Build 0.49 introduces Play Table enhancements, improved customer checkout logic, and critical save file protections.
Images © TCG Card Shop Simulator via Steam
▲Buffs5
- Play Table
- Customers now utilize playmats and other accessories when using the Play Table, increasing immersion.→Added
- Customers who play at the Play Table are now more likely to search for and purchase single cards.→Increased
- Added a shop experience bonus for Play Table usage that scales based on the store's rating and level.→Added
- Checkout CounterThe last customer in a checkout queue will now actively look for other counters with shorter lines to reduce wait times.→Optimized
- Save SystemThe game now automatically backs up the auto-save file to an empty manual slot when loading a manual save to prevent data loss.→Added
✚Bug fixes3
- Play TableFixed a bug where customers were unable to find a path to Play Tables placed in corners.
- Checkout CounterFixed a bug where collision was not disabled when moving the Checkout Counter.
- Wide ShelfFixed a visual bug where the Wide Shelf model's normals were reversed.Reversed→Corrected
◆Other changes1
- TCG Price ScreenAdded an 'Others' category to the TCG Price screen and removed the 'All' button for better organization.All→Others
subjects affected (5)
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Patch history
- Early access build 0.66.6Jan 11, 2026 · 7mo
Builds 0.66.6 through 0.66.8 focus on expanding card storage capacity, improving the quick-fill system, and fixing critical bugs related to customer behavior and game stability.
+7→ - Early access build 0.66.5Jan 8, 2026 · 7mo
Build 0.66.5 focuses on worker task refinements, bug fixes for the Tetramon Shelf and checkout system, and a slight nerf to worker skill scaling.
+4−1→ - Early access build 0.65.4Nov 30, 2025 · 8mo
A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.
+4−1→ - Early access build 0.62.3Oct 23, 2025 · 9mo
Build 0.62.3 focuses on UI readability improvements, customer behavior adjustments to prevent item theft during pricing, and several bug fixes.
+4→ - Early access build 0.50.1Nov 22, 2024 · 21mo
Build 0.50.1 focuses on balancing customer card trading and selling behaviors and fixing related bugs.
+2−1→ - Early access build 0.46Oct 9, 2024 · 22mo
Build 0.46 focuses on quality-of-life improvements for card sorting, AI pathfinding fixes for customers and workers, and various bug fixes for shop furniture and card displays.
+4→ - Early access build 0.44Oct 4, 2024 · 22mo
Build 0.44 focuses on worker AI stability, customer pathing fixes, and general quality-of-life improvements for shop management.
+8→ - Early access build 0.43Oct 3, 2024 · 22mo
Build 0.43 focuses on quality-of-life improvements for card albums and warehouse management, alongside several critical bug fixes for workers and shop layouts.
+3→
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