PatchDiff
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TCG Card Shop Simulator
TCG Card Shop Simulator
SimulationEarly Access
OPNeon Games · OPNeon Games·$19.99
Jan 8, 2026 · 7mo ago

Early access build 0.66.5

AI summary2mo

Build 0.66.5 focuses on worker task refinements, bug fixes for the Tetramon Shelf and checkout system, and a slight nerf to worker skill scaling.

Images © TCG Card Shop Simulator via Steam

Buffs4

  • Workers
    • Set Price / Restock Card:Added a toggle to enable or disable card price setting for both Set Price and Restock Card tasks, allowing better control over pricing.Added
    • Set Price:Workers assigned to the Set Price task will now also set prices for cards.Enabled
  • Wall Display Case 3X2Fixed a bug where the 3X2 Wall Display Case was missing its decoration bonus multiplier.0Corrected
  • GeneralQuick Fill:Fixed a bug that caused cards to be lost when they failed to be placed during a quick fill operation.

Nerfs1

  • WorkersWorker skill speed boost per level slightly reduced, marginally slowing down high-level worker efficiency.8%7% %

Bug fixes4

  • Workers
    • Counter Manning:Fixed a bug where workers manning the counter would stop working or cause other workers to stack on the same counter when a secondary task was set.
    • Card Pricing:Fixed an issue where workers failed to set a card's price after a customer bought the previous card and a new one was displayed.
  • Tetramon ShelfFixed bugs preventing certain items (like Nocti plushies) from being placed and improved interaction with shelf compartments.
  • GeneralFixed a bug where tooltip settings didn't update until the player interacted with something.

Other changes1

  • GeneralCustomer AI:Fixed a bug where customers intending to buy cards would instead buy large quantities of other items.

subjects affected (4)

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How did this patch land?
🔗
official notes
TCG Card Shop Simulator · Jan 8, 2026

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Patch history

see all 23

  1. Early access build 0.66.6Jan 11, 2026 · 7mo

    Builds 0.66.6 through 0.66.8 focus on expanding card storage capacity, improving the quick-fill system, and fixing critical bugs related to customer behavior and game stability.

    +7
  2. Early access build 0.65.4Nov 30, 2025 · 8mo

    A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.

    +41
  3. Early access build 0.62.3Oct 23, 2025 · 9mo

    Build 0.62.3 focuses on UI readability improvements, customer behavior adjustments to prevent item theft during pricing, and several bug fixes.

    +4
  4. Early access build 0.50.1Nov 22, 2024 · 21mo

    Build 0.50.1 focuses on balancing customer card trading and selling behaviors and fixing related bugs.

    +21
  5. Early access build 0.49Oct 26, 2024 · 22mo

    Build 0.49 introduces Play Table enhancements, improved customer checkout logic, and critical save file protections.

    +5
  6. Early access build 0.46Oct 9, 2024 · 22mo

    Build 0.46 focuses on quality-of-life improvements for card sorting, AI pathfinding fixes for customers and workers, and various bug fixes for shop furniture and card displays.

    +4
  7. Early access build 0.44Oct 4, 2024 · 22mo

    Build 0.44 focuses on worker AI stability, customer pathing fixes, and general quality-of-life improvements for shop management.

    +8
  8. Early access build 0.43Oct 3, 2024 · 22mo

    Build 0.43 focuses on quality-of-life improvements for card albums and warehouse management, alongside several critical bug fixes for workers and shop layouts.

    +3

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