Hotfix 4 focuses on critical bug fixes for water systems, multiplayer exploits, VRAM optimization, and various quality-of-life improvements for building and vehicles.
▲Buffs5
- MotorcyclesLocking:Motorcycles can now be locked to prevent theft, bringing them in line with other vehicles.→Added
- System & Performance
- Reduced texture streaming pool size to lower overall VRAM consumption.→Reduced
- Fixed numerous rendering issues specifically affecting Linux users.
- General crash fixes to improve game stability.
- GeneralFixed hand soap making the player dirtier instead of cleaner.Dirtier→Cleaner
▼Nerfs1
- Building & CraftingFixed a bug where dismantling ID and bank cards incorrectly gave screws.Screws→Removed
✚Bug fixes6
- Water Systems
- Fixed water pipes not working in most locations, restoring basic plumbing functionality.
- Implemented a possible fix for water that would not turn off.
- SneakingFixed sneaking XP not granting properly and removed an exploit where looking around quickly while crouched granted XP.
- Building & CraftingFixed snap locations for doors in Centennial and Werrenrath houses, and fixed scrap metal gates/fences snapping.
- General
- Fixed rendering issues for Hiragana, Katakana, and Hangul characters.
- Fixed several multiplayer exploits to ensure fair play.
◆Other changes3
- Water SystemsWater sources like sinks now correctly use the type of fluid they are hooked up to.
- Difficulty SettingsHard difficulty no longer starts in summer; Insanity and Very Hard now correctly notify players they start in fall.Summer→Fall
- GeneralHair and eye colors are now moddable.→Added
subjects affected (7)
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Patch history
- VEIN 0.024 Hotfix 3Jun 24, 2026 · 3w
Hotfix 3 focuses on stability, dedicated server fixes, and various world/item bug fixes.
+2→ - VEIN 0.024 Hotfix 2Jun 20, 2026 · 4w
A hotfix focusing on networking improvements, stability, and a wide array of bug fixes across crafting, inventory, and world interactions.
+6−2→ - VEIN 0.024 Hotfix 1Jun 3, 2026 · 1mo
A hotfix focusing on multiplayer stability, vehicle networking, and various bug fixes for items, plants, and UI.
+10−1→ - VEIN 0.023 - Hotfix 4 ReleasedMar 31, 2026 · 3mo
Hotfix 4 focuses on stability, UI polish, and critical bug fixes for zombie AI and item interactions.
+1→ - VEIN 0.023 - Hotfix 2 ReleasedMar 19, 2026 · 4mo
Hotfix 2 focuses on stability, crash fixes, and various quality-of-life improvements, including new language support and DLSS integration.
+10−1→ - VEIN 0.023 - Hotfix 1 ReleasedMar 7, 2026 · 4mo
Hotfix 1 for VEIN 0.023 focusing on stability, bug fixes for items and world interaction, and server save directory options.
+4−1→ - 0.022 Hotfix 18 ReleasedJan 22, 2026 · 5mo
Hotfix 18 focuses on performance improvements, weather effect fixes, and several critical bug fixes for UCs and multiplayer stability.
+6−1→ - 0.022 Hotfix 17 ReleasedJan 11, 2026 · 6mo
Hotfix 17 focuses on extensive bug fixes, performance optimizations (RAM usage), and significant balance adjustments to explosive damage and XP scaling.
+5→
Recently Updated
6

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.

Patch Notes for 17/07/2026
Patch v0.2.2.28417 focuses on boss balancing for High Inquisitor Chakram, combat nerfs for Nightling, and various system bugfixes regarding loot and security.
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