Nimue Patch #3 introduces Yuletide seasonal decorations, combat balancing for several weapon lines and capes, and various quality-of-life improvements to building durability and UI.
▲Buffs8
- Damnation Staff
- Cataclysm:Cataclysm now reduces resistances more effectively, increasing the damage output of subsequent attacks.0.14→0.17
- Cataclysm:The raw damage of Cataclysm has been increased.111.97→120.00
- Dual SwordsSpinning Blades:Spinning Blades now deals a higher percentage of the target's max health as additional damage.3%→5% %
- Carving Sword
- Fearless Strike:Fearless Strike now has a longer reach.11m→13m m
- Fearless Strike:Fearless Strike now shreds armor before dealing damage, allowing the damage to be amplified by the reduction.→Shreds before damage
- Fearless Strike:The maximum amount of armor that can be reduced by Fearless Strike has been increased.0.20→0.24
- Heretic CapeThe cooldown of the Heretic Cape has been reduced across the board and now scales with Item Power.150.8s - 110s→110s - 80s s
- GeneralResource mobs with respawn times longer than one day now have their corpse decay time increased to one day.→1 day day
▼Nerfs6
- Fallen Staff
- Salvation:Salvation now has a longer cooldown, reducing the frequency of its use.25s→30s s
- Holy Orb:The healing output of the Holy Orb has been reduced.144.79→135.00
- DaggersDash:Dash now costs 5 energy to use, whereas it was previously free.0→5
- Castles
- Mercia Castle now generates fewer daily season points.1152→648
- Cumbria Castle now generates fewer daily season points.864→504
- Anglia Castle now generates fewer daily season points.576→360
✚Bug fixes1
- GeneralPlayers can now correctly execute while silenced.
◆Other changes2
subjects affected (8)
tap to see balance history
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Patch history
- Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 3w
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 1mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 2mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 3mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 4mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 5mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 5mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→ - Changelog: Realm Divided Patch 2Dec 17, 2025 · 7mo
The Realm Divided Patch 2 focuses on Faction Warfare adjustments, including a new 'Rallying Cry' buff for smaller factions, significant combat balance changes across multiple weapon families, and a rework of Soldier Armor's Fury ability.
+14−5→
Recently Updated
6

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