Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
▲Buffs12
- Arcane StaffsMagic Shock:Magic Shock now has no stand time, making the ability feel more fluid to cast.0.2s→0s s
- GreataxeWhirlwind:Increased damage per tick when hitting the same target, raising the maximum potential damage.5→6.5
- Bear PawsRazor Cut:Changed spell indicator to a circle and expanded the hit area under the caster for more consistent hits.
- Fire StaffsFire Wave:Cooldown reduced to make Fire Wave a more reliable interrupt tool.15s→12s s
- Frost StaffsFrostbite:Removed stand time to make the ability feel more fluid to play.0.15s→0s s
- SoulscytheTornado:Increased projectile speed to make the group knockup more reliable in large-scale PvP.→10% faster %
- Bloodmoon StaffTear Open:Reduced charge requirement for Blood Pool to improve play flow.2→1
- Stillgaze Staff
- Neurotoxin:Increased damage decrease per stack to compensate for lower max stacks.4%→12% %
- Neurotoxin:Significantly increased the damage dealt per tick.6→25
- Carving SwordFearless Strike:Resistance reduction now scales with AoE escalation, making it more effective in group fights.→scales with AoE escalation
- Scholar RobeSpeed Caster:Cooldown reduced to better align with classic caster combos in group PvP.35s→30s s
- Keeper CapeBerserk:Berserk can no longer be purged by enemies.Yes→No
▼Nerfs11
- Arcane StaffsTime Freeze:Stun duration against mobs reduced to match PvP values, preventing the ability from trivializing PvE encounters.3.5s→2.5s s
- Holy StaffsReawaken:Resurrected allies now receive Awakening Sickness for 180s, preventing them from being Reawakened again during that time.→Awakening Sickness
- Incubus MaceShrinking Curse:Reduced max health reduction to make the weapon less of an all-in-one debuff in PvP.25%→20% %
- LightcallerDawnbird Transformation:Reduced auto-attack range to provide more room for counterplay in Mists and Corrupted Dungeons.15m→13m m
- Bloodmoon StaffTear Open:Reduced the healing amount of Blood Pool to balance total self-healing.61→30
- Stillgaze StaffNeurotoxin:Increased the interval between damage ticks.0.8s→1s s
- Galatine PairSoulless Stream:Slightly reduced area lifetime to better match visuals and prevent invisible hitboxes.0.8s→0.7s s
- Knight ArmorWind Wall:Removed defense and CC resistance granted when hitting enemies to allow better counterplay.Added→Removed
- Keeper Cape
- Berserk:Increased the health percentage required to trigger Berserk.70%→80% %
- Berserk:Reduced the damage bonus provided by Berserk.50%→40% %
- GeneralThe number and frequency of Weapon Cache spawns during Bandit Assaults has been reduced.→Reduced
✚Bug fixes2
- Galatine PairSoulless Stream:Fixed issue where Heroic Charges could briefly persist after casting.
- Prowling StaffSinister Swipes:Fixed issue where execute would apply without the required stacks.
◆Other changes3
- Stillgaze StaffNeurotoxin:Reworked stacks and damage to better support a bruiser playstyle.4→1
- Knight ArmorWind Wall:Channel duration will no longer be reduced by incoming damage.1→0
- GeneralAdded /forfeit, /ff, and /surrender commands for Custom Matches.→Added
subjects affected (18)
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Patch history
- Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 1w+15−9→
- Changelog: Radiant Wilds Patch 1May 4, 2026 · 2mo+5−13→
- Changelog: Radiant Wilds UpdateApr 13, 2026 · 2mo+12−10→
- Changelog: Realm Divided Patch 5Mar 11, 2026 · 4mo+32−14→
- Changelog: Realm Divided Part IIFeb 23, 2026 · 4mo+19−7→
- Changelog: Realm Divided Patch 3Jan 26, 2026 · 5mo+18−8→
- Changelog: Realm Divided Patch 2Dec 17, 2025 · 6mo+14−5→
- Changelog: Realm Divided Patch 1Dec 3, 2025 · 7mo+8→
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