
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
▲Buffs19
- Faction Battle StandardsSprinting:Carriers receive a move speed increase after traveling for 4 seconds without taking damage.→Increased %
- Bandit Assault
- Caerleon-flagged players can now participate in and receive rewards from Bandit Assault.Excluded→Included
- All Faction-flagged players in active Bandit Assault provinces receive buffs to Fame, Silver, and loot.→Buffed
- Bows
- Speed Shot:Speed Shot now provides a higher movement speed boost but for a shorter duration.20%→30% %
- Speed Shot:Reduced the cooldown of Speed Shot to make it more available.15s→10s s
- Speed Shot:Casting Speed Shot now resets the cooldown of the Q ability.→Resets Q
- Enchanted Quiver:Enchanted Quiver no longer deals decreased damage when the only targets within 6m are invisible.Decreased→Normal
- Crossbows
- Snipe Shot:Reduced cast time of Snipe Shot to improve practicality in solo PvE.2.5s→2s s
- Snipe Shot:Added a resistance reduction effect for 4 seconds, shifting the skill toward a burst support role.→0.15
- Cursed Staffs
- Dark Matter:Increased damage against players for Dark Matter.98→112
- Dark Matter:Increased damage against mobs for Dark Matter.49→56
- Maces
- Battle Howl:Battle Howl now reduces mobs' auto-attack damage by 40% for 4s, preventing the 'silence trap' in PvE.→40% %
- Threatening Smash:Increased damage of Threatening Smash to improve overall performance.135→142
- Shapeshifter Staffs
- Sinister Swipes:Increased damage of Sinister Swipes.76→90
- Sinister Swipes:Increased the time window for Sinister Swipes.2s→3s s
- Tethershift:Increased the shield amount applied to allies.200→300
- Cloth RobesFrost Shield:Increased the slow effect of Frost Shield to make it more competitive.30%→40% %
- Sandals
- Blink:Blink no longer requires line of sight, allowing teleportation into obstacles.Required→Not Required
- Delayed Teleport:Delayed Teleport no longer requires line of sight.Required→Not Required
▼Nerfs7
- BowsSpeed Shot:Removed the attack speed buff from Speed Shot.Buffed→Removed
- CrossbowsSnipe Shot:Slightly reduced the raw damage of Snipe Shot.418→386
- PolehammerGroundbreaker:Hitbox now matches VFX more closely, giving opponents more time to dodge at max range.Static→Grows
- Shapeshifter Staffs
- Sinister Swipes:Increased the multicast cooldown, forcing players to weave auto-attacks.0.5s→0.8s s
- Tethershift:Reduced the shield amount when targeting enemies.200→100
- Blueflame TorchReduced the damage and healing bonus to balance Paladin healer builds.0.201→0.177
- Soldier ArmorFury:Fury no longer heals, reverting a controversial mini-update.Heals→Removed
◆Other changes4
- Faction Battle StandardsIntroduced carriable objectives in Faction Warfare that players must capture and deliver to friendly Outposts for Faction Points.→Added
- Bandit AssaultOverhauled to use Province and Supply systems, featuring two phases and multi-Faction Fortress fights.Old system→Province/Supply system
- Cursed StaffsDark Matter:Reduced the number of bounces for Dark Matter to make damage more reliable.8→7
- Soldier ArmorFury:Fury is no longer a toggle ability.Toggle→Removed
subjects affected (12)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→ - Changelog: Realm Divided Patch 2Dec 17, 2025 · 8mo
The Realm Divided Patch 2 focuses on Faction Warfare adjustments, including a new 'Rallying Cry' buff for smaller factions, significant combat balance changes across multiple weapon families, and a rework of Soldier Armor's Fury ability.
+14−5→
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