Patch 6 focuses on economic adjustments to refining and transport, combat skill fixes, and various quality-of-life improvements to matchmaking and audio.
Images © Albion Online via Steam
▲Buffs6
- Royal Cities
- Increased local refining efficiency bonuses without focus, making city refining more profitable.30%→35% %
- Increased local refining efficiency bonuses when using focus.50%→53% %
- SacrificeSacrifice:When caster is below 15% HP, casting on self now heals before dealing damage, preventing accidental suicide.
- Royal ArmorRoyal Armor can now be enchanted with Runes, Souls, and Relics.→Added
- Frost RamFrost Ram:Frost Ram is now correctly invincible for the duration of its leap.→Added
- GeneralTear Apart now correctly spreads Bleeding stacks even if the target dies.
▼Nerfs1
- Laborer JournalsFast travel costs for journals producing resources are now roughly equal to the cost of transporting the resources manually.→Increased
✚Bug fixes1
- GeneralFixed an issue where Fearless Strike dealt double damage and played multiple sounds when the caster was slowed.
◆Other changes3
- WatchtowerIncreased attack range to make tower diving more difficult, specifically covering circular platforms in forest territories.15m→20m m
- General
- Improved Arena matchmaking to better balance skill levels between teams.
- Changed GvG and Crystal Realm match result notifications to text to avoid interrupting gameplay.pop-up→white text
subjects affected (7)
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Patch history
- Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 3w
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 1mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 2mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 3mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 4mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 5mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 5mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→ - Changelog: Realm Divided Patch 2Dec 17, 2025 · 7mo
The Realm Divided Patch 2 focuses on Faction Warfare adjustments, including a new 'Rallying Cry' buff for smaller factions, significant combat balance changes across multiple weapon families, and a rework of Soldier Armor's Fury ability.
+14−5→
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