
The Horizons Update introduces dynamic open world objectives, S.A.F.E. Portals for Outlands navigation, a comprehensive HUD Editor, and a significant rework of mob power and group content rewards.
▲Buffs10
- S.A.F.E. PortalsNew teleportation system in Outlands Portal Towns allowing solo players to reach random locations with a return portal.→Added
- Outlands Regions
- Fame, Silver, and loot now scale higher towards the center of the Outlands and based on region quality.→Scaling
- Added a rough estimate of players present in a region to help groups gauge fight scale.→Added
- Mobs (Tier 5+)Fame, loot, and Silver increased to compensate for the higher mob power.→Increased
- Group Randomized DungeonsFame and loot rewards for groups of 3 or more players increased by approximately 50%.100%→150% %
- Crystal CreaturesCrystal Creatures now spawn much more frequently based on Guild Season output.Low→High
- Mists CampsIncreased Tomes of Insight in Personal Chests to offset the loss of mob Fame.Low→High
- HUD EditorNew tool allowing players to freely move, scale, and adjust opacity of HUD elements.→Added
- Inventory & Storage
- Added sorting by Weight, Tier, Market Value, and Value by Weight.→Added
- Items can now be repaired directly from bank tabs with a 'Repair All' option.Manual→One-click
▼Nerfs6
- Outlands RegionsMobs in higher-quality regions now have increased health and damage.→Scaling
- Mobs (Tier 5+)Mobs from Tier 5 to Tier 8 received power increases to match player strength growth.0%→9%-42% %
- Crystal Creatures
- Loot rewards reduced by 56% to balance the increased spawn rate.100%→44% %
- Might rewards reduced by 83% to balance the increased spawn rate.100%→17% %
- Crystal Creatures no longer grant Favor.Added→Removed
- Mists CampsIncreased Fame penalty for mobs in Mists Camps to discourage repetitive farming of the same camp.60%→90% %
◆Other changes4
- Dynamic EncampmentsNew temporary camps with solo and group versions that provide Fame quests and loot caches.→Added
- Lair MapsNew maps found in mob camps that lead to Faction Boss Lairs with high-value chests.→Added
- S.A.F.E. PortalsTeleport:Added a 30 second cooldown between using S.A.F.E. Portals.→30s s
- Group Randomized DungeonsEntrance:Dungeon entrances now close shortly after a player enters to prevent soloing group content.→60-90s s
subjects affected (10)
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Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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