
The Horizons Patch 1 focuses on balancing new features, adjusting Fame gains in Dynamic Encampments, and implementing various combat tuning and bug fixes.
▲Buffs14
- Enigmatic StaffProtective Beam:Protective Beam now absorbs more damage, increasing the staff's defensive capability.200→240
- BowsRay of Light:Ray of Light deals more damage across all bow types.158.55→164
- Twin SlayersRing of Death:Improved hit detection for the Recall portion of Ring of Death, making it more reliable.
- Arctic Staff
- Arctic Volley:Arctic Volley can now be used more frequently.20s→15s s
- Arctic Volley:Reduced the energy cost to cast Arctic Volley.8→3
- Forge HammerGiant Steps:Giant Steps now deals more damage.110→125
- Holy StaffsSacred Pulse:Sacred Pulse is significantly more effective at clearing mobs.112→168
- QuarterstaffsVault Leap:Vault Leap now has a slightly longer jump distance.12m→13m m
- Glaive
- Fling:Fling can now be cast from further away.4m→5m m
- Fling:Fling now pulls enemies from a greater distance.7m→10m m
- Dynamic Encampments
- Mobs in Encampments no longer have a Fame penalty, significantly increasing Fame gain per mob.Active→Removed
- Loot values for Solo Caches in Open World Dynamic Encampments have been substantially increased.→Increased
- General
- Mount:Added a toggle option in settings to run back to a mount when using the Mount ability in the half-mounted radius.→Added
- The radius for the dismount area has been increased.15m→18m m
▼Nerfs9
- Enigmatic StaffProtective Beam:The maximum channel time for Protective Beam has been reduced, limiting the duration of the shield.9s→6s s
- Cursed StaffsCursed Beam:Cursed Beam's effectiveness against mobs has been reduced.68→58
- Arctic StaffArctic Volley:Slight reduction in damage to compensate for lower cooldown and cost.97→90
- Lightcaller
- Light Spark:The area of effect for Light Spark has been reduced.5m→4m m
- Light Spark:Light Spark now deals less damage.83→75
- Swords
- Splitting Slash:The root effect of Splitting Slash is now shorter.1.24s→1s s
- Splitting Slash:Splitting Slash deals less damage across all swords.135.14→123
- Dynamic Encampments
- Fame can no longer be gained from mobs after the objective is completed or if the player leaves the area.Available→Removed
- Tomes of Insight removed from higher tier caches to balance the increased fame from mobs.Uncommon/Rare/Legendary→Removed
◆Other changes3
- CrossbowsForceful Bolts:Forceful Bolts now charges with spells instead of normal attacks, altering the rotation for all crossbows.3 normal attacks→5 spells
- Arctic StaffFrost:Frost now charges with spells instead of normal attacks for all Frost Staffs.3 normal attacks→5 spells
- Dynamic EncampmentsFame required to complete the objective has been increased to match the new higher fame gains.→Increased
subjects affected (14)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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