
Rogue Frontier Patch 2 focuses on combat balance adjustments across various weapon families, quality-of-life improvements for portal towns and guild boosters, and numerous bug fixes.
▲Buffs14
- Bear PawsRazor Cut:Razor Cut lifesteal increased from 10% to 20%, greatly improving sustain.10%→20% %
- BowEnchanted Quiver:Enchanted Quiver attack damage increase raised from 220% to 230%.220%→230% %
- Infernal StaffCombustion:Combustion fear duration increased from 0.75s to 1.25s.0.75s→1.25s s
- Hellspawn StaffFireflash Orb:Fireflash Orb bonus damage per tick increased from 30 to 33.30→33
- Clarent Blade
- Crescent Slash:Crescent Slash 1 stack slow duration increased to 2.25s.2s→2.25s s
- Crescent Slash:Crescent Slash 2 stack silence duration increased to 2.25s.2s→2.25s s
- Crescent Slash:Crescent Slash 3 stack damage increased from 155 to 160.155→160
- Galatine PairSoulless Stream:Soulless Stream cast time reduced from 1.1s to 0.9s.1.1s→0.9s s
- Ravenstrike CestusEarth Crusher:Earth Crusher knock-up duration increased from 1s to 1.2s.1s→1.2s s
- War GlovesShockwave:Shockwave damage increased from 106 to 122 for all gloves.106→122
- Mage CowlFirebreath:Firebreath damage per tick increased from 33 to 36.33→36
- Gathering CapsEmergency Shield:All Gathering Caps now have the Emergency Shield spell (same as Guardian Helmet).→Added
- General
- Portal Towns can now be set as Home.→Added
- Hideout Headquarters Boosters:Hideout Headquarters Booster cooldown reduced from 90 to 60 days.90 days→60 days days
▼Nerfs3
- Astral StaffStarfall:Starfall's damage per tick reduced from 66 to 63 to lower its power in group fights.66→63
- Demon Boots
- Vengeful Sprint:Vengeful Sprint move speed bonus per stack reduced from 25% to 22%.25%→22% %
- Vengeful Sprint:Vengeful Sprint duration reduced from 6s to 5s.6s→5s s
◆Other changes3
- Twin Slayers
- Ring of Death:Initial cast energy cost increased to 12, but recast cost removed.6→12
- Ring of Death:Recast energy cost reduced to 0 to prevent inability to recall daggers due to energy lack.6→0
- Pest LizardToxic Reaction:Toxic Reaction has been removed to prevent unintentional combat triggers while fleeing.Present→Removed
subjects affected (15)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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