War Gloves
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericShockwavedamage122→117
Reduced damage to bring the ability in line with other 1v1 options.
All War Gloves
- ▼📊NumericShockwavedash cooldown5s→6s s
Increased dash cooldown to reduce mobility spam in 1v1s.
All War Gloves
- ▲📊NumericDragon Leap1st cast damage70→95
Increased damage for the first hit of Dragon Leap.
Higher DPS for players ending the combo early.
- ▼📊NumericDragon Leap2nd cast damage85→70
Decreased damage for the second hit of Dragon Leap.
Reduced damage on the second hit, though CC remains valuable.
- ▲📊NumericTriple Kickdamage vs mobs per tick60→85
Triple Kick now deals more damage against mobs.
Improves performance in PvE scenarios.
- ▲📊NumericCreate Openingdamage72→80
Create Opening damage increased from 72 to 80.
Increased damage to compensate for restrictive range.
- ▲📊NumericCreate Openingpierce0.1→0.12
Create Opening pierce increased from 0.1 to 0.12.
Increased resistance reduction to improve overall value.
- ▼📊NumericFleet Footworkauto-attack damage buff150%→125%
Fleet Footwork auto-attack damage buff reduced from 150% to 125%.
Reduced damage output to align with other mobility options.
- ▲📊NumericShockwavedamage106→122
Shockwave damage increased from 106 to 122 for all gloves.
Better accommodate mid-range fighting builds.
- ▼📊NumericEarth Crusherself-slow25%→40%
Self-slow increased from 25% to 40%.
Increased self-slow to give enemies more time to react.
- ▼📊NumericEarth Crusher0 charge damage175→155
0 charge damage reduced from 175 to 155.
Reduced damage due to increased consistency of Ravenstrikes.
- ▼📊NumericEarth Crusher1 charge damage185→165
1 charge damage reduced from 185 to 165.
Reduced damage due to increased consistency of Ravenstrikes.
- ▼📊NumericEarth Crusher2 charge damage195→175
2 charge damage reduced from 195 to 175.
Reduced damage due to increased consistency of Ravenstrikes.
- ▼📊NumericEarth Crusher3 charge damage205→185
3 charge damage reduced from 205 to 185.
Reduced damage due to increased consistency of Ravenstrikes.
- ▲📊NumericCounterdefense buff duration1.2s→2s s
Counter's 75% defense buff duration is now always 2s, up from 1.2s.
Provides more flexibility for disengaging or following up.
- ▲🎯BehaviorEarth CrusherreflectableYes→No
Earth Crusher is no longer reflectable.
Prevents the caster from dying to Demon Armor in ZvZ.
- ▼📊NumericEarth Crusherdamage179-214→175-205
Earth Crusher charge-up damage reduced across all tiers (e.g., 2s charge 214 -> 205).
Damage reduced to compensate for the removal of reflectability.
- ▲📊NumericCreate Openingdamage60→72
Create Opening damage increased for all war glove types.
Damage increase for all war gloves.
- ▲📊NumericFleet Footworkdamage64→78
Fleet Footwork base damage increased for all war glove types.
Damage increase for all war gloves.
- ▲📊NumericFleet Footworkbonus auto-attack damage100%→150%
Bonus auto-attack damage from Fleet Footwork increased significantly.
Increased bonus damage.
- ▲✨NewFleet Footworkresistances—→20%
Fleet Footwork now grants 20% increased resistances while dashing.
Added resistance during dash.
- ≈🐛Bug fixTriple Kickpull behaviorPulls immune→Does not pull immune
Fixed an issue where players immune to Forced Movement were still being pulled by Triple Kick.
Fixed pull on immune targets.
- ▲📊NumericRushdown - Passivemovement speed20%→30%
Increased movement speed bonus from Rushdown passive.
- ▲📊NumericShockwave1st cast cooldown4s→3.5s s
Reduced the cooldown of the first Shockwave cast.
- ▲📊NumericShockwave2nd cast cooldown6s→5s s
Reduced the cooldown of the second Shockwave cast.
- ▲✨NewCounterFollow Through—→Added
Added a new combo attack 'Follow Through' to Counter, allowing a dash to a marked target.
New combo attack: dash to first target marked for 4s
- ▲📊NumericCounterdash range20m→32m m
Increased the dash range of the Counter ability.
- ≈📊NumericCountercooldown—→15s s
Set the cooldown for the new Follow Through combo to 15 seconds.
Cooldown for new combo