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War Gloves

WeaponMelee · Gloves · 1v1 · Brawler · War Gloves · Physical · DPS · Mid-range · Combat · Burst · CC · Ravenstrike Cestus
9 patcheslast touched 1mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+10May 29, 2024May 4, 2026May 29, 2024 — Changelog: Foundations Patch #3 +5 / -0 (cum +5)Sep 4, 2024 — Changelog: Paths to Glory Patch 3 +4 / -0 (cum +9)Dec 4, 2024 — Changelog: Horizons Patch 3 +2 / -1 (cum +10)Dec 18, 2024 — Changelog: Horizons Patch 4 +0 / -5 (cum +5)Feb 26, 2025 — Changelog: Rogue Frontier Patch 2 +1 / -0 (cum +6)Mar 12, 2025 — Changelog: Rogue Frontier Patch 3 +0 / -1 (cum +5)Apr 23, 2025 — Changelog: Rogue Frontier Patch 6 +2 / -0 (cum +7)Jan 26, 2026 — Changelog: Realm Divided Patch 3 +2 / -1 (cum +8)May 4, 2026 — Changelog: Radiant Wilds Patch 1 +0 / -2 (cum +6)
Zoom into one ability:8 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 📊NumericShockwavedamage122117

      Reduced damage to bring the ability in line with other 1v1 options.

      All War Gloves

    • 📊NumericShockwavedash cooldown5s6s s

      Increased dash cooldown to reduce mobility spam in 1v1s.

      All War Gloves

    • 📊NumericDragon Leap1st cast damage7095

      Increased damage for the first hit of Dragon Leap.

      Higher DPS for players ending the combo early.

    • 📊NumericDragon Leap2nd cast damage8570

      Decreased damage for the second hit of Dragon Leap.

      Reduced damage on the second hit, though CC remains valuable.

    • 📊NumericTriple Kickdamage vs mobs per tick6085

      Triple Kick now deals more damage against mobs.

      Improves performance in PvE scenarios.

    • 📊NumericCreate Openingdamage7280

      Create Opening damage increased from 72 to 80.

      Increased damage to compensate for restrictive range.

    • 📊NumericCreate Openingpierce0.10.12

      Create Opening pierce increased from 0.1 to 0.12.

      Increased resistance reduction to improve overall value.

    • 📊NumericFleet Footworkauto-attack damage buff150%125%

      Fleet Footwork auto-attack damage buff reduced from 150% to 125%.

      Reduced damage output to align with other mobility options.

    • 📊NumericShockwavedamage106122

      Shockwave damage increased from 106 to 122 for all gloves.

      Better accommodate mid-range fighting builds.

    • 📊NumericEarth Crusherself-slow25%40%

      Self-slow increased from 25% to 40%.

      Increased self-slow to give enemies more time to react.

    • 📊NumericEarth Crusher0 charge damage175155

      0 charge damage reduced from 175 to 155.

      Reduced damage due to increased consistency of Ravenstrikes.

    • 📊NumericEarth Crusher1 charge damage185165

      1 charge damage reduced from 185 to 165.

      Reduced damage due to increased consistency of Ravenstrikes.

    • 📊NumericEarth Crusher2 charge damage195175

      2 charge damage reduced from 195 to 175.

      Reduced damage due to increased consistency of Ravenstrikes.

    • 📊NumericEarth Crusher3 charge damage205185

      3 charge damage reduced from 205 to 185.

      Reduced damage due to increased consistency of Ravenstrikes.

    • 📊NumericCounterdefense buff duration1.2s2s s

      Counter's 75% defense buff duration is now always 2s, up from 1.2s.

      Provides more flexibility for disengaging or following up.

    • 🎯BehaviorEarth CrusherreflectableYesNo

      Earth Crusher is no longer reflectable.

      Prevents the caster from dying to Demon Armor in ZvZ.

    • 📊NumericEarth Crusherdamage179-214175-205

      Earth Crusher charge-up damage reduced across all tiers (e.g., 2s charge 214 -> 205).

      Damage reduced to compensate for the removal of reflectability.

    • 📊NumericCreate Openingdamage6072

      Create Opening damage increased for all war glove types.

      Damage increase for all war gloves.

    • 📊NumericFleet Footworkdamage6478

      Fleet Footwork base damage increased for all war glove types.

      Damage increase for all war gloves.

    • 📊NumericFleet Footworkbonus auto-attack damage100%150%

      Bonus auto-attack damage from Fleet Footwork increased significantly.

      Increased bonus damage.

    • NewFleet Footworkresistances20%

      Fleet Footwork now grants 20% increased resistances while dashing.

      Added resistance during dash.

    • 🐛Bug fixTriple Kickpull behaviorPulls immuneDoes not pull immune

      Fixed an issue where players immune to Forced Movement were still being pulled by Triple Kick.

      Fixed pull on immune targets.

    • 📊NumericRushdown - Passivemovement speed20%30%

      Increased movement speed bonus from Rushdown passive.

    • 📊NumericShockwave1st cast cooldown4s3.5s s

      Reduced the cooldown of the first Shockwave cast.

    • 📊NumericShockwave2nd cast cooldown6s5s s

      Reduced the cooldown of the second Shockwave cast.

    • NewCounterFollow ThroughAdded

      Added a new combo attack 'Follow Through' to Counter, allowing a dash to a marked target.

      New combo attack: dash to first target marked for 4s

    • 📊NumericCounterdash range20m32m m

      Increased the dash range of the Counter ability.

    • 📊NumericCountercooldown15s s

      Set the cooldown for the new Follow Through combo to 15 seconds.

      Cooldown for new combo

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