
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
▼Nerfs1
✚Bug fixes6
- General
- Fixed bugs related to the persistence of awarded camouflage patterns.
- Resolved various issues with the player/enemy tagging system.
- Fixed a bug where resupplying a spaceship did not update the health HUD for other players.
- Fixed issues where hidden objective statuses were not replicating correctly to clients.
- Fixed stability and behavior issues in out-of-battlefield areas.
- Fixed an issue causing Lukather's objectives to reset unexpectedly.
◆Other changes4
- General
- Scaled down subsystem icons on capital ships for better visual clarity.→Scaled down
- Added collision boundaries around rockets and gantries to prevent clipping.→Added
- EMP/Acid/Incendiary:Updated tooltips and hints for EMP, acid, and incendiary effects to reflect mechanical changes.→Updated
- Optimized bullet decals on glass surfaces to eliminate performance spikes on certain maps.→Optimized
subjects affected (1)
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Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→ - Update 22 is live!Apr 7, 2019 · 90mo
Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.
+7−1→
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