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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jul 22, 2019 · 86mo ago

Apollo duct tape

AI summary1mo

A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

Nerfs1

  • GeneralCorrected ammo capacity mods to add 1 grenade instead of 2 per mod.2 per mod1 per mod nades

Bug fixes6

  • General
    • Fixed bugs related to the persistence of awarded camouflage patterns.
    • Resolved various issues with the player/enemy tagging system.
    • Fixed a bug where resupplying a spaceship did not update the health HUD for other players.
    • Fixed issues where hidden objective statuses were not replicating correctly to clients.
    • Fixed stability and behavior issues in out-of-battlefield areas.
    • Fixed an issue causing Lukather's objectives to reset unexpectedly.

Other changes4

  • General
    • Scaled down subsystem icons on capital ships for better visual clarity.Scaled down
    • Added collision boundaries around rockets and gantries to prevent clipping.Added
    • EMP/Acid/Incendiary:Updated tooltips and hints for EMP, acid, and incendiary effects to reflect mechanical changes.Updated
    • Optimized bullet decals on glass surfaces to eliminate performance spikes on certain maps.Optimized

subjects affected (1)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Jul 22, 2019

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  4. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  5. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  6. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  7. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7
  8. Update 22 is live!Apr 7, 2019 · 90mo

    Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.

    +71

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