General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✂️RemovedApollo Event—→Removed
The Apollo anniversary event has come to a close after 325 Saturn V launches.
Event ended
- ▲🛠QoLCustomization Menu
Pressing Esc while customizing appearance now returns the player to the loadout screen instead of closing the window.
UI Fix
- ≈🐛Bug fixcamo persistence
Fixed bugs related to the persistence of awarded camouflage patterns.
Fixed bugs where awarded camos would not persist correctly.
- ≈🐛Bug fixtagging
Resolved various issues with the player/enemy tagging system.
Fixed issues with the tagging system.
- ≈🛠QoLsubsystem icons—→Scaled down
Scaled down subsystem icons on capital ships for better visual clarity.
Icons on capital ships were too large.
- ≈🐛Bug fixHUD health replication
Fixed a bug where resupplying a spaceship did not update the health HUD for other players.
Resupplying spaceships didn't update health for other players.
- ≈🐛Bug fixobjective replication
Fixed issues where hidden objective statuses were not replicating correctly to clients.
Hidden objectives weren't syncing to clients.
- ≈🐛Bug fixout-of-battlefield areas
Fixed stability and behavior issues in out-of-battlefield areas.
Areas outside the battlefield were malfunctioning.
- ▼📊Numericgrenade capacity2 per mod→1 per mod nades
Corrected ammo capacity mods to add 1 grenade instead of 2 per mod.
Ammo capacity mods were giving double the intended grenades.
- ≈✨Newcollision—→Added
Added collision boundaries around rockets and gantries to prevent clipping.
Added collision to rockets and gantries.
- ≈🐛Bug fixLukather's objectives
Fixed an issue causing Lukather's objectives to reset unexpectedly.
Objectives for Lukather were resetting.
- ≈📝TextEMP/Acid/Incendiaryhints—→Updated
Updated tooltips and hints for EMP, acid, and incendiary effects to reflect mechanical changes.
Hints now match current mechanics.
- ≈🛠QoLbullet decals—→Optimized
Optimized bullet decals on glass surfaces to eliminate performance spikes on certain maps.
Glass decals caused performance spikes.
- ≈✨NewApollo 11 Event—→Added
Added an Apollo 11 Moon landing anniversary event with unique objectives and unlocks on certain maps.
Anniversary event.
- ≈🛠QoLHUD Performance—→Optimized
Greatly optimized performance hits caused by the HUD and spaceship physics.
General optimization.
- ≈🛠QoLHackspikes UIUnique→Standardized
Hack-spike objectives now follow the standard display logic for colors and progress.
Consistent with other objectives.
- ≈🐛Bug fixstability
Fixed a major memory-management/packaging crash affecting servers and clients, primarily on space maps.
bugfix
- ≈🐛Bug fixLZ behavior
Fixed various issues where Landing Zones (LZs) were not behaving properly within territories.
bugfix
- ≈🐛Bug fixcommand callouts
Fixed an issue where command callouts, such as 'move to this position', were not playing their associated sound cues.
bugfix
- ≈🛠QoLfaction selection screen0-indexed→1-indexed
Fixed a display issue where the 'phase x of y' text was zero-indexed on the faction selection screen.
quality
- ≈✨Newbot callouts—→Added
Added a configuration option in AFFComms.ini to disable bot callouts from chat.
new
- ≈🐛Bug fixserver stability
Fixed misbehaving packages that were causing server crashes.
Fixed crashes
- ≈🐛Bug fixinput handling
Fixed an issue where a non-existent chatbox would capture player input.
Fixed chatbox input
- ▲🛠QoLnetcode
Improved and optimized netcode for text and audio callouts.
Optimized comms
- ▲🎯Behavioraudio prioritization
Improved callout audio prioritization; squad callouts are now audible regardless of distance.
Squad callouts always heard
- ≈✨Newchat messages—→Added
Added notifications to the chat when a player leaves the game.
Player left messages
- ≈🛠QoLChatcharacter handling—→Improved
Improved handling of long words and special characters in the chatbox.
Special characters fix
- ≈🎨VisualChatopacity—→Adjusted
Adjusted the opacity of various chat elements for better visibility.
Visual tweak
- ≈🎯BehaviorCalloutsdeliverySent while dead→Omitted
Team callouts are no longer sent to the player if they are currently dead.
QoL change
- ≈🐛Bug fixUI Textdistance formattingBroken < 1m→Fixed
Fixed distance-displaying text that was improperly formatted when under 1 meter.
Text fix
- ≈🐛Bug fixStabilitycrashesPresent→Reduced
Addressed various crashes and input oddities introduced in the previous update.
Stability fix
- ▲🛠QoLChatUI/UX
Major chat improvements including mute functionality, persistence through map changes, and better squad/team filtering.
quality
- ▲🎯BehaviorFlashlightattachmentGun-tied→Character-tied
Flashlight is now tied to the character rather than the gun, preventing it from bouncing wildly.
behavior
- ≈📊NumericADSsensitivity60%→70%
Default ADS sensitivity increased from 60% to 70%.
numeric
- ▼📊NumericShieldsexplosion damage1x→2x x
Explosions now deal double the damage to shields on average.
numeric
- ▲📊Numericvehicle respawn timer—→-25%
Reduced the time before players are re-offered a vehicle by 25%.
numeric
- ▲📊NumericGriphonion beam costX→0 gold
Set Griphon's ion beam loadout cost to zero as intended.
numeric
- ▲🛠QoLcamouflageLimited→Copy/Paste
Camouflage settings can now be copied and pasted between different items.
quality
- ▲🐛Bug fixAI repairBroken→Fixed
Fixed AI not understanding how to repair land vehicles when ordered.
behavior
- ≈🐛Bug fixpathing
Fixed various pathing issues and bot sticking points on Fortress and Lukather.
bugfix
- ≈🐛Bug fixcamouflage
Fixed camouflage choices not saving or working online; note that infantry camo may have been reset.
bugfix
- ≈🐛Bug fixUI/UX
Fixed chat box opening issues, loadout copying, and SGZ naming in the UI.
bugfix
- ▲✨NewconnectivityManual Port Forwarding→NAT Punch-through
Implemented a NAT punch-through server to allow players to host games without manual router configuration.
Easier hosting
- ≈🎯Behaviorbot reflexesUniform→Varied by difficulty
Bot response times are now properly scaled by difficulty level to prevent low-level bots from having perfect reflexes.
AI balance
- ▲🛠QoLVFX/UI/Lights—→Optimized
Significant optimizations to space VFX, UI text processing, and dynamic lighting for better performance.
Performance gains
- ▲✨NewcustomizationShips/Armor→Infantry Guns
Camouflage customization is now available for faction-specific infantry guns.
New camo options
- ≈🔁Reworkteam balance
Team balancing now prioritizes equal player counts, only restricting joining based on rank disparity if team sizes are already equal.
logic change
- ≈✨Newafflink protocol—→Added
Added 'afflink://' protocol allowing players to launch the game and join a server directly from a URL.
new feature
- ▼🎯BehaviorleaningEnabled→Disabled
Players can no longer lean while incapacitated.
incapacitated
- ≈✨Newsoundtrack—→Expanded
Added legacy music pieces to the official soundtrack package.
music add
- ≈🛠QoLmaster server
Optimized master server performance.
optimization
- ≈🐛Bug fixinfantry camouflage
Fixed a bug where camouflage colors reset when opening the loadout menu.
visual fix
- ≈🐛Bug fixIrega map
Fixed Point A failure, rebuilt lighting, and adjusted killzones in the chasm on the Irega map.
map fix
- ≈🐛Bug fixmap voting screen
Fixed flipping counters on the map voting screen.
ui fix
- ≈🐛Bug fixAI
Fixed AI stalling issues on the Yin Tao Shan map.
AI fix
- ≈🐛Bug fixammo mod effects
Fixed ammo modification effects for the P8 and bomber torpedoes.
mod fix
- ▲✨NewMaster ServerSteam→Custom
Implemented a custom master server for more reliable and faster server browsing, independent of Steam maintenance.
Infrastructure update
- ▲🛠QoLPerformance—→Faster
Low-level engine optimizations and removal of bloated system calls result in significantly faster performance on servers and PCs.
Engine optimization
- ▲📊NumericServer Slots—→64
All official servers have been returned to 64 slots.
Capacity increase
- ▲🎨VisualGrenadesvisualsBlue→Team-colored
Grenades now have friend- or foe-colored trails for better visibility.
Clarity improvement
- ▲✨NewLoadoutsaccessibilityIn-game→Main Menu
Added the ability to access the loadouts screen directly from the main menu.
QoL improvement
- ▲📊Numericbullet damage vs vehicles100%→150%
Increased bullet damage against vehicles by 50%.
All bullets deal 50% more damage to vehicles.
- ▲📊Numericbomb bay damage/mag100%→150%
Increased magazine sizes and base damage by approximately 50% for all bomber bomb bay weapons.
50% increase to magazine size and base damage.
- ▲✨NewHUD—→Added
Added HUD icons to warn players of incoming missiles.
Added icons for incoming missiles.
- ≈🎯BehaviorAI—→Sharper
AI has been tweaked to be sharper across all difficulty levels.
AI behavior tweaked across all difficulties.
- ≈✨NewTeam Balance—→Added
Added a server option to force players to join the faction with the lower playercount.
Server option.
- ≈🎯BehaviorObjective Decaystatic→decays to 0
Capture and hack progress now decays back to zero over time if the objective is uncontested.
If uncontested.
- ▼📊NumericGrenade Capacity4→3
Reduced the maximum number of grenades a character can carry from 4 to 3.
Per character.
- ▲🛠QoLUPNPunreliable→standardized
Implemented a new standardized UPNP system for more reliable auto-port-forwarding.
Better router compatibility.
- ≈🐛Bug fixserver security
Fixed an engine backdoor that allowed unauthorized access to password-protected servers.
- ≈🐛Bug fixserver stability
Resolved a server crash caused by new AI code.
- ≈🐛Bug fixaudio loop
Fixed an infinite loop bug triggered by footstep sounds tied to animation frames.
- ≈✨Newhead-bob—→Added
Added a head-bob slider to adjust camera wobble while running.
- ≈🛠QoLsettings menu
Rearranged the settings menu to move miscellaneous options into their own section.
- ≈✨NewDiscord link—→Added
Added a direct link to the Discord server in the main menu.
- ≈🐛Bug fixmouse cursor
Fixed an issue where the mouse cursor would center on the TacMap when the window was not in focus.
- ≈🛠QoLfreelook icon
Changed the freelook icon and disabled it for infantry where it is not useful.
- ≈✂️Removedbriefing music—→Removed
Removed all legacy music cues from briefings.