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33 patcheslast touched 1mo ago▲ +38

Power trajectory

Up = buffed, down = nerfed
0+38Oct 8, 2015Jul 14, 2026Oct 8, 2015 — Patch 2. is live! +0 / -0 (cum 0)Oct 27, 2015 — Patch 4. is live! +4 / -1 (cum +3)Dec 8, 2015 — Patch 6. is live! +5 / -0 (cum +8)Mar 6, 2016 — Update 7 is live! +2 / -0 (cum +10)Mar 11, 2016 — Update 7. hotfix +0 / -0 (cum +10)Mar 26, 2016 — Update 8 is live! +1 / -0 (cum +11)Apr 7, 2016 — Update 9 is live! +0 / -0 (cum +11)May 5, 2016 — Update 10 is live! +0 / -0 (cum +11)Nov 22, 2016 — Update 12 is live! +1 / -0 (cum +12)Dec 24, 2016 — Merry Space Christmas! +0 / -1 (cum +11)Dec 31, 2016 — ... and a Happy Space Year! +0 / -0 (cum +11)May 15, 2017 — New test build is live! +3 / -0 (cum +14)Jun 3, 2017 — Another test build ready to go! +2 / -0 (cum +16)Jun 26, 2017 — Plugging up the holes (Hotfix for Update 14) +0 / -1 (cum +15)Jul 5, 2017 — Sealing hulls with epoxy (Hotfix #2 for Update 14) +0 / -0 (cum +15)Jul 24, 2017 — Update 15 is live! +4 / -1 (cum +18)Sep 19, 2017 — Mini-update 16.1 +0 / -0 (cum +18)Nov 26, 2017 — A hot fix for cold space nights +0 / -0 (cum +18)Dec 26, 2017 — Holiday Special +1 / -1 (cum +18)Jan 18, 2018 — Patching up the fleet some more +3 / -0 (cum +21)Mar 25, 2018 — Update 18 is live! +5 / -0 (cum +26)Apr 1, 2018 — Update 18 eggfix +0 / -1 (cum +25)Jan 4, 2019 — Update 21 is live! +3 / -0 (cum +28)Jan 12, 2019 — Update 21 hotfix +0 / -0 (cum +28)Feb 8, 2019 — Update 21 and a half +4 / -0 (cum +32)Apr 7, 2019 — Update 22 is live! +2 / -1 (cum +33)Apr 10, 2019 — Update 22 hotfix +0 / -0 (cum +33)Apr 17, 2019 — Update 22 hotfix #2 AKA we should really number those things more sensibly +2 / -0 (cum +35)Apr 27, 2019 — Update 22 hotfix #3 +0 / -0 (cum +35)Jul 19, 2019 — Update 24 - Apollo 11 Anniversary +0 / -0 (cum +35)Jul 22, 2019 — Apollo duct tape +0 / -1 (cum +34)Aug 5, 2019 — Apollo event ends, small patch drops +1 / -0 (cum +35)Jul 14, 2026 — The Morning After +3 / -0 (cum +38)
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Patch history

  1. Jul 14, 2026·The Morning After+3
    • 🐛Bug fixserver stability

      Fixed several server crashes occurring with high player counts and during map transitions.

      Fixed crashes with 32+ players and map transitions.

    • 🎯BehaviorrendererDX11 DefaultDX9 Default

      Reverted default renderer to DX9 to resolve UI glitches, while keeping DX11 as an option.

      Rolled back DX11 as default due to UI glitches.

    • Newdamage typeLava

      Added a new 'Lava' damage type and corrected related achievement tracking.

      Added Lava damage type and achievement tracking.

    • 🎯Behaviormatchmaking

      Improved the matchmaking logic for the Instant Play feature.

      Improved Instant Play logic.

    • NewloadoutsAdded

      Added support for resetting all custom loadouts back to their default settings.

      Added ability to reset custom loadouts to defaults.

    • ✂️RemovedApollo EventRemoved

      The Apollo anniversary event has come to a close after 325 Saturn V launches.

      Event ended

    • 🛠QoLCustomization Menu

      Pressing Esc while customizing appearance now returns the player to the loadout screen instead of closing the window.

      UI Fix

  2. Jul 22, 2019·Apollo duct tape-1
    • 🐛Bug fixcamo persistence

      Fixed bugs related to the persistence of awarded camouflage patterns.

      Fixed bugs where awarded camos would not persist correctly.

    • 🐛Bug fixtagging

      Resolved various issues with the player/enemy tagging system.

      Fixed issues with the tagging system.

    • 🛠QoLsubsystem iconsScaled down

      Scaled down subsystem icons on capital ships for better visual clarity.

      Icons on capital ships were too large.

    • 🐛Bug fixHUD health replication

      Fixed a bug where resupplying a spaceship did not update the health HUD for other players.

      Resupplying spaceships didn't update health for other players.

    • 🐛Bug fixobjective replication

      Fixed issues where hidden objective statuses were not replicating correctly to clients.

      Hidden objectives weren't syncing to clients.

    • 🐛Bug fixout-of-battlefield areas

      Fixed stability and behavior issues in out-of-battlefield areas.

      Areas outside the battlefield were malfunctioning.

    • 📊Numericgrenade capacity2 per mod1 per mod nades

      Corrected ammo capacity mods to add 1 grenade instead of 2 per mod.

      Ammo capacity mods were giving double the intended grenades.

    • NewcollisionAdded

      Added collision boundaries around rockets and gantries to prevent clipping.

      Added collision to rockets and gantries.

    • 🐛Bug fixLukather's objectives

      Fixed an issue causing Lukather's objectives to reset unexpectedly.

      Objectives for Lukather were resetting.

    • 📝TextEMP/Acid/IncendiaryhintsUpdated

      Updated tooltips and hints for EMP, acid, and incendiary effects to reflect mechanical changes.

      Hints now match current mechanics.

    • 🛠QoLbullet decalsOptimized

      Optimized bullet decals on glass surfaces to eliminate performance spikes on certain maps.

      Glass decals caused performance spikes.

    • NewApollo 11 EventAdded

      Added an Apollo 11 Moon landing anniversary event with unique objectives and unlocks on certain maps.

      Anniversary event.

    • 🛠QoLHUD PerformanceOptimized

      Greatly optimized performance hits caused by the HUD and spaceship physics.

      General optimization.

    • 🛠QoLHackspikes UIUniqueStandardized

      Hack-spike objectives now follow the standard display logic for colors and progress.

      Consistent with other objectives.

  3. Apr 27, 2019·Update 22 hotfix #3
    • 🐛Bug fixstability

      Fixed a major memory-management/packaging crash affecting servers and clients, primarily on space maps.

      bugfix

    • 🐛Bug fixLZ behavior

      Fixed various issues where Landing Zones (LZs) were not behaving properly within territories.

      bugfix

    • 🐛Bug fixcommand callouts

      Fixed an issue where command callouts, such as 'move to this position', were not playing their associated sound cues.

      bugfix

    • 🛠QoLfaction selection screen0-indexed1-indexed

      Fixed a display issue where the 'phase x of y' text was zero-indexed on the faction selection screen.

      quality

    • Newbot calloutsAdded

      Added a configuration option in AFFComms.ini to disable bot callouts from chat.

      new

    • 🐛Bug fixserver stability

      Fixed misbehaving packages that were causing server crashes.

      Fixed crashes

    • 🐛Bug fixinput handling

      Fixed an issue where a non-existent chatbox would capture player input.

      Fixed chatbox input

    • 🛠QoLnetcode

      Improved and optimized netcode for text and audio callouts.

      Optimized comms

    • 🎯Behavioraudio prioritization

      Improved callout audio prioritization; squad callouts are now audible regardless of distance.

      Squad callouts always heard

    • Newchat messagesAdded

      Added notifications to the chat when a player leaves the game.

      Player left messages

  4. Apr 10, 2019·Update 22 hotfix
    • 🛠QoLChatcharacter handlingImproved

      Improved handling of long words and special characters in the chatbox.

      Special characters fix

    • 🎨VisualChatopacityAdjusted

      Adjusted the opacity of various chat elements for better visibility.

      Visual tweak

    • 🎯BehaviorCalloutsdeliverySent while deadOmitted

      Team callouts are no longer sent to the player if they are currently dead.

      QoL change

    • 🐛Bug fixUI Textdistance formattingBroken < 1mFixed

      Fixed distance-displaying text that was improperly formatted when under 1 meter.

      Text fix

    • 🐛Bug fixStabilitycrashesPresentReduced

      Addressed various crashes and input oddities introduced in the previous update.

      Stability fix

  5. Apr 7, 2019·Update 22 is live!+2-1
    • 🛠QoLChatUI/UX

      Major chat improvements including mute functionality, persistence through map changes, and better squad/team filtering.

      quality

    • 🎯BehaviorFlashlightattachmentGun-tiedCharacter-tied

      Flashlight is now tied to the character rather than the gun, preventing it from bouncing wildly.

      behavior

    • 📊NumericADSsensitivity60%70%

      Default ADS sensitivity increased from 60% to 70%.

      numeric

    • 📊NumericShieldsexplosion damage1x2x x

      Explosions now deal double the damage to shields on average.

      numeric

  6. Feb 8, 2019·Update 21 and a half+4
    • 📊Numericvehicle respawn timer-25%

      Reduced the time before players are re-offered a vehicle by 25%.

      numeric

    • 📊NumericGriphonion beam costX0 gold

      Set Griphon's ion beam loadout cost to zero as intended.

      numeric

    • 🛠QoLcamouflageLimitedCopy/Paste

      Camouflage settings can now be copied and pasted between different items.

      quality

    • 🐛Bug fixAI repairBrokenFixed

      Fixed AI not understanding how to repair land vehicles when ordered.

      behavior

  7. Jan 12, 2019·Update 21 hotfix
    • 🐛Bug fixpathing

      Fixed various pathing issues and bot sticking points on Fortress and Lukather.

      bugfix

    • 🐛Bug fixcamouflage

      Fixed camouflage choices not saving or working online; note that infantry camo may have been reset.

      bugfix

    • 🐛Bug fixUI/UX

      Fixed chat box opening issues, loadout copying, and SGZ naming in the UI.

      bugfix

  8. Jan 4, 2019·Update 21 is live!+3
    • NewconnectivityManual Port ForwardingNAT Punch-through

      Implemented a NAT punch-through server to allow players to host games without manual router configuration.

      Easier hosting

    • 🎯Behaviorbot reflexesUniformVaried by difficulty

      Bot response times are now properly scaled by difficulty level to prevent low-level bots from having perfect reflexes.

      AI balance

    • 🛠QoLVFX/UI/LightsOptimized

      Significant optimizations to space VFX, UI text processing, and dynamic lighting for better performance.

      Performance gains

    • NewcustomizationShips/ArmorInfantry Guns

      Camouflage customization is now available for faction-specific infantry guns.

      New camo options

  9. Apr 1, 2018·Update 18 eggfix-1
    • 🔁Reworkteam balance

      Team balancing now prioritizes equal player counts, only restricting joining based on rank disparity if team sizes are already equal.

      logic change

    • Newafflink protocolAdded

      Added 'afflink://' protocol allowing players to launch the game and join a server directly from a URL.

      new feature

    • 🎯BehaviorleaningEnabledDisabled

      Players can no longer lean while incapacitated.

      incapacitated

    • NewsoundtrackExpanded

      Added legacy music pieces to the official soundtrack package.

      music add

    • 🛠QoLmaster server

      Optimized master server performance.

      optimization

    • 🐛Bug fixinfantry camouflage

      Fixed a bug where camouflage colors reset when opening the loadout menu.

      visual fix

    • 🐛Bug fixIrega map

      Fixed Point A failure, rebuilt lighting, and adjusted killzones in the chasm on the Irega map.

      map fix

    • 🐛Bug fixmap voting screen

      Fixed flipping counters on the map voting screen.

      ui fix

    • 🐛Bug fixAI

      Fixed AI stalling issues on the Yin Tao Shan map.

      AI fix

    • 🐛Bug fixammo mod effects

      Fixed ammo modification effects for the P8 and bomber torpedoes.

      mod fix

  10. Mar 25, 2018·Update 18 is live!+5
    • NewMaster ServerSteamCustom

      Implemented a custom master server for more reliable and faster server browsing, independent of Steam maintenance.

      Infrastructure update

    • 🛠QoLPerformanceFaster

      Low-level engine optimizations and removal of bloated system calls result in significantly faster performance on servers and PCs.

      Engine optimization

    • 📊NumericServer Slots64

      All official servers have been returned to 64 slots.

      Capacity increase

    • 🎨VisualGrenadesvisualsBlueTeam-colored

      Grenades now have friend- or foe-colored trails for better visibility.

      Clarity improvement

    • NewLoadoutsaccessibilityIn-gameMain Menu

      Added the ability to access the loadouts screen directly from the main menu.

      QoL improvement

    • 📊Numericbullet damage vs vehicles100%150%

      Increased bullet damage against vehicles by 50%.

      All bullets deal 50% more damage to vehicles.

    • 📊Numericbomb bay damage/mag100%150%

      Increased magazine sizes and base damage by approximately 50% for all bomber bomb bay weapons.

      50% increase to magazine size and base damage.

    • NewHUDAdded

      Added HUD icons to warn players of incoming missiles.

      Added icons for incoming missiles.

    • 🎯BehaviorAISharper

      AI has been tweaked to be sharper across all difficulty levels.

      AI behavior tweaked across all difficulties.

  11. Dec 26, 2017·Holiday Special+1-1
    • NewTeam BalanceAdded

      Added a server option to force players to join the faction with the lower playercount.

      Server option.

    • 🎯BehaviorObjective Decaystaticdecays to 0

      Capture and hack progress now decays back to zero over time if the objective is uncontested.

      If uncontested.

    • 📊NumericGrenade Capacity43

      Reduced the maximum number of grenades a character can carry from 4 to 3.

      Per character.

    • 🛠QoLUPNPunreliablestandardized

      Implemented a new standardized UPNP system for more reliable auto-port-forwarding.

      Better router compatibility.

    • 🐛Bug fixserver security

      Fixed an engine backdoor that allowed unauthorized access to password-protected servers.

    • 🐛Bug fixserver stability

      Resolved a server crash caused by new AI code.

    • 🐛Bug fixaudio loop

      Fixed an infinite loop bug triggered by footstep sounds tied to animation frames.

  12. Sep 19, 2017·Mini-update 16.1
    • Newhead-bobAdded

      Added a head-bob slider to adjust camera wobble while running.

    • 🛠QoLsettings menu

      Rearranged the settings menu to move miscellaneous options into their own section.

    • NewDiscord linkAdded

      Added a direct link to the Discord server in the main menu.

    • 🐛Bug fixmouse cursor

      Fixed an issue where the mouse cursor would center on the TacMap when the window was not in focus.

    • 🛠QoLfreelook icon

      Changed the freelook icon and disabled it for infantry where it is not useful.

    • ✂️Removedbriefing musicRemoved

      Removed all legacy music cues from briefings.

  13. Jul 24, 2017·Update 15 is live!+4-1
    • 📊Numericdestroyable objectivesWeaker

      Droppods, lockouts, and cores are now more vulnerable to explosives and AV weapons.

      numeric

    • NewHUD promptsAdded

      Added HUD prompts indicating when a dropship is available at a station or carrier.

      new

    • 📊NumericCooling weapon mod+10% reload time

      Cooling weapon mod now increases reload time by 10%.

      numeric

    • 📊NumericMLI rocketsFaster

      Increased the travel speed of MLI rockets.

      numeric

    • 📊Numericcore meltdown timersShorter

      Shortened core meltdown timers for destroyers and corvettes.

      numeric

    • NewleaningAdded

      Added a toggle option for leaning in the settings menu.

      Added toggle option in Controls->Misc.

    • 📊Numericreturn to battle damage200 damage/s

      Increased damage from 'return to battle' volumes to 200 per second to push players back into play faster.

      Increased damage of out-of-bounds volumes.

    • 🐛Bug fixstability

      Fixed a rare crash occurring when changing resolution or visual settings due to texture buffer issues.

      Fixed texture buffer bug causing crashes on alt-tab or settings change.

    • 🛠QoLscoreboard

      Scoreboard now displays the number of human players per team for easier balance checking.

      Now shows human players per team.

    • 🐛Bug fixAudiostabilityCrashesImproved

      Corrected cases of multiple sound sources thrashing audio devices to alleviate rare crashes.

      bugfix

    • 🎯BehaviorSupport Pointsaward conditionAwardedNot Awarded

      Support points are no longer awarded if you heal someone you have damaged yourself (when friendly fire is on).

      behavior

    • 🛠QoLConsolekeybindApostropheF2

      Rebound command console from apostrophe to F2 for better keyboard compatibility.

      quality

    • 🐛Bug fixObjectivescapture progressInconsistentFixed

      Fixed inconsistencies in how capture progress was calculated for some objectives.

      bugfix

    • NewSpace Movementvisual clarityAdded

      Added space dust effects to make ship movement more readable for the player.

      Added a simple version of a dust effect in space.

    • NewWarp-intimeoutNone30s s

      Prevents idle players from blocking ships by automatically jumping them in after 30 seconds.

      Added a 30s timeout to warp-in point selection.

    • 🛠QoLCountermeasuresHUD displayHiddenVisible

      Players can now track their Countermeasures cooldown directly on the HUD.

      Countermeasures cooldown time now shown on the HUD.

  14. May 15, 2017·New test build is live!+3
    • 🐛Bug fixUI

      Resolved numerous issues with the settings menu, keybindings, and menu flickering following the UI transition.

      Fixed myriad of settings and menu bugs.

    • 🎯BehaviorSmoke GrenadesspottingBrokenWorking

      Smoke grenades now correctly obstruct enemy tagging and spotting.

      Now properly affects tagging.

    • 🎯BehaviorFlareseffectivenessSingle MissileBunch

      Flares are now more effective, affecting all missiles in an incoming bunch rather than just one.

      Affects all missiles in a bunch.

    • 📊NumericBurn/CorrosiondurationUncapped8-10s s

      Burning and corrosion effects are now clamped to 8 and 10 seconds; healing via repairgun or medkit now shortens these durations.

      Clamped durations and added healing interaction.

    • 📊NumericAIre-task rateSlowSnappy

      Increased AI re-task rate, making the MILNET commander more responsive.

      Increased re-task rate.

    • 🔁ReworkPerformanceFPSDropsStable

      Rewrote infantry and vehicle identification decals as simple texture draws to fix endgame performance drops.

      Rewrote identification decals.

    • OtherBuild VersionTest BranchPublic Branch

      Update 13 has been officially moved from the test branch to the public branch for all players.

    • 🐛Bug fixMaps

      Implemented several small fixes across various maps to improve stability and layout.

  15. Dec 24, 2016·Merry Space Christmas!-1
    • 📊NumericperforationDecreased

      General reduction in weapon perforation values.

      Slightly rebalanced perforation values, mostly downwards.

    • 🛠QoLpackagingOptimized

      Implemented a new texture packaging system to minimize the size of subsequent updates.

      Changed how textures are packaged to decrease future patch sizes.

    • NewcustomizationAdded

      Added a backend system to support future character and vehicle skinning/customization.

      Implemented backend for swapping camo textures on infantry, weapons, vehicles, and ships.

  16. Nov 22, 2016·Update 12 is live!+1
    • 🎯BehaviorAIImproved

      Commander AI is now more effective at defending, and bots are more focused on shooting objectives.

      behavior

    • 🐛Bug fixCollisionFixed

      Fixed various collision holes and railing issues across multiple maps including Fortress, Irega, and Huginn.

      bugfix

  17. May 5, 2016·Update 10 is live!
    • 🛠QoLperformance

      General optimizations to improve game performance and stability.

      Performance improvements

    • 🐛Bug fixHUD chat delayFixed

      Chat messages now appear on the HUD without a delay.

      Fixed delay in chat messages appearing on the HUD

    • NewtutorialAdded

      New tutorial section added to explain console repair.

      Added console repair section to tutorial

    • 🔁ReworkaudioSpeed-basedThrottle-based

      Ship engine audio now reflects the throttle setting rather than the actual speed of the ship.

      Ship engine sounds modulated by throttle rather than speed

  18. Apr 7, 2016·Update 9 is live!
    • 🎯BehaviorHoming Missiles

      Significantly reduced the performance hit caused by homing missiles.

      performance

    • 🎯BehaviorAI Respawn

      Precaching AI loadouts to reduce hitches during respawn, though it may slightly increase initial loading times.

      frametime

    • 🐛Bug fixKeybind Menu

      Fixed chat options not appearing bound and prevented duplicate keybindings by unbinding the previous setting.

      bugfix

    • 🐛Bug fixMap Logic

      Fixed endgame loops, debris gravity in space, and Territories timer/dropship issues.

      bugfix

  19. Mar 26, 2016·Update 8 is live!+1
    • 🛠QoLDeath PopupAdded

      The death popup box now displays which weapon likely killed the player.

      quality

    • 🎨VisualShield VisualsRed Tint

      Shield materials now shift to a red tint as their health decreases for better visual feedback.

      visual

    • 🐛Bug fixHUD Health

      Fixed issues where HUD health indicators would incorrectly display 0% or fail to update after medkit use.

      bugfix

    • 🎯BehaviorTurret AI

      Fixed turret AI struggling to use lock-on weapon types, such as the Heimdall Destroyer.

      behavior

  20. Mar 11, 2016·Update 7. hotfix
    • 🐛Bug fixmatch scoring

      Fixed an issue where unranked servers were not applying match scoring.

      Fixed unranked servers

    • 🐛Bug fixphase messaging

      Fixed messaging issues during the Igneous phase.

      Fixed Igneous messaging

    • 🐛Bug fixmaplist preview

      Fixed the maplist preview for the Mazikeen map.

      Fixed Mazikeen preview

  21. Mar 6, 2016·Update 7 is live!+2
    • 🎯BehaviorCPU usage

      AI is now significantly less CPU-intensive, improving overall game performance.

      AI optimization

    • 🎯Behaviornetwork lagReduced

      Network optimization reduces the amount of data sent, resulting in a smoother online experience.

      Net optimization

    • 🔁ReworkUI FrameworkIn Development

      A new UI framework is being built to replace 3rd party tools, promising better visuals and faster iteration.

      New pipeline

  22. Dec 8, 2015·Patch 6. is live!+5
    • Newstats progressAdded

      Singleplayer games now read and save stats progress without requiring a private server.

      Singleplayer progression

    • 🛠QoLmain menu news

      News pieces in the main menu are now automatically pulled from Steam announcements.

      UI update

    • 🐛Bug fixstability

      Fixed a crash occurring when exiting the game while inside a vehicle.

      Crash fixes

    • 🐛Bug fixAI behavior

      Fixed an issue where AI would fail after servertravel.

      Server travel fix

    • 🛠QoLtutorial

      Fixed various tutorial issues and added key prompts to tutorial triggers for better guidance.

      Clarity improvement

    • 🛠QoLperformance

      Implemented various performance improvements for the HUD, AI, and spaceship physics.

      Optimization

  23. Oct 27, 2015·Patch 4. is live!+4-1
    • 🎯BehaviorLAN serversSteam requiredOffline

      Improved connectivity by allowing LAN play without an active Steam connection.

      Players can now host and join LAN servers even without Steam being online

    • 🎯Behaviorspawnpointsno ammorestore ammo

      Team spawnpoints now act as ammo replenishment zones, marked on the HUD for clarity.

      All team spawnpoint now passively restore ammo for all weapons

    • 📊Numericbriefing ready percentage60%40%

      Matches can now start faster as only 40% of the team needs to be ready instead of 60%.

      Reduced briefing ready percentage to 40% of team members from 60%

    • 🎯BehaviorSensorsstationary detectiondetectsignores

      Sensors no longer detect enemies that are not moving, increasing the value of stealth and camping.

      Sensors won't pick up stationary enemies

    • NewSensorsmine detectionnoneAdded

      A new sensor modification allows teams to detect hidden mines and demolition packs.

      Added new sensor mod which can detect enemy mines and detpacks

  24. Oct 8, 2015·Patch 2. is live!
    • 🎯Behaviornetwork stability

      Improved overall performance and reduced network lag to resolve connectivity issues.

      Performance

    • Newdedicated serversAdded

      Dedicated server package is now available for download in the Steam Tools section.

      System

    • 🎯Behaviorserver replication

      Reduced the number of replicated actors on the server to prevent connection choking.

      Optimization

    • 🎯BehaviorAI targeting

      Optimized AI targeting code to improve general game performance.

      Optimization

    • 🐛Bug fixpassword protectionBrokenFunctional

      Password-protected servers are now fully functional.

      Bugfix

    • 🛠QoLvictory bar position

      Moved the victory bar above the crosshair for better visibility.

      UI

    • 🛠QoLcountermeasure bindZ

      Changed the default keybind for countermeasures to 'Z'.

      Input

    • 🐛Bug fixaudio settingsBrokenFixed

      Fixed issues with audio options in the settings menu.

      Bugfix