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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Dec 8, 2015 · 130mo ago

Patch 6. is live!

AI summary1mo

Patch 6 introduces singleplayer stat progression, various stability fixes, and balance adjustments to weapons and vehicles.

Buffs8

  • General
    • Singleplayer games now read and save stats progress without requiring a private server.Added
    • Fixed a crash occurring when exiting the game while inside a vehicle.
    • Fixed an issue where AI would fail after servertravel.
    • Fixed various tutorial issues and added key prompts to tutorial triggers for better guidance.
    • Implemented various performance improvements for the HUD, AI, and spaceship physics.
  • EVREnabled the underslung mod slot and removed a body slot, changing how the weapon is customized.DisabledEnabled
  • HareIncreased grip for better handling.Increased
  • SilverbackIncreased grip for better handling.Increased

Nerfs2

  • HareReduced torque to adjust acceleration/turning behavior.Decreased
  • SilverbackReduced torque to adjust acceleration/turning behavior.Decreased

Other changes2

subjects affected (5)

tap to see balance history

How did this patch land?
🔗
official notes
Angels Fall First · Dec 8, 2015

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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