
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
Images © Angels Fall First via Steam
▲Buffs15
- Incendiary Ammo
- Incendiary ammo no longer overheats the GU34, improving the weapon's reliability when using this ammo type.Yes→No
- Incendiary ammo now interrupts vehicle armor regeneration, increasing its effectiveness against armored targets.→Interrupts
- Acid Ammo
- Acid ammo now increases the damage taken from radial explosions.→Increased
- Increases the likelihood of other elemental effects triggering on the target by 20%.→20% %
- Permanently reduces the maximum health and armor a target can regenerate or heal based on the number of acid procs.100%→Dynamic %
- EMP Ammo
- Infantry servo-motors cease to function, preventing affected players from sprinting.→No Sprint
- Vehicles lose their boost-charge and are unable to boost while affected.→Disabled
- Hampers charge-up weapons; if a weapon requires charge to fire, it is rendered inoperable.Functional→Inoperable
- Vehicle turret AI stops firing automatically, though players can still operate them manually.Automatic→Manual Only
- Blocks shield regeneration and disables any currently active shields, including deployable shield turrets.Regenerating→Disabled
- GrenadesSuit ammo modifications now increase the capacity of grenades, detpacks, and sensorballs.None→+1 per mod
- Spaceships & Fighters
- Gunships and spaceships now have 100% more linear acceleration for improved responsiveness.100%→200%
- Gunships and spaceships now have 50% more angular acceleration.100%→150%
- Increased field of view by 15% in spaceships to improve perception of speed and scale.Base→+15% %
- Fighters and dropships can now warp-out simply by establishing line-of-sight to rearm beacons.Reach beacon→Line-of-sight
▼Nerfs6
- EMP AmmoEMP and plasma ammunition no longer deal bonus damage against shields.Bonus→None
- Shields
- Hand-thrown projectiles now pass through shields without detonating, making it easier for attackers to break chokepoints.Block→Pass Through
- Underbarrel and deployed shields are now much weaker but regenerate significantly faster.Strong→Weaker
- Underbarrel and deployed shields now shut down and stop regenerating while the owner is under the effects of an EMP.Regenerating→Disabled
- GrenadesBase grenade ammo count has been reduced to 2.Variable→2
- Spaceships & FightersReduced all fighter weapon ranges by 25% to balance aerial combat.100%→75%
◆Other changes3
- General
- Added an Apollo 11 Moon landing anniversary event with unique objectives and unlocks on certain maps.→Added
- Greatly optimized performance hits caused by the HUD and spaceship physics.→Optimized
- Hack-spike objectives now follow the standard display logic for colors and progress.Unique→Standardized
subjects affected (7)
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