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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jul 19, 2019 · 86mo ago

Update 24 - Apollo 11 Anniversary

AI summary1mo

Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

Images © Angels Fall First via Steam

Buffs15

  • Incendiary Ammo
    • Incendiary ammo no longer overheats the GU34, improving the weapon's reliability when using this ammo type.YesNo
    • Incendiary ammo now interrupts vehicle armor regeneration, increasing its effectiveness against armored targets.Interrupts
  • Acid Ammo
    • Acid ammo now increases the damage taken from radial explosions.Increased
    • Increases the likelihood of other elemental effects triggering on the target by 20%.20% %
    • Permanently reduces the maximum health and armor a target can regenerate or heal based on the number of acid procs.100%Dynamic %
  • EMP Ammo
    • Infantry servo-motors cease to function, preventing affected players from sprinting.No Sprint
    • Vehicles lose their boost-charge and are unable to boost while affected.Disabled
    • Hampers charge-up weapons; if a weapon requires charge to fire, it is rendered inoperable.FunctionalInoperable
    • Vehicle turret AI stops firing automatically, though players can still operate them manually.AutomaticManual Only
    • Blocks shield regeneration and disables any currently active shields, including deployable shield turrets.RegeneratingDisabled
  • GrenadesSuit ammo modifications now increase the capacity of grenades, detpacks, and sensorballs.None+1 per mod
  • Spaceships & Fighters
    • Gunships and spaceships now have 100% more linear acceleration for improved responsiveness.100%200%
    • Gunships and spaceships now have 50% more angular acceleration.100%150%
    • Increased field of view by 15% in spaceships to improve perception of speed and scale.Base+15% %
    • Fighters and dropships can now warp-out simply by establishing line-of-sight to rearm beacons.Reach beaconLine-of-sight

Nerfs6

  • EMP AmmoEMP and plasma ammunition no longer deal bonus damage against shields.BonusNone
  • Shields
    • Hand-thrown projectiles now pass through shields without detonating, making it easier for attackers to break chokepoints.BlockPass Through
    • Underbarrel and deployed shields are now much weaker but regenerate significantly faster.StrongWeaker
    • Underbarrel and deployed shields now shut down and stop regenerating while the owner is under the effects of an EMP.RegeneratingDisabled
  • GrenadesBase grenade ammo count has been reduced to 2.Variable2
  • Spaceships & FightersReduced all fighter weapon ranges by 25% to balance aerial combat.100%75%

Other changes3

  • General
    • Added an Apollo 11 Moon landing anniversary event with unique objectives and unlocks on certain maps.Added
    • Greatly optimized performance hits caused by the HUD and spaceship physics.Optimized
    • Hack-spike objectives now follow the standard display logic for colors and progress.UniqueStandardized

subjects affected (7)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Jul 19, 2019

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  5. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  6. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  7. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7
  8. Update 22 is live!Apr 7, 2019 · 90mo

    Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.

    +71

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