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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Apr 27, 2019 · 89mo ago

Update 22 hotfix #3

AI summary1mo

Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

Buffs1

  • Destroyable ObjectsDroppods and consoles are now slightly more resistant to bullet damage.Increased

Nerfs2

  • Destroyable ObjectsDroppods and consoles now have slightly less total health.Decreased
  • Railbarrel ModIncreased the accuracy penalty for the railbarrel modification.Increased

Bug fixes8

  • General
    • Fixed a major memory-management/packaging crash affecting servers and clients, primarily on space maps.
    • Fixed various issues where Landing Zones (LZs) were not behaving properly within territories.
    • Fixed an issue where command callouts, such as 'move to this position', were not playing their associated sound cues.
  • Vehicles & DeployablesFixed incorrect damage scaling applied to fighters, dropships, and deployables.
  • TannhauserFixed missing collision on rail launcher rings, capacitor rings, lift trolley, and improved ramp collision.MissingFixed
  • Other Maps
    • Fixed various collision issues near ULA spawn in Yin Tao Shan Territories.BrokenFixed
    • Fixed rooftop ramp collision near Objective C in Irega Incursion.BrokenFixed
    • Fixed missing collision on tyres and rocks in Igneous.MissingFixed

Other changes6

  • General
    • Fixed a display issue where the 'phase x of y' text was zero-indexed on the faction selection screen.0-indexed1-indexed
    • Added a configuration option in AFFComms.ini to disable bot callouts from chat.Added
  • Fortress
    • Added more cover near AIA spawn and additional pathways into Objective B warehouse.Added
    • Rearranged cover near the warehouse to force ULA players to expose themselves more when attacking Objective B.Rearranged
    • Added more cover near the ULA spawn.Added
  • TannhauserRaised the out-of-bounds volume to prevent players from clipping out of the map.Raised

subjects affected (7)

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How did this patch land?
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official notes
Angels Fall First · Apr 27, 2019

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  7. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7
  8. Update 22 is live!Apr 7, 2019 · 90mo

    Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.

    +71

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