Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
▲Buffs1
- Destroyable ObjectsDroppods and consoles are now slightly more resistant to bullet damage.→Increased
▼Nerfs2
- Destroyable ObjectsDroppods and consoles now have slightly less total health.→Decreased
- Railbarrel ModIncreased the accuracy penalty for the railbarrel modification.→Increased
✚Bug fixes8
- General
- Fixed a major memory-management/packaging crash affecting servers and clients, primarily on space maps.
- Fixed various issues where Landing Zones (LZs) were not behaving properly within territories.
- Fixed an issue where command callouts, such as 'move to this position', were not playing their associated sound cues.
- Vehicles & DeployablesFixed incorrect damage scaling applied to fighters, dropships, and deployables.
- TannhauserFixed missing collision on rail launcher rings, capacitor rings, lift trolley, and improved ramp collision.Missing→Fixed
- Other Maps
◆Other changes6
- General
- Fixed a display issue where the 'phase x of y' text was zero-indexed on the faction selection screen.0-indexed→1-indexed
- Added a configuration option in AFFComms.ini to disable bot callouts from chat.→Added
- Fortress
- Added more cover near AIA spawn and additional pathways into Objective B warehouse.→Added
- Rearranged cover near the warehouse to force ULA players to expose themselves more when attacking Objective B.→Rearranged
- Added more cover near the ULA spawn.→Added
- TannhauserRaised the out-of-bounds volume to prevent players from clipping out of the map.→Raised
subjects affected (7)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→ - Update 22 is live!Apr 7, 2019 · 90mo
Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.
+7−1→
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