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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·-10%$16.19
Jul 14, 2026 · 2d ago

The Morning After

AI summary2h

The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

Images © Angels Fall First via Steam

Buffs6

  • FortressMajor navigation overhaul, added more cover, and adjusted landing zones on Fortress.
  • IregaAdded new infantry routes around Objective D on Irega.Added
  • BotsObjective Capture:Adjusted bot logic for capturing and defending objectives to create more organic encounters.
  • General
    • Fixed several server crashes occurring with high player counts and during map transitions.
    • Improved the matchmaking logic for the Instant Play feature.
    • Added support for resetting all custom loadouts back to their default settings.Added

Nerfs1

  • The KnifePrimary Attack:Primary attack refire rate reduced by 25% to prevent 'slash-around' gameplay.-25% %

Bug fixes3

  • FortressFixed vehicle collision to prevent entering unintended interiors on Fortress.
  • LukatherImproved collision to prevent vehicles from entering the terminal on Lukather.
  • MajuroImproved collision across Majuro, specifically around tracks and turbines.

Other changes3

  • AscellaReworked objective layout and attack routes on Ascella.
  • General
    • Reverted default renderer to DX9 to resolve UI glitches, while keeping DX11 as an option.DX11 DefaultDX9 Default
    • Added a new 'Lava' damage type and corrected related achievement tracking.Lava

subjects affected (8)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Jul 14, 2026

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Patch history

see all 39

  1. Apollo event ends, small patch dropsAug 5, 2019 · 84mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  2. Apollo duct tapeJul 22, 2019 · 85mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  3. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 85mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  4. Update 23 is live!Jun 26, 2019 · 85mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  5. Update 22 hotfix #3Apr 27, 2019 · 87mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  6. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 88mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  7. Update 22 hotfixApr 10, 2019 · 88mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7
  8. Update 22 is live!Apr 7, 2019 · 88mo

    Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.

    +71

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