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Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront
ActionSimulationStrategy
Barbedwire Studios, Digitalmindsoft · Digitalmindsoft·$34.99
Jun 21, 2021 · 61mo ago

Update 5

AI summary1mo

Update 5 focuses on balance adjustments for heavy armor and artillery, aircraft engagement improvements, and various stability and localization fixes.

Buffs2

  • Tiger I Hunt
    • Late war Tiger I Hunt now features Veteran Crew, improving overall combat effectiveness.Vet Crew
    • Reduced the DP cost of the late war Tiger I Hunt, making it more accessible in deployment.5040 DP

Nerfs5

  • 150mm Nebelwerfer
    • Increased reload time from 45s to 60s, reducing the volume of fire.45s60s s
    • Reduced the maximum range to 275, limiting its reach on the battlefield.275 m
  • RPG Class WeaponsRPG weapons can no longer be used against infantry to prevent AI from prioritizing them over small arms.InfantryRemoved
  • General
    • Wheeled vehicles can no longer capture flags.CaptureRemoved
    • The Goliath (sdkfz303b) can no longer capture flags.CaptureRemoved

Bug fixes1

  • GeneralFixed several crashes related to inventory and bullet spawning.

Other changes3

  • Tiger Family TanksReverse speeds for the Tiger family have been adjusted to accurately reflect their real-world gearing ratios.
  • General
    • Tanks moving at least 10kph can now destroy cannons by running them over.
    • Updated 3v3 Glushkovo terrain, spawn, and capture zone balance for the West Side.

subjects affected (5)

tap to see balance history

How did this patch land?
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official notes
Call to Arms - Gates of Hell: Ostfront · Jun 21, 2021
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Patch history

see all 61

  1. Update 68: V 1.063May 7, 2026 · 2mo

    Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.

    +71
  2. Update 67: V 1.062.0Apr 8, 2026 · 3mo

    Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.

    +63
  3. Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo

    Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.

    +48
  4. Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo

    Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.

    +51
  5. Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo

    Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.

    +24
  6. Update 60: V 1.055.0Sep 30, 2025 · 9mo

    Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.

    +83
  7. Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo

    Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.

    +123
  8. Update 58: V 1.053.0Jul 15, 2025 · 12mo

    Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.

    +6

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