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Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront
ActionSimulationStrategy
Barbedwire Studios, Digitalmindsoft · Digitalmindsoft·$34.99
Jun 29, 2021 · 61mo ago

Update 7

AI summary1mo

Update 7 introduces the Tiger H1, implements a new burn damage logic for Molotovs, adjusts artillery accuracy and behavior, and provides extensive audio and map improvements.

Buffs2

  • Tiger H1Added the Tiger H1 tank to the game.Added
  • Soviet GunsZIS-3:Added BR-350B shells for the ZIS-3.BR-350B

Nerfs6

  • Artillery & MortarsFarshooting:Farshoot fix now properly reduces effectiveness to near 0 for mortars, artillery, and direct howitzers.0
  • T-34 SeriesReduced reverse speed to 12kmh for historical accuracy.12kmh kmh
  • Engineers
    • Foxholes:Increased build time of foxholes to 30 seconds.30 s
    • Trenches:Increased build time of trenches to 90 seconds.90 s
    • Trenches:Increased cost of trenches to 20 building supply.20 supply
    • Squad:Increased cost of engineers squad from 80mp to 100mp.80mp100mp mp

Bug fixes2

  • MolotovsFixed Molotov effects on objects, tanks, and truck class vehicles.
  • GeneralFixed multiple crashes and map pathfinding issues.

Other changes5

  • MolotovsBurn Damage:New burn logic: 1 engine hit burns cars/light tanks, 2 hits required for medium/heavy tanks.1-2 hits
  • Artillery & MortarsAdded a range limit in third person for mortars and artillery above 100mm.Added m
  • T-34 SeriesT-34-57 mod 1943:Adjusted reload speed to be closer to T-34-76 due to longer 57mm shells.
  • General
    • Added numerous new sounds for animations, vehicle doors, and combat impacts (helmets, ricochets).Added
    • Airstrikes:Improved airstrikes in conquest to be easier to counter based on community feedback.Improved

subjects affected (7)

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How did this patch land?
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official notes
Call to Arms - Gates of Hell: Ostfront · Jun 29, 2021
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Patch history

see all 61

  1. Update 68: V 1.063May 7, 2026 · 2mo

    Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.

    +71
  2. Update 67: V 1.062.0Apr 8, 2026 · 3mo

    Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.

    +63
  3. Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo

    Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.

    +48
  4. Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo

    Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.

    +51
  5. Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo

    Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.

    +24
  6. Update 60: V 1.055.0Sep 30, 2025 · 9mo

    Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.

    +83
  7. Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo

    Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.

    +123
  8. Update 58: V 1.053.0Jul 15, 2025 · 12mo

    Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.

    +6

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