Update 8 introduces a significant overhaul to artillery logic, armor penetration physics, and vehicle handling, alongside various AI and quality-of-life improvements.
▲Buffs12
- Infantry
- Snipers, medics, and stealth units now contribute to capturing points, increasing their utility in objective-based gameplay.→Added
- Rush:Bolt-action weapons can now aim during the rush state, allowing rifles to charge more effectively on the move.→Enabled
- Soldiers now rotate faster, making it easier to engage targets while moving.→Increased
- Improved AI logic when using rifles for better combat effectiveness.→Improved
- Tanks & TDs
- Moving Gun:Tank Destroyers now conserve accuracy better when moving the gun while stationary.→Improved
- Turret Rotation:Tanks lose accuracy more slowly when rotating the turret.→Reduced
- Anti-Tank Guns
- Towed AT cannons are now 25% more accurate than their vehicle-mounted counterparts.→+25% %
- Towed AT guns now have faster aim times than vehicle-mounted guns.→Reduced
- Reduced reload times for the M37 and Zis-3 AT guns.→Reduced
- General
- Movement:Double click movement speed has been increased.18→19.5 kmh
- UI:Added outlines for selected units and when hovering over enemy units for better clarity.→Outlines
- AI:AI-to-AI damage is now based on nominal values rather than being reduced.reduced→nominal
▼Nerfs5
- Artillery
- Artillery now takes longer to aim, increasing the window for counter-play.→Increased
- 300mm Nebelwerfer:Reduced the accuracy of the 300mm Nebelwerfer at long ranges.→Reduced
- Tanks & TDsTanks now lose their accuracy more quickly when moving.→Increased
- Ballistics & ArmorLow Caliber HE:Reduced damage range for 37-57mm HE shells due to minimal filler content.→Reduced
- GeneralMovement:Single click movement speed has been reduced.13→11.5 kmh
✚Bug fixes2
- InfantryFoxhole:Fixed a bug where soldiers were unable to use their weapons after digging a foxhole.broken→fixed
- Ballistics & ArmorFixed mantlet armor values for several German and Soviet vehicles.incorrect→fixed
◆Other changes10
- ArtilleryIndirect Fire:Artillery now requires continuous fire on a spot to increase accuracy, allowing targets to escape bombardment zones before shots become precise.static→progressive
- Tanks & TDsGeneral rebalance of weapon handling across all vehicle types for better consistency.→Rebalanced
- Anti-Tank GunsAA guns now conserve zeroing better on turns, while grazing howitzers lose zeroing faster on motion.→Rebalanced
- Ballistics & Armor
- AP Shells:AP shell damage is now based on the specific filler of each shell for more realistic results.→Complex
- APBC Shells:Adjusted APBC slope and overmatch curves to better simulate the ballistics of flat-nosed Soviet shells.→Adjusted
- Soviet 85mm BR-365/K:Updated penetration values for Soviet 85mm BR-365 and BR-365K shells.→Updated
- Soviet 122mm BR-471/B:Updated penetration values for Soviet 122mm BR-471 and BR-471B shells.→Updated
- T-34 Series:Added hitboxes to T-34 external fuel containers; however, they are not highly flammable.→Added Hitboxes
- General
- Conquest:Enemy AI airstrikes in Conquest mode have been temporarily removed.enabled→Removed
- 4v4_swamp:Improved the 4v4_swamp map by removing underground water.underground water→Removed
subjects affected (6)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 3mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 9mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→ - Update 58: V 1.053.0Jul 15, 2025 · 12mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
Recently Updated
6

Patch Notes 1.1.45
Patch 1.1.45 focuses on performance optimizations, critical quest and progression bug fixes, and improved resource availability in the Howling Marshes.

Hot fix #3
A small hotfix addressing various bugs related to saving, camera FOV, achievements, and co-op stability, alongside a new UI warning for loading saves.


Update 2.57.1.33
Update 2.57.1.33 introduces nuclear-capable aircraft to high-tier Ground Battles, improves guided munition targeting against ships, and addresses several aircraft and control bugs.

Store Update 1.38.0
Store Update 1.38.0 introduces new cosmetic colors for the Torpedo set and implements matchmaking algorithm adjustments to improve match quality.

[Announcement] July 22 PvP Balance Adjustment
July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.

Hotfix 34.1 - July 18, 2026
Hotfix 34.1 addresses Nest capacity registration issues and a specific prop-related crash.
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