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Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront
ActionSimulationStrategy
Barbedwire Studios, Digitalmindsoft · Digitalmindsoft·$34.99
Jul 7, 2021 · 61mo ago

Update 8

AI summary1mo

Update 8 introduces a significant overhaul to artillery logic, armor penetration physics, and vehicle handling, alongside various AI and quality-of-life improvements.

Buffs12

  • Infantry
    • Snipers, medics, and stealth units now contribute to capturing points, increasing their utility in objective-based gameplay.Added
    • Rush:Bolt-action weapons can now aim during the rush state, allowing rifles to charge more effectively on the move.Enabled
    • Soldiers now rotate faster, making it easier to engage targets while moving.Increased
    • Improved AI logic when using rifles for better combat effectiveness.Improved
  • Tanks & TDs
    • Moving Gun:Tank Destroyers now conserve accuracy better when moving the gun while stationary.Improved
    • Turret Rotation:Tanks lose accuracy more slowly when rotating the turret.Reduced
  • Anti-Tank Guns
    • Towed AT cannons are now 25% more accurate than their vehicle-mounted counterparts.+25% %
    • Towed AT guns now have faster aim times than vehicle-mounted guns.Reduced
    • Reduced reload times for the M37 and Zis-3 AT guns.Reduced
  • General
    • Movement:Double click movement speed has been increased.1819.5 kmh
    • UI:Added outlines for selected units and when hovering over enemy units for better clarity.Outlines
    • AI:AI-to-AI damage is now based on nominal values rather than being reduced.reducednominal

Nerfs5

  • Artillery
    • Artillery now takes longer to aim, increasing the window for counter-play.Increased
    • 300mm Nebelwerfer:Reduced the accuracy of the 300mm Nebelwerfer at long ranges.Reduced
  • Tanks & TDsTanks now lose their accuracy more quickly when moving.Increased
  • Ballistics & ArmorLow Caliber HE:Reduced damage range for 37-57mm HE shells due to minimal filler content.Reduced
  • GeneralMovement:Single click movement speed has been reduced.1311.5 kmh

Bug fixes2

  • InfantryFoxhole:Fixed a bug where soldiers were unable to use their weapons after digging a foxhole.brokenfixed
  • Ballistics & ArmorFixed mantlet armor values for several German and Soviet vehicles.incorrectfixed

Other changes10

  • ArtilleryIndirect Fire:Artillery now requires continuous fire on a spot to increase accuracy, allowing targets to escape bombardment zones before shots become precise.staticprogressive
  • Tanks & TDsGeneral rebalance of weapon handling across all vehicle types for better consistency.Rebalanced
  • Anti-Tank GunsAA guns now conserve zeroing better on turns, while grazing howitzers lose zeroing faster on motion.Rebalanced
  • Ballistics & Armor
    • AP Shells:AP shell damage is now based on the specific filler of each shell for more realistic results.Complex
    • APBC Shells:Adjusted APBC slope and overmatch curves to better simulate the ballistics of flat-nosed Soviet shells.Adjusted
    • Soviet 85mm BR-365/K:Updated penetration values for Soviet 85mm BR-365 and BR-365K shells.Updated
    • Soviet 122mm BR-471/B:Updated penetration values for Soviet 122mm BR-471 and BR-471B shells.Updated
    • T-34 Series:Added hitboxes to T-34 external fuel containers; however, they are not highly flammable.Added Hitboxes
  • General
    • Conquest:Enemy AI airstrikes in Conquest mode have been temporarily removed.enabledRemoved
    • 4v4_swamp:Improved the 4v4_swamp map by removing underground water.underground waterRemoved

subjects affected (6)

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official notes
Call to Arms - Gates of Hell: Ostfront · Jul 7, 2021
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Patch history

see all 61

  1. Update 68: V 1.063May 7, 2026 · 2mo

    Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.

    +71
  2. Update 67: V 1.062.0Apr 8, 2026 · 3mo

    Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.

    +63
  3. Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo

    Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.

    +48
  4. Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo

    Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.

    +51
  5. Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo

    Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.

    +24
  6. Update 60: V 1.055.0Sep 30, 2025 · 9mo

    Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.

    +83
  7. Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo

    Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.

    +123
  8. Update 58: V 1.053.0Jul 15, 2025 · 12mo

    Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.

    +6

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