
Update 17 introduces a wide array of new Soviet lend-lease units, new multiplayer maps, a revamped tank destruction system, and significant AI and physics improvements.
▲Buffs4
- Soviet Late WarAdded a new lend-lease doctrine for Soviet late-war forces, expanding available unit options.→Added
- Tanks (General)Tank drivers can now enter or exit through any hatch if it is closer or the driver hatch is blocked.Driver hatch only→Any closest hatch
- Infantry
- Cover:Players can now click-and-drag to set spacing between soldiers going to cover, preventing bunching.→Click-and-drag
- Binoculars:Soldiers no longer stow binoculars when a rotate order is given, allowing continuous observation.Stow on rotate→No stow
▼Nerfs3
- Cars and Trucks
- Reduced the durability of car and truck armor by approximately 20%.→-20% %
- Crews in cars and trucks can now be stunned by pierce and blast damage.→Added
- External fuel tanks on cars and trucks can now be specifically targeted.→Targetable
◆Other changes5
- Soviet Late WarSoviet late-war doctrines have been re-balanced for better gameplay flow.
- Tanks (General)Tanks no longer always explode upon critical damage; they can now catch fire or be destroyed without exploding, providing more variety in death events.Always explode→Variable
- Artillery & RocketsHE Shells:Mortar and Cannon HE blast damage and radius now account for shell weight and filler amount for better realism.
- AITargeting:Player-controlled guns will no longer switch to HE for infantry unless it is already chambered, and general AI ammo selection has been improved.
- MapsAdded five new multiplayer maps: Crossing (1v1), Gelid (2v2), Courtyard (2v2), Dubovka (4v4), and Vitebsk (4v4).→Added
subjects affected (7)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 3mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 9mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→ - Update 58: V 1.053.0Jul 15, 2025 · 12mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
Recently Updated
6

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