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Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront
ActionSimulationStrategy
Barbedwire Studios, Digitalmindsoft · Digitalmindsoft·$34.99
Nov 1, 2021 · 57mo ago

Update 18

AI summary1mo

Update 18 focuses on AI targeting improvements, aircraft flight mechanics, unit cost adjustments, and significant refinements to capture weights and doctrine compositions.

Buffs7

  • Aircraft
    • Bombs now deal more damage in multiplayer and conquest modes.Increased
    • Aircraft move 30% faster in multiplayer matches.+30% %
  • Panther AReduced the manpower cost of the Panther A.12001100 MP
  • Armored Cars
    • Armored cars now accelerate faster.Increased
    • Armored cars maintain more speed while turning.Increased
  • ISU-122sMain Gun:Corrected the gun model to D-25S, which provides a slightly faster reload speed.D-25TD-25S
  • GeneralMines can now be placed significantly faster.6-7s3s s

Nerfs4

  • T-34/85Increased the manpower cost of the T-34/85.665700 MP
  • Armored CarsSlightly reduced the speed bonus armored cars receive on roads.Reduced
  • Infantry Anti-Tank
    • Rocket-launchers:Infantry rocket launchers now deal significantly less damage.-15% to -20% %
    • AT Rifle:Anti-tank rifles are slightly less accurate and deal less damage to infantry.Reduced

Other changes6

  • Aircraft
    • Planes are now visible from a further distance when spotted.450m600m m
    • Airstrikes now occur at a higher altitude.Increased
    • Aircraft now fly straighter toward waypoints instead of circling at spawn.Increased
  • General
    • AI logic updated to better select appropriate ammunition types for targets.Improved
    • Standardized capture weights across all unit types (e.g., Officers 20, Heavy Tanks 8).Updated
    • AI bots will now stop to fire small arms instead of charging while shooting.Shoot on moveStop and engage

subjects affected (7)

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official notes
Call to Arms - Gates of Hell: Ostfront · Nov 1, 2021
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Patch history

see all 61

  1. Update 68: V 1.063May 7, 2026 · 2mo

    Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.

    +71
  2. Update 67: V 1.062.0Apr 8, 2026 · 3mo

    Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.

    +63
  3. Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo

    Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.

    +48
  4. Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo

    Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.

    +51
  5. Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo

    Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.

    +24
  6. Update 60: V 1.055.0Sep 30, 2025 · 9mo

    Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.

    +83
  7. Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo

    Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.

    +123
  8. Update 58: V 1.053.0Jul 15, 2025 · 12mo

    Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.

    +6

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