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Infantry

GeneralGeneral · Movement · Animation · Infantry · Soldiers · AI · Human · Squad · Online · Combat · Squads
10 patcheslast touched 2w ago▲ +15

Power trajectory

Up = buffed, down = nerfed
0+15Aug 28, 2023May 7, 2026Aug 28, 2023 — Update 36: V 1.030.0 +1 / -0 (cum +1)Nov 20, 2023 — Update 39: V 1.032.0 (Content Update 5) +4 / -1 (cum +4)Mar 14, 2024 — Update 44: V 1.038.0 "Community Update 3: Part 1" +3 / -2 (cum +5)Mar 19, 2024 — Update 45: V 1.039.0 "HotFix" +0 / -0 (cum +5)May 18, 2024 — Update 47: V 1.041.0 "Hot Fix" +3 / -0 (cum +8)Jul 10, 2024 — Update 49: V 1.043.0 - Hotfix inbound +4 / -0 (cum +12)Jul 30, 2024 — Update 50: Version 1.045.0 +1 / -0 (cum +13)Aug 23, 2025 — Update 59: V 1.054.0 - Content Update 6 +1 / -1 (cum +13)Apr 8, 2026 — Update 67: V 1.062.0 +2 / -0 (cum +15)May 7, 2026 — Update 68: V 1.063 +0 / -0 (cum +15)
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Filter by change type:7 types in this subject

Patch history

  1. May 7, 2026·Update 68: V 1.063
    • 🎯BehaviorCrawlingvaultingEnabledDisabled

      Prone/crawling humans no longer vault over objects, improving realism and pathing accuracy.

      behavior

  2. Apr 8, 2026·Update 67: V 1.062.0+2
    • NewmovementAdded

      Infantry can now automatically path and jump over vaultable objects like fences and sandbags when given move orders.

      Auto Vaulting

    • NewmovementAdded

      Players can now manually trigger a jump over vaultable objects using a keybind while in direct control.

      Manual Vaulting

    • 🎨VisualanimationAdded

      New animations added to support the vaulting mechanic.

      Vaulting Animations

    • 📊NumericRecon/Stealth/Medicsmove speed modifier+15%/+20%+10%

      Reduced the movement speed bonus for recon, stealth, and medic units.

      Reduced speed bonus.

    • 📊NumericDefensive Soldiersmove speed modifier-15%-10%

      Defensive soldiers now move slightly faster when deployed.

      Reduced speed penalty.

    • 🎯BehaviorMove Orderreload behavior

      Fixed issues where single humans or squad members would incorrectly reload when given a move order.

      Fixed reloading during move

    • 🐛Bug fixGrenade Throwtargeting

      Fixed two issues with grenade throwing, specifically regarding target accessibility over high walls and infinite aim preparation.

      Fixed wall interaction

    • 🎯Behaviorsquad dismissal behaviorstopmove to leader

      Dismissing a squad during movement now correctly sends soldiers to the squad leader instead of stopping them in place.

      Fixed infantry when squad is dismissed (K) during a move order to move to squad leader's position.

    • 🎯Behaviorattack order logicforcedconditional

      Soldiers will no longer blindly run towards enemies after losing sight of them, improving tactical movement.

      Fixed attack orders being forced by default.

    • 🎯Behaviormove-click interruptionunconditionaldanger-based

      Move-click orders are less likely to be interrupted immediately unless the danger level increases.

      Removed old unconditional un-ignore of shooting enemies.

    • 🐛Bug fix3rd person follow

      Squads now correctly follow the player while controlling a unit in third-person view.

      Fixed squad to follow player when controlling actor in 3rd person mode.

    • 🐛Bug fixCombatfiring behavior

      Fixed an issue where squad members (excluding the leader) would not shoot at enemies after a formation move order.

      Fixed squad AI

    • 🐛Bug fixCover Movepositioning

      Fixed an issue where humans would leave cover to return to the squad leader during cover move orders.

      Fixed AI loop

    • 🐛Bug fixPanzerfaustmovementStuckFixed

      Fixed a bug where firing a Panzerfaust while crouched near cover could cause the soldier to become permanently stuck.

      Fixed soft-lock

    • 📊NumericFlare Pistolreload speed60s3s s

      Fixed reload animation speed for flare pistols, reducing it from 60 seconds to 3 seconds.

      Corrected animation speed

    • 🐛Bug fixFortificationsync

      Fixed a synchronization issue in online modes when humans changed stance from prone to stand while giving a build fortification order.

      Fixed online sync issue

    • 🎯BehaviorMove Orderbehavior

      Fixed single-click move orders to prevent unnecessary reloading and improve responsiveness when engaging enemies.

      Human move-order fixes

    • 📊Numericcost3525 mp

      Soldiers equipped with MG26t, MG13, M26, and Madsen LMGs are now cheaper.

      Reduced base price of LMG soldiers

    • 📊Numericcost10 mp lower mp

      Soldiers with Rifle grenades are now 10mp cheaper.

      Reduced cost of Rifle Grenadiers

    • 📊NumericRifle Grenadecooldown3060 s

      Rifle grenade cooldown increased for Russian and German forces.

      Increased cooldown for RUS/GER

    • 📊NumericRifle Grenadecooldown60120 s

      Rifle grenade cooldown doubled for USA due to having two rifle grenadiers.

      Increased cooldown for USA

    • 🔁Reworktier systemvarious1..4

      Infantry tiers 1-4 are now clearly defined with standardized health and stamina, removing numerous specific squad exceptions.

      Infantry redesign

    • 🔁ReworkRecon squadsspeed/staminaIncreased

      Recon squads now have extra speed and stamina in exchange for reduced HP and increased view range.

      New role perk

    • 🔁ReworkDefense squadshealth regenerationIncreased

      Defense squads now feature higher health regeneration but slower movement speed.

      New role perk

    • 📊NumericStealth squadsdetection range100/3075/20 m

      Stealth infantry are harder to detect, with reduced spotting distances while standing and crawling.

      Standing/Crawling

    • ✂️RemovedStealth squadssniper abilityAddedRemoved

      Removed the ability for stealth squads to use sniper weapons.

      Role adjustment

    • 🔁ReworkVeteran squadsoverall statsIncreased

      Veteran squads now have superior stats across the board but come at a higher cost.

      New role perk

  3. Aug 28, 2023·Update 36: V 1.030.0+1
    • 🎯BehaviortargetingPriority

      Humans now prioritize targeting other humans holding grenades if they are within 40 meters.

      Grenade priority

    • 🐛Bug fixgarrisoning

      Fixed issues where humans could walk through walls/windows when ordered to garrison.

      Fixed wall clipping