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Infantry

GeneralGeneral · Movement · Animation · Infantry · Soldiers · AI · Human · Squad · Online · Combat · Squads · Control · Medic · Sapper
15 patcheslast touched 2mo ago▲ +25

Power trajectory

Up = buffed, down = nerfed
0+25Jul 7, 2021May 7, 2026Jul 7, 2021 — Update 8 +4 / -0 (cum +4)Sep 9, 2021 — Update 13 +3 / -0 (cum +7)Oct 23, 2021 — Update 17 +2 / -0 (cum +9)Feb 9, 2022 — Update 21 +1 / -0 (cum +10)Nov 18, 2022 — Update 29: V 1.026.0 "Content Update 4" +1 / -1 (cum +10)Aug 28, 2023 — Update 36: V 1.030.0 +1 / -0 (cum +11)Nov 20, 2023 — Update 39: V 1.032.0 (Content Update 5) +4 / -1 (cum +14)Mar 14, 2024 — Update 44: V 1.038.0 "Community Update 3: Part 1" +3 / -2 (cum +15)Mar 19, 2024 — Update 45: V 1.039.0 "HotFix" +0 / -0 (cum +15)May 18, 2024 — Update 47: V 1.041.0 "Hot Fix" +3 / -0 (cum +18)Jul 10, 2024 — Update 49: V 1.043.0 - Hotfix inbound +4 / -0 (cum +22)Jul 30, 2024 — Update 50: Version 1.045.0 +1 / -0 (cum +23)Aug 23, 2025 — Update 59: V 1.054.0 - Content Update 6 +1 / -1 (cum +23)Apr 8, 2026 — Update 67: V 1.062.0 +2 / -0 (cum +25)May 7, 2026 — Update 68: V 1.063 +0 / -0 (cum +25)
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Patch history

  1. May 7, 2026·Update 68: V 1.063
    • 🎯BehaviorCrawlingvaultingEnabledDisabled

      Prone/crawling humans no longer vault over objects, improving realism and pathing accuracy.

      behavior

  2. Apr 8, 2026·Update 67: V 1.062.0+2
    • NewmovementAdded

      Infantry can now automatically path and jump over vaultable objects like fences and sandbags when given move orders.

      Auto Vaulting

    • NewmovementAdded

      Players can now manually trigger a jump over vaultable objects using a keybind while in direct control.

      Manual Vaulting

    • 🎨VisualanimationAdded

      New animations added to support the vaulting mechanic.

      Vaulting Animations

    • 📊NumericRecon/Stealth/Medicsmove speed modifier+15%/+20%+10%

      Reduced the movement speed bonus for recon, stealth, and medic units.

      Reduced speed bonus.

    • 📊NumericDefensive Soldiersmove speed modifier-15%-10%

      Defensive soldiers now move slightly faster when deployed.

      Reduced speed penalty.

    • 🎯BehaviorMove Orderreload behavior

      Fixed issues where single humans or squad members would incorrectly reload when given a move order.

      Fixed reloading during move

    • 🐛Bug fixGrenade Throwtargeting

      Fixed two issues with grenade throwing, specifically regarding target accessibility over high walls and infinite aim preparation.

      Fixed wall interaction

    • 🎯Behaviorsquad dismissal behaviorstopmove to leader

      Dismissing a squad during movement now correctly sends soldiers to the squad leader instead of stopping them in place.

      Fixed infantry when squad is dismissed (K) during a move order to move to squad leader's position.

    • 🎯Behaviorattack order logicforcedconditional

      Soldiers will no longer blindly run towards enemies after losing sight of them, improving tactical movement.

      Fixed attack orders being forced by default.

    • 🎯Behaviormove-click interruptionunconditionaldanger-based

      Move-click orders are less likely to be interrupted immediately unless the danger level increases.

      Removed old unconditional un-ignore of shooting enemies.

    • 🐛Bug fix3rd person follow

      Squads now correctly follow the player while controlling a unit in third-person view.

      Fixed squad to follow player when controlling actor in 3rd person mode.

    • 🐛Bug fixCombatfiring behavior

      Fixed an issue where squad members (excluding the leader) would not shoot at enemies after a formation move order.

      Fixed squad AI

    • 🐛Bug fixCover Movepositioning

      Fixed an issue where humans would leave cover to return to the squad leader during cover move orders.

      Fixed AI loop

    • 🐛Bug fixPanzerfaustmovementStuckFixed

      Fixed a bug where firing a Panzerfaust while crouched near cover could cause the soldier to become permanently stuck.

      Fixed soft-lock

    • 📊NumericFlare Pistolreload speed60s3s s

      Fixed reload animation speed for flare pistols, reducing it from 60 seconds to 3 seconds.

      Corrected animation speed

    • 🐛Bug fixFortificationsync

      Fixed a synchronization issue in online modes when humans changed stance from prone to stand while giving a build fortification order.

      Fixed online sync issue

    • 🎯BehaviorMove Orderbehavior

      Fixed single-click move orders to prevent unnecessary reloading and improve responsiveness when engaging enemies.

      Human move-order fixes

    • 📊Numericcost3525 mp

      Soldiers equipped with MG26t, MG13, M26, and Madsen LMGs are now cheaper.

      Reduced base price of LMG soldiers

    • 📊Numericcost10 mp lower mp

      Soldiers with Rifle grenades are now 10mp cheaper.

      Reduced cost of Rifle Grenadiers

    • 📊NumericRifle Grenadecooldown3060 s

      Rifle grenade cooldown increased for Russian and German forces.

      Increased cooldown for RUS/GER

    • 📊NumericRifle Grenadecooldown60120 s

      Rifle grenade cooldown doubled for USA due to having two rifle grenadiers.

      Increased cooldown for USA

    • 🔁Reworktier systemvarious1..4

      Infantry tiers 1-4 are now clearly defined with standardized health and stamina, removing numerous specific squad exceptions.

      Infantry redesign

    • 🔁ReworkRecon squadsspeed/staminaIncreased

      Recon squads now have extra speed and stamina in exchange for reduced HP and increased view range.

      New role perk

    • 🔁ReworkDefense squadshealth regenerationIncreased

      Defense squads now feature higher health regeneration but slower movement speed.

      New role perk

    • 📊NumericStealth squadsdetection range100/3075/20 m

      Stealth infantry are harder to detect, with reduced spotting distances while standing and crawling.

      Standing/Crawling

    • ✂️RemovedStealth squadssniper abilityAddedRemoved

      Removed the ability for stealth squads to use sniper weapons.

      Role adjustment

    • 🔁ReworkVeteran squadsoverall statsIncreased

      Veteran squads now have superior stats across the board but come at a higher cost.

      New role perk

  3. Aug 28, 2023·Update 36: V 1.030.0+1
    • 🎯BehaviortargetingPriority

      Humans now prioritize targeting other humans holding grenades if they are within 40 meters.

      Grenade priority

    • 🐛Bug fixgarrisoning

      Fixed issues where humans could walk through walls/windows when ordered to garrison.

      Fixed wall clipping

    • NewMovementclimbingAdded

      Humans can now climb over specific urban fences, metal railings, and low concrete walls.

      New climbing abilities

    • 🎯BehaviorBlast ReactionstunAdded

      Humans now suffer a short stun when hit by half or more of a grenade's blastwave energy.

      Added blast stun

    • 🎯BehaviorAIadvance ratio

      Updated standard human AI advance ratio to be more aggressive when in free-move mode.

      More aggressive AI

  4. Feb 9, 2022·Update 21+1
    • 🎯BehaviorItem Switchanimation speed

      Infantry in cover now switch to belt items (like grenades) faster and remain standing.

      Soldiers no longer rotate 180 degrees and squat when switching to belt items.

  5. Oct 23, 2021·Update 17+2
    • 🛠QoLCoverspacingClick-and-drag

      Players can now click-and-drag to set spacing between soldiers going to cover, preventing bunching.

      New UI interaction

    • 🎯BehaviorBinocularsstowingStow on rotateNo stow

      Soldiers no longer stow binoculars when a rotate order is given, allowing continuous observation.

      Removed restriction

  6. Sep 9, 2021·Update 13+3
    • NewHealingstancestanding/crouchingprone

      Soldiers can now heal while in prone stance, reducing exposure to enemy fire during recovery.

      Humans can now heal while prone

    • NewRevivestancestanding/crouchingprone

      Medics can now revive fallen soldiers while prone, increasing survivability during the process.

      Medics can now revive while prone

    • 🐛Bug fixSapper MGinventoryHelmet

      Assault sapper MG inventory now always includes a helmet.

      Fixed missing helmet

  7. Jul 7, 2021·Update 8+4
    • Newcapture weightAdded

      Snipers, medics, and stealth units now contribute to capturing points, increasing their utility in objective-based gameplay.

      snipers, medics, stealth units

    • 🎯BehaviorRushaimingEnabled

      Bolt-action weapons can now aim during the rush state, allowing rifles to charge more effectively on the move.

      bolt weapons

    • 🐛Bug fixFoxholeweapon usagebrokenfixed

      Fixed a bug where soldiers were unable to use their weapons after digging a foxhole.

      bugfix

    • 📊Numericrotational motionIncreased

      Soldiers now rotate faster, making it easier to engage targets while moving.

      fire on the move

    • 🎯BehaviorAI rifle usageImproved

      Improved AI logic when using rifles for better combat effectiveness.

      AI behavior