Infantry
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorCrawlingvaultingEnabled→Disabled
Prone/crawling humans no longer vault over objects, improving realism and pathing accuracy.
behavior
- ▲✨Newmovement—→Added
Infantry can now automatically path and jump over vaultable objects like fences and sandbags when given move orders.
Auto Vaulting
- ▲✨Newmovement—→Added
Players can now manually trigger a jump over vaultable objects using a keybind while in direct control.
Manual Vaulting
- ≈🎨Visualanimation—→Added
New animations added to support the vaulting mechanic.
Vaulting Animations
- ▼📊NumericRecon/Stealth/Medicsmove speed modifier+15%/+20%→+10%
Reduced the movement speed bonus for recon, stealth, and medic units.
Reduced speed bonus.
- ▲📊NumericDefensive Soldiersmove speed modifier-15%→-10%
Defensive soldiers now move slightly faster when deployed.
Reduced speed penalty.
- ≈🎯BehaviorMove Orderreload behavior
Fixed issues where single humans or squad members would incorrectly reload when given a move order.
Fixed reloading during move
- ▲🐛Bug fixGrenade Throwtargeting
Fixed two issues with grenade throwing, specifically regarding target accessibility over high walls and infinite aim preparation.
Fixed wall interaction
- ▲🎯Behaviorsquad dismissal behaviorstop→move to leader
Dismissing a squad during movement now correctly sends soldiers to the squad leader instead of stopping them in place.
Fixed infantry when squad is dismissed (K) during a move order to move to squad leader's position.
- ▲🎯Behaviorattack order logicforced→conditional
Soldiers will no longer blindly run towards enemies after losing sight of them, improving tactical movement.
Fixed attack orders being forced by default.
- ▲🎯Behaviormove-click interruptionunconditional→danger-based
Move-click orders are less likely to be interrupted immediately unless the danger level increases.
Removed old unconditional un-ignore of shooting enemies.
- ▲🐛Bug fix3rd person follow
Squads now correctly follow the player while controlling a unit in third-person view.
Fixed squad to follow player when controlling actor in 3rd person mode.
- ▲🐛Bug fixCombatfiring behavior
Fixed an issue where squad members (excluding the leader) would not shoot at enemies after a formation move order.
Fixed squad AI
- ≈🐛Bug fixCover Movepositioning
Fixed an issue where humans would leave cover to return to the squad leader during cover move orders.
Fixed AI loop
- ▲🐛Bug fixPanzerfaustmovementStuck→Fixed
Fixed a bug where firing a Panzerfaust while crouched near cover could cause the soldier to become permanently stuck.
Fixed soft-lock
- ▲📊NumericFlare Pistolreload speed60s→3s s
Fixed reload animation speed for flare pistols, reducing it from 60 seconds to 3 seconds.
Corrected animation speed
- ≈🐛Bug fixFortificationsync
Fixed a synchronization issue in online modes when humans changed stance from prone to stand while giving a build fortification order.
Fixed online sync issue
- ▲🎯BehaviorMove Orderbehavior
Fixed single-click move orders to prevent unnecessary reloading and improve responsiveness when engaging enemies.
Human move-order fixes
- ▲📊Numericcost35→25 mp
Soldiers equipped with MG26t, MG13, M26, and Madsen LMGs are now cheaper.
Reduced base price of LMG soldiers
- ▲📊Numericcost—→10 mp lower mp
Soldiers with Rifle grenades are now 10mp cheaper.
Reduced cost of Rifle Grenadiers
- ▼📊NumericRifle Grenadecooldown30→60 s
Rifle grenade cooldown increased for Russian and German forces.
Increased cooldown for RUS/GER
- ▼📊NumericRifle Grenadecooldown60→120 s
Rifle grenade cooldown doubled for USA due to having two rifle grenadiers.
Increased cooldown for USA
- ≈🔁Reworktier systemvarious→1..4
Infantry tiers 1-4 are now clearly defined with standardized health and stamina, removing numerous specific squad exceptions.
Infantry redesign
- ▲🔁ReworkRecon squadsspeed/stamina—→Increased
Recon squads now have extra speed and stamina in exchange for reduced HP and increased view range.
New role perk
- ▲🔁ReworkDefense squadshealth regeneration—→Increased
Defense squads now feature higher health regeneration but slower movement speed.
New role perk
- ▲📊NumericStealth squadsdetection range100/30→75/20 m
Stealth infantry are harder to detect, with reduced spotting distances while standing and crawling.
Standing/Crawling
- ▼✂️RemovedStealth squadssniper abilityAdded→Removed
Removed the ability for stealth squads to use sniper weapons.
Role adjustment
- ▲🔁ReworkVeteran squadsoverall stats—→Increased
Veteran squads now have superior stats across the board but come at a higher cost.
New role perk
- ▲🎯Behaviortargeting—→Priority
Humans now prioritize targeting other humans holding grenades if they are within 40 meters.
Grenade priority
- ≈🐛Bug fixgarrisoning
Fixed issues where humans could walk through walls/windows when ordered to garrison.
Fixed wall clipping