A bugfix patch focusing on character animations, map collision issues, bot behavior, and Archive challenge corrections.
▲Buffs3
- The PigFixed crouch/uncrouch animations not being shorter when using the Combat Straps Add-On.
- BotsBots are now more likely to lock lockers when playing against The Dredge.
- General MapsImproved hook distribution in Badham Preschool to reduce negative impact on Killers.
▼Nerfs1
- The Skull MerchantDrones:Drones can no longer be used to block doorways in Father Campbell's Chapel.
✚Bug fixes11
- The Knight
- Guardia Compania:Hitting a Survivor with Guardia Compania now correctly resets Play with Your Food tokens.
- The Knight can no longer collect memory fragments while creating a patrol path for a Guard.
- The SpiritFixed jittering in the air when vaulting from a high location and falling.
- The NurseTeleport:The Nurse can no longer teleport out of bounds in Raccoon City Police Station.
- The Demogorgon
- Upside Down:Can no longer collect memory fragments while traversing the Upside Down.
- Jump:Can no longer jump on top of metal piles in Gas Heaven.
- The Twins
- Victor:Fixed Survivor interaction and visibility with memory portals when Victor was unbound nearby.
- Victor:Victor can no longer stand unreachable on top of metal shelves in Midwich Elementary School.
- The NightmareDream Snares:Fixed issues placing Dream Snares around buildings in Mount Ormond and on walls in Suffocation Pit.
- BotsBots no longer infinitely vault a window when going for an Unhook on Rancid Abattoir.
- General MapsFixed multiple collision issues across various maps including Blackwater Swamp, MacMillan Estate, and Red Forest.
◆Other changes2
- The CenobiteTeleport:Fixed an issue where the teleport could trigger too far from the Survivor when they start solving the Lament Configuration.
- InsidiousIcon now only lights up when the Perk itself is active, rather than when becoming Undetectable from other sources.
subjects affected (12)
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 3mo
A bugfix patch focusing on character ability interactions, audio corrections, and map collision fixes.
+4−2→ - 9.6.1 | Bugfix PatchMay 5, 2026 · 3mo
A bugfix patch featuring minor buffs to The Doctor and Ghost Face, adjustments to Doctor's add-ons, and balancing/fixes for the 2v8 mode.
+2−4→ - 9.4.2 | Bugfix PatchFeb 10, 2026 · 6mo
A comprehensive update for the 2v8 event featuring the new Killer 'The Good Guy', the 'Torchbearer' Survivor class, new maps, and significant balance changes to Killer classes and team mechanics.
+26−3→ - 9.4.1 | Bugfix PatchFeb 3, 2026 · 6mo
A bugfix patch focusing on character interactions, perk reliability, and audio-visual corrections, with a heavy emphasis on fixing issues related to 'The First' and the 'Turn Back the Clock' perk.
+2−3→ - 9.3.2 | Bugfix PatchDec 9, 2025 · 8mo
Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.
+8−1→ - 9.2.3 | Bugfix PatchOct 21, 2025 · 10mo
A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
+11−2→ - 9.2.2 | Bugfix PatchOct 7, 2025 · 10mo
A bugfix patch primarily focused on balancing The Krasue and adjusting the Off The Record perk, alongside numerous stability and map fixes.
+2−8→ - 9.2.1 | Bugfix PatchSep 30, 2025 · 10mo
Bugfix patch focusing on The Krasue's balance and numerous stability, audio, and map fixes across multiple characters.
+4−5→
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