PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Mar 3, 2020 · 78mo ago

Update 1.1.2563 released

AI summary1mo

A miscellaneous update focusing on bug fixes for royal titles, quest logic, and implant stacking.

Buffs9

  • ShuttlesShuttles now avoid landing on crops, preventing accidental destruction of farming areas.
  • Royal Ascent QuestFixed a bug where the royal ascent quest would fail if the high stellarch died of old age.fail on deathfixed
  • NoblesFixed an issue where nobles would get stuck if the throne room became unreachable while they were attempting to reign.stuckfixed
  • Bladelink WeaponsFixed a bug where bladelink weapons lost their reference to the bonded pawn after the pawn died or left the map during a save.lost on savefixed
  • Hunting DecreesHunting decrees no longer require the player to kill animals that are essential to other quests.quest animalsnon-quest animals
  • Colonist Lending Quests
    • Players are now notified if a lent colonist dies, and the corpse is returned via drop pod.nonenotified/drop pod
    • Fixed a bug where lending quests remained incomplete if a pawn became null due to death or save/load issues.stuckfixed
  • General
    • Fixed a bug that interfered with title inheritance if a pawn died while in a caravan.broken in caravanfixed
    • Fixed a bug that caused quest helpers to leave early during long hosting quests.leave earlyfixed

Nerfs3

  • Resurrection SerumUsing a resurrection serum now removes royal titles to prevent the duplication of titles upon revival.keptremoved
  • ImplantsFixed a bug that allowed stacking of toughskin, armorskin, and stoneskin implants, ensuring only one provides benefits.allowedforbidden
  • TradersFixed a bug that caused traders to restock their inventory every day, normalizing trade availability.dailystandard

Bug fixes1

  • GeneralFixed BaseGen and SketchGen SetCustom and GetCustom methods for modders.brokenfixed

Other changes1

  • GeneralLong mod names will no longer clip out of the box on the loading screen.clippingfixed

subjects affected (10)

tap to see balance history

How did this patch land?
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official notes
RimWorld · Mar 3, 2020

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Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

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