A miscellaneous update focusing on bug fixes for royal titles, quest logic, and implant stacking.
▲Buffs9
- ShuttlesShuttles now avoid landing on crops, preventing accidental destruction of farming areas.
- Royal Ascent QuestFixed a bug where the royal ascent quest would fail if the high stellarch died of old age.fail on death→fixed
- NoblesFixed an issue where nobles would get stuck if the throne room became unreachable while they were attempting to reign.stuck→fixed
- Bladelink WeaponsFixed a bug where bladelink weapons lost their reference to the bonded pawn after the pawn died or left the map during a save.lost on save→fixed
- Hunting DecreesHunting decrees no longer require the player to kill animals that are essential to other quests.quest animals→non-quest animals
- Colonist Lending Quests
- Players are now notified if a lent colonist dies, and the corpse is returned via drop pod.none→notified/drop pod
- Fixed a bug where lending quests remained incomplete if a pawn became null due to death or save/load issues.stuck→fixed
- General
- Fixed a bug that interfered with title inheritance if a pawn died while in a caravan.broken in caravan→fixed
- Fixed a bug that caused quest helpers to leave early during long hosting quests.leave early→fixed
▼Nerfs3
- Resurrection SerumUsing a resurrection serum now removes royal titles to prevent the duplication of titles upon revival.kept→removed
- ImplantsFixed a bug that allowed stacking of toughskin, armorskin, and stoneskin implants, ensuring only one provides benefits.allowed→forbidden
- TradersFixed a bug that caused traders to restock their inventory every day, normalizing trade availability.daily→standard
✚Bug fixes1
- GeneralFixed BaseGen and SketchGen SetCustom and GetCustom methods for modders.broken→fixed
◆Other changes1
- GeneralLong mod names will no longer clip out of the box on the loading screen.clipping→fixed
subjects affected (10)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
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