PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Mar 6, 2020 · 78mo ago

Update 1.1.2565 released

AI summary1mo

Update 1.1.2565 focuses on bug fixes for prisoner behavior, trader logic, and a mechanical rework of the field hand and drill arm.

Buffs5

  • Field Hand & Drill ArmRemoved the manipulation penalty to prevent stats from fighting each other.Reduced
  • Waterproof ConduitReduced the steel cost of waterproof conduits from 40 to 10.4010 steel
  • TradersMost traders will now buy musical instruments from the player.LimitedMost
  • General
    • Detection chance for illegal psycasts is now shown attached to the mouse cursor.Visible
    • Fixed mech cluster buildings that could be deconstructed but didn't drop items, and fixed mech capsules that weren't deconstructible.No dropsFixed

Nerfs1

Bug fixes2

  • General
    • Fixed an endless loop where prisoners would repeatedly get out of bed and be put back in by doctors.
    • Fixed an issue where IEDs would spawn shells upon being destroyed.SpawnedRemoved

Other changes3

  • WeaponsAll weapons are now biocodable, and lodgers now arrive with their weapons biocoded.SomeAll
  • TradersTraders can no longer sell slaves who possess royal titles.PossibleRemoved
  • GeneralRemoved the minimum and maximum clamping for the pawn beauty stat.ClampedUnclamped

subjects affected (5)

tap to see balance history

How did this patch land?
🔗
official notes
RimWorld · Mar 6, 2020

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Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

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