PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Jan 18, 2023 · 43mo ago

Update 1.4.3613 released

AI summary1mo

A small maintenance update focusing on performance improvements for the apocriton, shuttle landing logic, and various bug fixes regarding xenotypes, UI, and quest generation.

Buffs4

  • Apocritonresurrection:Improved performance of the resurrection ability on maps with many mech corpses, reducing lag during mass revives.
  • ShuttlesShuttles attempting to land on despawned maps now fallback to a player's home colony instead of failing or disappearing.home colony fallback
  • XenotypesReimplant:Fixed a bug where the Reimplant ability did not work with custom xenotypes.brokenfixed
  • GeneralFixed fence-blocked animals getting stuck when trying to reach diagonally accessible food.fixed

Nerfs1

  • GeneralAI will no longer attempt to use tox gas on targets that are immune to it.fixed

Bug fixes6

  • XenotypesFixed an issue where xenogerms with different genes and names would stack incorrectly in the trade screen.fixed
  • Quests
    • Fixed quest generation for shuttle missions and pawn lend quests to correctly account for adults, preventing babies/children from being the only pawns left behind.adults only
    • Fixed issues with recruiting pawns in quests and handled refugee recruitment logic to correctly fail betrayal quests.fixed
  • General
    • Fixed a critical bug where new game installations could have an extremely high UI scale, making the game unplayable.fixed
    • Corrected the display of idle and active power consumption in the inspect string.fixed
    • Fixed child prisoners attempting to wear adult clothing, which caused the items to disappear.fixed

Other changes1

  • XenotypesXenotype names are now locked when loading custom xenotypes from the gene assembler for better consistency.locked

subjects affected (5)

tap to see balance history

How did this patch land?
🔗
official notes
RimWorld · Jan 18, 2023

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Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

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