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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
May 27, 2026 · 6d ago

0.4.4 Patch Notes

AI summary5d

Patch 0.4.4 focuses on quality-of-life improvements, multiplayer bug fixes, and a general increase in item costs.

Buffs4

  • FacilitiesFixed a bug where merchandise sales demand was calculated too low, potentially increasing revenue from facilities.
  • Manager TrainingManagers can now end training immediately while it is in progress, providing better control over training schedules.Immediate End
  • UI/UX
    • Improved inbox messages to clearly identify why transfer or recruitment negotiations failed.
    • Pick/Ban Screen:Added presentation effects to the pick/ban screen to make the current state of the draft easier to understand.Added

Nerfs1

  • ItemsOverall item prices have been increased, making equipment more expensive to acquire.Increased gold

Bug fixes2

  • Multiplayer
    • Fixed an issue where playback speed could not be changed when playing against an AI team in multiplayer.
    • Fixed the option to hide player stats, ensuring privacy settings work as intended in multiplayer.

subjects affected (5)

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How did this patch land?
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official notes
Teamfight Manager 2 · May 27, 2026
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Patch history

see all 7

  1. 0.4.7 Patch Notes
    Jun 2, 2026 · 20h
    +63
  2. 0.4.6 Patch Notes
    May 29, 2026 · 4d
    +1
  3. 0.4.5 Patch Notes
    May 28, 2026 · 5d
    +3
  4. 0.4.3 Patch Notes
    May 26, 2026 · 1w
    +1
  5. 0.4.2 Patch Notes
    May 26, 2026 · 1w
  6. 0.4.1 Patch Notes
    May 26, 2026 · 1w

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