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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Aug 26, 2026 · 5d ago

0.5.7 Patch Notes

AI summary2d

Patch 0.5.7 focuses on improved diagnostic logging, numerous bug fixes across AI behavior, match replay consistency, UI elements, and various quality-of-life improvements.

Images © Teamfight Manager 2 via Steam

Buffs2

  • AI decision making (skill usage)
    • Multiple champions:AI now considers structures as valid targets for skills that deal bonus structure damage, aligning AI decisions with updated skill logic.Skills with bonus structure damage now correctly target structures (towers/Nexus) and reflect updated calculation
    • Various champions:AI prioritization and timing for certain skills is corrected to reflect actual effects and conditions.Skills previously not used at the right moment due to mis-reflection in AI are now considered correctly

Other changes16

  • Diagnostic logging improvements
    • Logging now records per-player results to help identify cause when match results and replays diverge; enables targeted debugging.Enhanced logging to track match record vs replay divergence; now logs at individual player level
    • User guidance added to streamline issue reporting with logs and saves.Added guidance to collect log.log and save file when reporting issues
  • Replay consistency
    • Replay playback now respects the AI mod conditions to improve fidelity between match and replay for both standard and Solo Rank plays.Replays recalculated under original match conditions but previously ran on default AI; now aligns with mod AI
    • Fixes mismatches where replays would not reflect modded behavior.Ensures mod AI is considered during replay recalculation
  • Mod file handlingImproved resilience when subscribing to mods with legacy file formats; unreadable files are ignored with a trace.Files in old format are skipped with path logged if unreadable; no runtime impact
  • Year selection UIRecord screen year selection now stays within screen bounds with a scrollbar for overflow.Year list no longer overflows; scrollbar shown for overflow
  • Fan match prediction articlesClarified calculation scope; ensures consistency with other screens.Head-to-head win probability unaffected; all-time record remains unchanged
  • Standings region tabsImproves navigation by defaulting to the division your team belongs to.When playing as a second division team, region tabs open on first division by default; other tabs remain unchanged
  • Match screen play iconImproved visual quality of the match screen button to match other vector icons.Replaced low-res icon with vector format; position and size unchanged
  • Streak counts and articlesLonger streak history now affects news visibility as intended.Streaks counted in full with no 14-day limit; news timing becomes accurate
  • Issue logging for disabled modsPrevents false error logs when mods are disabled, reducing log noise.If a disabled mod file is not read, it is logged as info with reason; not treated as error
  • Region-specific standings and patchesEnsures clean slate per patch when starting new games from save data.Starting a new game from save no longer keeps old per-patch champion records; post-patch alignment ensured
  • Position tooltip valuesTooltip display updates ensure players see accurate balance information.Tooltip now reflects patch-aligned balance values when tooltips are shown
  • Beep/patch metadata for modded championsReplay and patch metadata alignment improved to reflect post-patch balance for modded content.Ensure patch information for modded and some base champions is reflected in replays after patch application
  • League and season UI consistencyUI navigation consistency improved in multi-division contexts.Other region tabs continue to open on first division; league membership drives initial focus
  • Miscellaneous bug fixesGrouped fixes addressing multiple minor stability and accuracy issues across UI and AI.Many fixes including league selection, AI patch handling, and in-game patch reflectivity in replays

subjects affected (15)

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How did this patch land?
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official notes
Teamfight Manager 2 · Aug 26, 2026

Patch history

see all 28

  1. 0.6.0_beta1 Patch NotesAug 26, 2026 · 5d

    Adds four new champions (Strongman, Spellbreaker, Astrologer, Harpooner), several gameplay features (youth academy, sponsor system, fan service, bank/club value, awards ceremonies), and various quality-of-life improvements and UI updates; no direct balance changes to existing heroes are described.

  2. 0.5.6 Patch NotesAug 20, 2026 · 1w

    Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.

  3. 0.5.5 Patch NotesAug 12, 2026 · 2w

    Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.

  4. 0.5.4 Patch NotesAug 5, 2026 · 3w

    Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.

  5. 0.5.3 Patch NotesJul 29, 2026 · 1mo

    Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.

    +11
  6. 0.5.2 Patch NotesJul 22, 2026 · 1mo

    Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

    +5
  7. 0.5.1 Patch NotesJul 15, 2026 · 1mo

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21
  8. 0.5.0 Patch NotesJul 8, 2026 · 1mo

    New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.

    +171

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