Patch 0.5.7 focuses on improved diagnostic logging, numerous bug fixes across AI behavior, match replay consistency, UI elements, and various quality-of-life improvements.
Images © Teamfight Manager 2 via Steam
▲Buffs2
- AI decision making (skill usage)
- Multiple champions:AI now considers structures as valid targets for skills that deal bonus structure damage, aligning AI decisions with updated skill logic.→Skills with bonus structure damage now correctly target structures (towers/Nexus) and reflect updated calculation
- Various champions:AI prioritization and timing for certain skills is corrected to reflect actual effects and conditions.→Skills previously not used at the right moment due to mis-reflection in AI are now considered correctly
◆Other changes16
- Diagnostic logging improvements
- Logging now records per-player results to help identify cause when match results and replays diverge; enables targeted debugging.→Enhanced logging to track match record vs replay divergence; now logs at individual player level
- User guidance added to streamline issue reporting with logs and saves.→Added guidance to collect log.log and save file when reporting issues
- Replay consistency
- Replay playback now respects the AI mod conditions to improve fidelity between match and replay for both standard and Solo Rank plays.→Replays recalculated under original match conditions but previously ran on default AI; now aligns with mod AI
- Fixes mismatches where replays would not reflect modded behavior.→Ensures mod AI is considered during replay recalculation
- Mod file handlingImproved resilience when subscribing to mods with legacy file formats; unreadable files are ignored with a trace.→Files in old format are skipped with path logged if unreadable; no runtime impact
- Year selection UIRecord screen year selection now stays within screen bounds with a scrollbar for overflow.→Year list no longer overflows; scrollbar shown for overflow
- Fan match prediction articlesClarified calculation scope; ensures consistency with other screens.→Head-to-head win probability unaffected; all-time record remains unchanged
- Standings region tabsImproves navigation by defaulting to the division your team belongs to.→When playing as a second division team, region tabs open on first division by default; other tabs remain unchanged
- Match screen play iconImproved visual quality of the match screen button to match other vector icons.→Replaced low-res icon with vector format; position and size unchanged
- Streak counts and articlesLonger streak history now affects news visibility as intended.→Streaks counted in full with no 14-day limit; news timing becomes accurate
- Issue logging for disabled modsPrevents false error logs when mods are disabled, reducing log noise.→If a disabled mod file is not read, it is logged as info with reason; not treated as error
- Region-specific standings and patchesEnsures clean slate per patch when starting new games from save data.→Starting a new game from save no longer keeps old per-patch champion records; post-patch alignment ensured
- Position tooltip valuesTooltip display updates ensure players see accurate balance information.→Tooltip now reflects patch-aligned balance values when tooltips are shown
- Beep/patch metadata for modded championsReplay and patch metadata alignment improved to reflect post-patch balance for modded content.→Ensure patch information for modded and some base champions is reflected in replays after patch application
- League and season UI consistencyUI navigation consistency improved in multi-division contexts.→Other region tabs continue to open on first division; league membership drives initial focus
- Miscellaneous bug fixesGrouped fixes addressing multiple minor stability and accuracy issues across UI and AI.→Many fixes including league selection, AI patch handling, and in-game patch reflectivity in replays
subjects affected (15)
tap to see balance history
- Diagnostic logging improvements2
- AI decision making (skill usage)2
- Replay consistency2
- Mod file handling1
- Year selection UI1
- Fan match prediction articles1
- Standings region tabs1
- Match screen play icon1
- Streak counts and articles1
- Issue logging for disabled mods1
- Region-specific standings and patches1
- Position tooltip values1
- Beep/patch metadata for modded champions1
- League and season UI consistency1
- Miscellaneous bug fixes1
Patch history
- →0.6.0_beta1 Patch NotesAug 26, 2026 · 5d
Adds four new champions (Strongman, Spellbreaker, Astrologer, Harpooner), several gameplay features (youth academy, sponsor system, fan service, bank/club value, awards ceremonies), and various quality-of-life improvements and UI updates; no direct balance changes to existing heroes are described.
- →0.5.6 Patch NotesAug 20, 2026 · 1w
Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.
- →0.5.5 Patch NotesAug 12, 2026 · 2w
Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.
- →0.5.4 Patch NotesAug 5, 2026 · 3w
Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.
- 0.5.3 Patch NotesJul 29, 2026 · 1mo
Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.
+11→ - 0.5.2 Patch NotesJul 22, 2026 · 1mo
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.1 Patch NotesJul 15, 2026 · 1mo
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0 Patch NotesJul 8, 2026 · 1mo
New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.
+17−1→
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