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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
May 26, 2026 · 3mo ago

0.4.3 Patch Notes

AI summary3mo

Patch 0.4.3 focuses on stability improvements, multiplayer connectivity fixes, and various UI and gameplay bug fixes.

Buffs1

  • ClownSkill 1:Fixed a snap calculation error where small movement speed buffs were incorrectly applied as nerfs during balance patches.

Bug fixes9

  • General
    • Improved stability to prevent the game from closing during Steam connection issues or initialization failures.
    • Updated lobby handling so errors return the player to the lobby UI instead of crashing the game.
    • Fixed a bug where selecting already banned or picked champions could disrupt the tutorial or standard draft.
    • Fixed a crash occurring when pressing the ~/` key.
    • Fixed an issue where kill and message popups appeared late during highlights or fast skipping.
    • Fixed the pause button icon not updating properly.
    • Fixed an issue where changing merchandise prices did not correctly update demand.
    • Fixed an issue where the Manager Training schedule failed to progress properly in some environments.
  • MorgardBuff:Fixed a UI overlap where the Morgard buff timer obscured the team name and set display.

Other changes1

  • GeneralOptimized frame processing to reduce system load, lag, and freezes across PC and Mac.

subjects affected (3)

tap to see balance history

How did this patch land?
🔗
official notes
Teamfight Manager 2 · May 26, 2026

Patch history

see all 28

  1. 0.6.0_beta1 Patch NotesAug 26, 2026 · 6d

    Adds four new champions (Strongman, Spellbreaker, Astrologer, Harpooner), several gameplay features (youth academy, sponsor system, fan service, bank/club value, awards ceremonies), and various quality-of-life improvements and UI updates; no direct balance changes to existing heroes are described.

  2. 0.5.7 Patch NotesAug 26, 2026 · 6d

    Patch 0.5.7 focuses on improved diagnostic logging, numerous bug fixes across AI behavior, match replay consistency, UI elements, and various quality-of-life improvements.

    +2
  3. 0.5.6 Patch NotesAug 20, 2026 · 1w

    Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.

  4. 0.5.5 Patch NotesAug 12, 2026 · 3w

    Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.

  5. 0.5.4 Patch NotesAug 5, 2026 · 4w

    Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.

  6. 0.5.3 Patch NotesJul 29, 2026 · 1mo

    Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.

    +11
  7. 0.5.2 Patch NotesJul 22, 2026 · 1mo

    Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

    +5
  8. 0.5.1 Patch NotesJul 15, 2026 · 1mo

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21

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