Sword
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲📊NumericDown LightVariable Force5→9
Down Light now launches slightly higher at high damage values.
numeric
- ▲📊NumericDown AirVariable Recover21→17
Decreased recover time on hit to encourage continued aggression.
numeric
- ▼📊NumericSide Airhit window3 / 5→2 / 4
Decreased hit window of first and second swings to reduce interruptions in the pace of play.
numeric
- ▲📊NumericNeutral Lighthit window1→3
Extended hit window on the first swing to better match animation.
first swing
- ▲📊NumericNeutral Lighthit window1→6
Extended hit window on the second swing to better match animation.
second swing
- ▲📊NumericNeutral Lighthit window1→4
Extended hit window on the third swing to better match animation.
third swing
- ▼📊NumericNeutral Lighthitbox height—→Decreased
Decreased hitbox height to reduce overhead coverage after extending hit windows.
especially second swing
- ▲📊NumericNeutral Lightrecover time on hit24 Variable→2 Fixed 19 Variable
Adjusted recover time on hit for better consistency.
- ▼📊NumericNeutral Lightrecover time on miss10 Variable→15 Variable
Increased recover time on miss to make the move riskier.
- ▼📊NumericNeutral Lightdamage24→21
Neutral Light damage reduced and frontloaded to discourage use as a cover tool.
Damage frontloaded to 9 on first swing and 6 on following swings.
- ▼📊NumericSide Airtime to hit11→12
Side Air is now slightly slower to hit.
- ▲📊NumericRecoveryvariable force31→32
Slight increase to the variable force of the Recovery attack.
- ▼📊NumericSide Airdamage20→17
Reduced damage to lower the overall power of the side air attack.
numeric
- ▼📊NumericSide Airrecover time30→32 frames
Increased recovery time to provide a larger punish window after the attack.
numeric
- ▼🎯BehaviorNeutral Airhitbox size—→Decreased
Decreased hitbox size to make the attack feel more accurate to the weapon's flavor.
behavior
- ▲📊NumericNeutral Airstartup time17→16 frames
Slightly reduced startup time to make the attack faster.
numeric
- ▼🎯BehaviorDown Airhitbox size—→Decreased
Decreased hitbox size to reduce deceptively large range.
behavior
- ▲📊NumericDown Airstartup time16→15 frames
Slightly reduced startup time to make the attack faster.
numeric
- ▼🔁ReworkDown Lightmovement speed—→56%-100%
Sword Down Light now requires a running start to achieve full speed, making it more situational.
Speed is now dependent on current momentum.
- ▼📊NumericDown Lightdamage10→8
Reduced damage of Sword Down Light to lower its overall threat.
Slight damage reduction.
- ▼📊NumericDown Lightrecover time on miss20→22
Increased recovery time on miss for Sword Down Light, making it riskier to use.
Increased punish window.
- ▲📊NumericSide Lighttravel speed—→Increased
Side Light moves faster forward.
Increased travel speed.
- ▼📊NumericSide Lighttime to hit6→10 frames
Added a forward dash before the swing, increasing the time to hit.
Slower startup due to dash.
- ▼📊NumericSide Lighthit window19→16 frames
Side Light is slightly harder to land.
Reduced hit window.
- ▲📊NumericSide Lightrecover time17→15 frames
Faster recovery after a Side Light.
Faster recovery.
- ▼📊NumericSide Lightcooldown time15→17 frames
Side Light has a slightly longer cooldown.
Increased cooldown.
- ▼📊NumericSide Lightstun time19→16 frames
Side Light provides less stun to the opponent.
Reduced stun.
- ▼📊NumericNeutral Lighttime to hit3→5 frames
Neutral Light is slightly slower, making it less oppressive.
Slower startup.
- ▼📊NumericDown Lightdamage13→10
Down Light combos now deal less damage.
Reduced damage.
- ▲📊NumericSword Recoverydamage—→Increased
Increased damage for Sword Recovery, with more damage distributed toward the end of the move.
numeric
- ▼📊NumericSword Recoveryforce—→Slightly reduced
Slightly reduced force for Sword Recovery.
numeric
- ▲📊NumericDown Airhitbox—→increased
Greatly increased hitbox size on the first frame of Down Air.
Better initial frame.
- ▼📊NumericDown Airdamage—→decreased
Damage and force now decrease after the initial frame of Down Air.
Lower off-center damage.
- ▼📊NumericSide Lightcooldown—→increased
Increased cooldown time for Side Light.
Slower reuse.
- ▲📊NumericDown GroundRecover Time—→Reduced
Greatly reduced on-hit recover time, though movement/jumping is disabled during this period.
Faster recovery on hit
- ▼📊NumericDown GroundDamage—→Decreased
Slightly decreased damage and decreased hit window on Down Ground.
Lower damage
- ▼📊NumericSide AirCooldown—→Increased
Increased cooldown and recover time for Side Air.
Slower spam
- ▼📊NumericAir Sidehitbox size—→Reduced
Air Side hitboxes have been shrunk, requiring more precision.
Rehitboxed, reduced hitbox size
- ▼📊NumericAir Sidetime to hit—→Increased
Air Side attacks now take slightly longer to activate.
Slightly increased time to hit
- ▼📊NumericAir Sidecooldown—→Increased
Increased the cooldown between Air Side attacks.
Increased Cooldown time
- ▲🎯BehaviorAir Sidecombo potential—→Improved
The transition between the first and second hit of Air Side is now smoother for combos.
Improved comboing from first to second hit
- ▲📊NumericAir Sidetime between hits—→Reduced
The delay between the first and second hit of Air Side has been decreased.
Reduced time between hits
- ▲📊NumericAir Sideminimum force—→Reduced
The second hit of Air Side now pushes enemies less, potentially allowing for more follow-up.
Reduced minimum Force on second hit
- ≈📊NumericAir Sideforce angleSteep→Less Steep
The knockback angle of the second Air Side hit is now shallower.
Force of second hit is aimed less steeply downward
- ▲📊NumericAirhit window—→Increased
Air attacks are slightly easier to land.
Slightly increased hit window
- ▼✨NewAircooldown—→Added
A short cooldown has been added between Air attacks to prevent spamming.
Added a short cooldown between hits
- ▼📊NumericRecovertime to hit—→Increased
The Recover attack now takes slightly longer to activate.
Slightly increased time to hit
- ▼📊NumericAir Downhitbox size—→Reduced
Air Down hitboxes have been slightly reduced.
Slightly reduced hitbox size
- ▼📊NumericAir Downhit window—→Reduced
Air Down attacks are now slightly harder to land.
Slightly reduced hit window
- ▼📊NumericAir Downforce—→Reduced
Air Down attacks now deal slightly less knockback.
Slightly reduced Force
- ≈🐛Bug fixd-groundground lift
Fixed a bug where the sword d-ground would fail to leave the ground when moving across collisions on specific ticks.
Fixed interaction with collisions.
- ▼✨NewDowncooldown—→Added
Added a cooldown to the Down attack.
- ▲🎯BehaviorAir Sidemomentum—→Stopped
A successful first hit now stops vertical momentum, making the second hit easier to land.
behavior
- ▼📊NumericAir Sidehitbox size—→Decreased
Slightly decreased first swing hitbox for Air Side.
numeric
- ▼✨NewAir Sidecooldown—→Added s
Added a small cooldown time to Air Side.
new
- ▼📊NumericAir Downhitbox size—→Decreased
Decreased hitbox size for Air Down.
numeric
- ▼📊NumericAir Downdamage—→Reduced
Slightly reduced damage for Air Down.
numeric
- ▼📊NumericAir Downforce—→Reduced
Reduced force for Air Down.
numeric
- ▲🎯BehaviorDown Quickcombo consistency
First hit now more consistently combos into the second hit.
behavior
- ▼📊NumericSidedamage—→decreased
Reduced damage, hitbox size, and distance traveled for Side attacks.
reduced hitbox and distance
- ▲🔁ReworkDownforce—→increased
Down attack is now steerable and allows jumping during recovery, though damage was decreased.
steerable, can jump during recover
- ▲📊NumericAir Sidemin force—→increased
Increased minimum force to make the attack more effective at map edges; now allows jumping during recovery.
can jump during recover
- ≈📊NumericAir Heavyrecover time—→increased
Increased total recovery time, but allows the player to jump out of the attack sooner.
can jump sooner
- ▼📊NumericAirhitbox size—→Reduced
Sword Air hitbox size reduced and animation tweaked to match.
Tighter window
- ▼📊NumericRecoverforce—→Reduced
Sword Recover now provides less force on hit.
Less knockback
- ▼📊NumericAir Downhitbox size—→Reduced
Sword Air Down hitbox size reduced and animation tweaked.
Smaller area
- ▲📊NumericAir Downforce—→Increased
Sword Air Down now provides increased force on hit.
More knockback
- ≈🐛Bug fixQuick Air Sideanimationabrupt→fixed
Fixed a bug where the Sword's Quick Air Side animation would end abruptly.
Fixed animation cutting off.