✦AI要約3d
Balance adjustments focusing on nerfing Valkyrie and Tiandi, improving recovery for Kensei, Shugoki, and Shaman, and various bug fixes for fighters and customization.
▲バフ7
- Kensei
- Top Heavy Finisher:Top Heavy Finisher miss recovery significantly reduced to 700ms.1300ms→700ms ms
- Side Heavy Finisher:Side Heavy Finisher miss recoveries reduced to 700ms.1100ms→700ms ms
- Shugoki
- Heavy Finisher:Heavy Finisher miss recoveries reduced to 700ms.1000ms→700ms ms
- Heavy Finisher:Heavy Finishers now regain Uninterruptible Stance at 100ms.Removed→100ms ms
- ShamanHeavy Finisher:Heavy Finisher miss recoveries reduced to 700ms.1000ms→700ms ms
- CenturionZone Attack:Zone Attack cost reduced from 12 to 9 stamina per strike.12→9
- PCImproved CPU usage to better leverage total CPU availability when allocating tasks.→Improved
▼ナーフ15
- Valkyrie
- Shield Tackle Strike:Shield Tackle Strike damage reduced from 20 to 18.20→18
- Shield Tackle:Shield Tackle now moves forward 0.5m less.0.5m more→0.5m less m
- Shield Tackle:Shield Tackle no longer chains on miss, reducing the move's safety.Yes→Removed
- Chained Heavies:Chained Heavies damage reduced from 27 to 26.27→26
- Heavy Finishers:Heavy Finishers damage reduced from 30 to 28.30→28
- Zone Attack:Zone Attack startup increased from 500ms to 600ms.500ms→600ms ms
- Zone Attack:Adjusted weapon trajectories to have less reach and fixed start/end positions.→Reduced
- Tiandi
- Light Finishers:Light Finishers damage reduced from 12 to 10.12→10
- Top Tiger Dodge:Top Tiger Dodge damage reduced from 12 to 10.12→10
- Dragon Kick:Dragon Kick recovery on miss increased from 600ms to 700ms.600ms→700ms ms
- Dragon Kick Follow-up:Dragon Kick Follow-up damage reduced from 24 to 20.24→20
- Heavy Finishers:Heavy Finishers damage reduced from 30 to 28.30→28
- Zone Attack:The first hit of Zone Attack now causes a Medium hit reaction instead of Heavy.Heavy→Medium
- Opener Light/Heavies:Chain window for finishers on miss narrowed to 200ms-300ms.100-400ms→200-300ms ms
- Tiger/Dragon Dodge:Chain window for finishers on miss narrowed to 200ms-300ms.100-300ms→200-300ms ms
✚バグ修正7
- TiandiPalm Strike:Fixed an issue where Palm Strike would switch guard to Top after a whiff.
- GryphonTop Bad Block:Fixed an issue where Top Bad Block animation was missing.Missing→Fixed
- RaiderZone Attack:Fixed issue allowing Zone Attack chain after going Out of Stamina when leaving Guard Mode.Bugged→Fixed
- NobushiViper's Retreat:Fixed issue where dodging forward into Viper's Retreat could perform a Light Attack.Bugged→Fixed
- AramushaLeft Side Deadly Feint:Fixed weapon trail visual effect sync when performing a Left Side Deadly Feint from a Right Side Heavy Finisher.Out of sync→Fixed
- NuxiaGlass Waltz:Fixed issue causing Glass Waltz to dash erratically in the direction of player movement.Erratic→Fixed
- CustomizationMultiple fixes for armor colors, material applications, and reward unlocks across various heroes.→Fixed
◆その他の変更4
- CenturionZone Attack:Adjusted weapon trajectories to better match visuals.→Adjusted
- WarmongerSide Heavy Openers/Finishers:Adjusted trajectories to better match weapon visuals.→Adjusted
- Gryphon
- Side Light Openers/Chained/Finishers:Adjusted trajectories to better match weapon visuals.→Adjusted
- Side Heavy Openers/Chained/Finishers:Adjusted trajectories to better match weapon visuals.→Adjusted
影響を受けた項目(14)
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このパッチはどうでしたか?
公式ノート
FOR HONOR™ · May 3, 2023
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パッチ履歴
- Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 32mo+6−2→
- Warrior’s Den Recap – October 19thOct 19, 2023 · 32mo+1→
- Patch Notes 2.46.0Sep 14, 2023 · 33mo+11−8→
- →Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 33mo
- Patch Notes 2.45.1 – For HonorJul 27, 2023 · 35mo+5−4→
- Y7S2 Testing GroundsJun 15, 2023 · 36mo+15−8→
- Patch Notes 2.44.0Jun 15, 2023 · 36mo+12−2→
- Warriors Den Recap June 8, 2023Jun 8, 2023 · 36mo+1→
最近更新
6

[Dev Team] stellaris_test updated with 4.4.2 (checksum 38b9)
Stellaris·18h
ベータアップデート 4.4.2 では、Forever Cruise シチュエーションの進行速度の低下と、いくつかの安定性に関するクラッシュの修正に重点を置いています。
+1 バフ−2 ナーフ


CHAOS REIGN Update Patch notes
MechWarrior 5: Mercenaries·20h
Chaos Reignのリリース後初となるパッチで、コミュニティから報告されたバグ修正と全般的な改善に焦点を当てています。

Beta Branch - Version 0.25.2_1
Romestead·21h
マルチプレイヤーの安定性、クラッシュの修正、およびオーディオの改善に焦点を当てたベータブランチのアップデートです。
+9 バフ

1.0.30 - Patch Notes
Momento·1d
Unityエンジンのアップデートによる安定性の向上とクラッシュ修正、および既知の不具合の調査に焦点を当てたテクニカルアップデートです。


Patch 0.1.1d
Witchspire·1d
パッチ 0.1.1d では、スポーン問題の修正と、一貫性を向上させるための The Vault ダンジョンのリワークに重点を置いています。
+1 バフ



Patch 1.5.5
Master of Command·1d
パッチ 1.5.5 では、砲兵の有効性、Basing(構え)メカニクス、および Sweden と Poland の大幅なバランス調整に重点を置き、あわせて様々なユニットステータスの微調整が行われました。
+22 バフ−5 ナーフ
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