
Percival Patch 3 focuses on vanity item marketplace restrictions, quality-of-life improvements to dungeon mechanics, and specific combat fixes for the One-Handed Cursed Staff and spell interactions.
Images © Albion Online via Steam
▲Buffs4
- One-Handed Cursed StaffDeath Curse:Damage from Death Curse can no longer be reflected, increasing the reliability of its damage output.Reflectable→Non-reflectable
- Undead Randomized DungeonsPoison zones:Poison zones now tick every 3 seconds instead of every second, significantly reducing the damage taken over time.1s→3s s
- General
- Guard Towers:Guard Towers will now only target hostile players who have an active Outlaw debuff.Hostile players→Hostile players with Outlaw debuff
- Cleanse:Fixed an issue where Cleanse was not correctly triggering the Adrenaline Driven Charity passive.Broken→Fixed
▼Nerfs3
- Heretic Chief BlasterMines and Bombs:The Heretic Chief Blaster can now throw mines and bombs through obstacles, making it harder to hide from his attacks.Blocked by obstacles→Passes through obstacles
- General
- Battle Frenzy:Fixed an issue where Battle Frenzy incorrectly made the user immune to knockback effects.Immune→Not Immune
- Parry Strike:Parry Strike no longer counters non-CC and non-damage effects, such as Death Curse or other debuffs.Counters all effects→Does not counter non-CC/Damage effects
◆Other changes3
- Vanity ItemsA wide array of vanity items (including Tulip, Noble, Bridal, and Recruiter sets) can no longer be crafted, bought, or sold on the Marketplace in preparation for the Wardrobe feature.Available→Removed
- General
- Castle scoring time slot moved from 19 UTC to 20 UTC based on community feedback.19 UTC→20 UTC
- Silver Bag:Silver Bag opening sounds are now shorter, quieter, and limited to two plays in succession.Loud/Long→Quiet/Short
subjects affected (5)
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Patch history
- Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 3w
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 1mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 2mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 3mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 4mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 5mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 5mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→ - Changelog: Realm Divided Patch 2Dec 17, 2025 · 7mo
The Realm Divided Patch 2 focuses on Faction Warfare adjustments, including a new 'Rallying Cry' buff for smaller factions, significant combat balance changes across multiple weapon families, and a rework of Soldier Armor's Fury ability.
+14−5→
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