Foundations Patch #3 focuses on combat balancing across various weapon families, introducing a new combo for War Gloves, and adjusting Siege Banner interaction times.
▲Buffs18
- Wailing BowDemon Arrow:Reduced cooldown of Demon Arrow, allowing for more frequent use.30s→25s s
- PolehammerGroundbreaker:Slightly increased the stun duration of Groundbreaker.2.5s→2.7s s
- Glaive
- Fling:Increased base damage of Fling.50.90→56
- Fling:Increased damage when using 1 Spirit Spear Charge.81.43→90
- Fling:Increased damage when using 2 Spirit Spear Charges.122.15→134
- Fling:Increased damage when using 3 Spirit Spear Charges.173.04→190
- SwordsParry Strike:Increased the amount of damage reflected by Parry Strike.100%→125% %
- Claymore
- Charge:Charge now deals damage to all enemies it passes through, rather than just the target.→Added
- Charge:Enemies passed through by Charge receive 40% of the damage the main target receives.→40% %
- MacesDefensive Slam:Increased duration of Defensive Slam.3s→4s s
- Oathkeepers
- Blessed Aurora:Increased the maximum number of targets affected by Blessed Aurora.5→10
- Blessed Aurora:Increased the healing range of Blessed Aurora.6m→8m m
- War Gloves
- Rushdown - Passive:Increased movement speed bonus from Rushdown passive.20%→30% %
- Shockwave:Reduced the cooldown of the first Shockwave cast.4s→3.5s s
- Shockwave:Reduced the cooldown of the second Shockwave cast.6s→5s s
- Counter:Added a new combo attack 'Follow Through' to Counter, allowing a dash to a marked target.→Added
- Counter:Increased the dash range of the Counter ability.20m→32m m
- GeneralMounts:Increased the range at which players are dismounted from mounts.12m→15m m
▼Nerfs13
- Infernal Scythe
- Bloody Reap:Reduced execute damage for targets below 40% health.240→220
- Bloody Reap:Reduced base damage for targets above 40% health.126→120
- HammersDreadladen Fighting:Reduced the crowd control strength increase provided by Dreadladen Fighting.50%→35% %
- Maces
- Dreadladen Fighting:Reduced the crowd control strength increase provided by Dreadladen Fighting.50%→35% %
- Sacred Ground:Reduced the duration of the Sacred Ground area.4s→3s s
- Cleric Cowl
- Iceblock:Reduced the duration of Iceblock.4.75s→4s s
- Iceblock:Iceblock can no longer be canceled by the caster, forcing the full duration.Caster can cancel→Cannot be canceled
- Hellion Jacket
- Life Steal Aura:Reduced damage of Life Steal Aura when health is above 80%.20→16
- Life Steal Aura:Reduced damage of Life Steal Aura when health is above 60%.25→20
- Life Steal Aura:Reduced damage of Life Steal Aura when health is above 40%.30→24
- Life Steal Aura:Reduced damage of Life Steal Aura when health is above 20%.35→28
- Life Steal Aura:Reduced damage of Life Steal Aura when health is below 20%.40→32
- GeneralSiege Banners:Increased the time required to interact with Siege Banners.0.5s→1.5s s
✚Bug fixes3
- PolehammerGroundbreaker:Fixed issue where tooltip displayed the wrong cast range.
- General
- Astral Staff:Fixed issue where Starfall tooltip displayed the wrong energy cost.
- Morning Star:Fixed issue where Gravitas tooltip displayed range incorrectly.
◆Other changes2
- PolehammerGroundbreaker:Improved visual feedback to better communicate the actual area speed.
- War GlovesCounter:Set the cooldown for the new Follow Through combo to 15 seconds.→15s s
subjects affected (13)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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