Foundations Patch #4 focuses on combat balancing across various weapon families, including adjustments to Cursed Staffs, Quarterstaffs, and Swords, alongside several quality-of-life UI fixes and bug fixes.
▲Buffs17
- Crossbows
- Divine Engine:Reduced channel time for Divine Engine, allowing the ability to complete faster.4s→3.3s s
- Divine Engine:Increased damage per tick against players to compensate for fewer ticks.80→96
- Divine Engine:Significantly increased damage per tick against mobs.26→57
- Cursed Staffs
- Dark Matter:Increased damage per tick against players.78→98
- Dark Matter:Increased damage per tick against mobs.39→49
- DaggersLunging Stabs:Lunging Stabs now grants a 50% cooldown reduction when hitting a player below 40% health.→50% %
- Hammers
- Grasp of the Undead:Grasp of the Undead now reduces target hitpoints by 10%.→10% %
- Grasp of the Undead:The hitpoint reduction from Grasp of the Undead lasts for 3 seconds.→3s s
- Quarterstaffs
- Rising Blow:Increased cooldown reduction when hitting players with Rising Blow.12%→15% %
- Separator:Separator now deals 80 damage to all untargeted enemies hit.0→80
- Soaring Swipe:Hitting a player with Soaring Swipe now reduces its cooldown by 20%.→20% %
- Spears
- Harpoon:Increased the maximum range of Harpoon.18m→20m m
- Harpoon:Slightly increased the projectile speed of Harpoon.23.33 m/s→23.53 m/s m/s
- SwordsSpinning Blades:Increased the duration of the damage buff for Spinning Blades.3s→4s s
- Mistwalker HoodImmortal:Reduced the cooldown of the Immortal ability.30s→25s s
- Mistwalker ShoesAfter Image:Reduced the first cast cooldown of After Image.15s→12s s
- Royal BootsRoyal March:Increased the movement speed gained per stack of Royal March.8%→9% %
▼Nerfs14
- CrossbowsDivine Engine:Reduced the number of damage ticks for Divine Engine.13→11
- Cursed StaffsDark Matter:Reduced the number of damage ticks for Dark Matter.10→8
- DaggersLunging Stabs:Increased the base cooldown of Lunging Stabs.30s→35s s
- Fire Staffs
- Pyroblast:Reduced initial damage of Pyroblast.200→190
- Pyroblast:Reduced damage at 0.6s channel for Pyroblast.280→266
- Pyroblast:Reduced damage at 1.2s channel for Pyroblast.360→342
- Quarterstaffs
- Stun Run:Stun Run's movement speed buff now ends immediately upon auto-attacking.→Removed
- Soaring Swipe:Increased base cooldown of Soaring Swipe.20s→25s s
- Soaring Swipe:Reduced the area radius of Soaring Swipe.6m→5m m
- Shapeshifter Staffs
- Pulse Shock:Reduced damage of Pulse Shock.124→109
- Tectonic Shift:Reduced hitpoint reduction of Tectonic Shift.15%→10% %
- Swords
- Fearless Strike:Reduced damage of Fearless Strike on Carving Sword.150.10→135
- Spinning Blades:Reduced the auto-attack damage buff from Spinning Blades.100%→65% %
- Spinning Blades:Reduced the attack speed buff from Spinning Blades.50%→30% %
✚Bug fixes2
- QuarterstaffsSoaring Swipe:Fixed a bug where the slow effect applied to enemies in an area around targets instead of just the targets.AoE→Targeted
- Shapeshifter StaffsTectonic Slam:Fixed issue where Tectonic Slam did not display the health reduction debuff icon.→Added
◆Other changes2
subjects affected (13)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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