A maintenance patch focusing on Albion Journal reward corrections, minor combat balance adjustments for various weapon lines, and several bug fixes for randomized dungeons and UI.
▲Buffs12
- Crystal Reaper
- Relentless Assault:Relentless Assault damage increased from 82.5 to 90, slightly boosting the weapon's offensive pressure.82.5→90
- Fixed an issue where cooldown reduction buffs could occasionally cause longer than intended cooldowns.
- BowsDeadly Shot:Deadly Shot range increased from 18m to 20m, allowing bow users to engage from a safer distance.18m→20m m
- Lifecurse StaffEnfeeble Blades:Damage per tick increased from 55 to 70 to compensate for the loss of the debuff.55→70
- Infernal StaffCombustion:Combustion damage per tick increased from 13 to 16, improving overall DPS.13→16
- Great Fire StaffFlame Pillar:Flame Pillar damage increased from 190 to 200, slightly increasing burst potential.190→200
- Arctic StaffArctic Volley:Arctic Volley range increased from 18m to 22m, improving the staff's zoning capabilities.18m→22m m
- Wild Staff
- Well of Life:Well of Life cast time reduced from 1s to 0.7s, allowing for faster deployment of healing.1s→0.7s s
- Well of Life:Healing per tick increased from 55.2 to 69, resulting in higher burst healing despite shorter duration.55.2→69
- Phantom TwinbladePhantom Twin:Phantom Twin damage per tick increased from 33 to 36, improving the weapon's damage output.33→36
- Specter ShoesSpectral Run:Spectral Run now reduces damage by 50% for 3 seconds after moving more than 15m, instead of disabling auto-attacks entirely.auto-attacks disabled→damage reduced by 50%
- Roads of AvalonRandomized Dungeons:Randomized Dungeons on the minimap now continue to display enchantment VFX after a player has entered.disappear→continue to display
▼Nerfs7
- Lifecurse StaffEnfeeble Blades:The damage debuff on Enfeeble Blades has been removed, reducing its utility in weakening enemies.→Removed
- DaggersDash:Dash energy cost increased from 5% to 8%, making high-mobility gameplay more resource-intensive.5%→8% %
- Wild Staff
- Well of Life:Well of Life duration reduced from 5s to 4s.5s→4s s
- Well of Life:Total ticks reduced from 5 to 4.5→4
- Albion Journal
- Reward for 'Finish 40 hunts' reduced from 5 Tomes of Learning to 1.5 Tomes of Learning→1 Tome of Learning
- Scrolls of Repair earned as Journal rewards are now non-tradable.tradable→non-tradable
- Territory RaidingRaw Energy Cores:The percentage of stored energy destroyed when unlocking Raw Energy Cores increased from 1% to 5%.1%→5% %
✚Bug fixes1
- Albion JournalFixed multiple issues including baby animal looting from corpses, Mists skinning missions, and Brecilien standing.
◆Other changes5
- Albion Journal
- Reward for 'Visit all six Royal Cities' changed from Monk's Hood to Monk's Sandals.Monk's Hood→Monk's Sandals
- Reward for 'Catch 15 different fish' changed from Blue Bard's Hat to Blue Bard's Shoes.Blue Bard's Hat→Blue Bard's Shoes
- Reward for 'Own a million Silver' changed from Innkeeper's Hat to Master's Tome of Insight.Innkeeper's Hat→Master's Tome of Insight
- Reward for 'Own a billion Silver' changed from 500 Community Tokens to Expert's Tome of Learning.500 Community Tokens→Expert's Tome of Learning
- Reward for 'Loot 5 different Baby Animals' changed from 5x Elder's Bag of Silver to Elder's Tome of Insight.5x Elder's Bag of Silver→Elder's Tome of Insight
subjects affected (13)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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