
Paths to Glory Patch 2 focuses on refining mob health regeneration, adjusting various weapon and armor abilities, and updating Albion Journal rewards and UI navigation.
▲Buffs30
- Elite and Veteran Mobs
- Reduced health regeneration for Tier 7 Veteran mobs to make them easier to kill.72→61
- Reduced health regeneration for Tier 8 Veteran mobs.109→76
- Reduced health regeneration for Tier 4 Elite mobs.111→83
- Reduced health regeneration for Tier 5 Elite mobs.137→103
- Reduced health regeneration for Tier 6 Elite mobs.167→125
- Reduced health regeneration for Tier 7 Elite mobs.241→154
- Reduced health regeneration for Tier 8 Elite mobs.363→190
- Mobs no longer regenerate health while invincible, preventing frustrating sustain during phase transitions.Enabled→Removed
- Demonic Harbinger
- Forceful Swing:Reduced damage per tick of Forceful Swing.350→250
- Reckless Swing:Reduced damage per tick of Reckless Swing.400→300
- Raging Onslaught:Increased cast time for Raging Onslaught, giving players more time to react.1.35s→1.5s s
- Unrelenting Slaughter:Increased cast time for Unrelenting Slaughter.0.65s→0.75s s
- Arcane Staffs
- Enigma Blade:Increased damage of Enigma Blade for all Arcane Staffs.180→190
- Frazzle:Reduced cast time of Frazzle, improving responsiveness.0.6s→0.5s s
- Frazzle:Increased range of Frazzle.13m→15m m
- Daggers
- Merciless Finish:Increased base damage for Merciless Finish.68.3→75
- Merciless Finish:Increased 1-stack damage for Merciless Finish.108.8→120
- Merciless Finish:Increased 2-stack damage for Merciless Finish.163.3→180
- Merciless Finish:Increased 3-stack damage for Merciless Finish.216.6→238
- Frost StaffsFrost Bomb:Increased the initial slow percentage of Frost Bomb.20%→30% %
- Hammers
- Powerful Swing:Increased base damage of Powerful Swing.94→113
- Powerful Swing:Increased bonus damage dealt to crowd-controlled enemies.48→56
- Seismic Tremor:Increased damage for the first two hits of Seismic Tremor.70→80
- Seismic Tremor:Increased damage for the final hit of Seismic Tremor.140→160
- Holy Staffs
- Generous Heal:Reduced cast time of Generous Heal for faster recovery.0.6s→0.5s s
- Generous Heal:Slightly increased the range of Generous Heal.14m→15m m
- Shapeshifter StaffsBarbed Roots:Increased shield strength of Barbed Roots.150→175
- Shoes of Tenacity
- Blind Spot:Increased the duration of the Blind Spot buff.1s→1.5s s
- Blind Spot:Significantly increased movement speed during Blind Spot.20%→60% %
- ArmorAll armor abilities are now unlocked from Tier 4 upwards, matching weapon progression.Variable→Tier 4
▼Nerfs4
- Shapeshifter Staffs
- Fireflash Orb:Reduced initial damage of Fireflash Orb, but added scaling based on travel distance.150→120
- Fireflash Orb:Reduced damage of the recast.220→150
- Seedling's Bloom:Reduced the amount of healing received from Empowered Bloom.20%→10% %
- Shoes of TenacityBlind Spot:Caster is no longer invisible to mobs, preventing easy escape from PvE encounters.Invisible to all→Invisible to players only
subjects affected (10)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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