Bows
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericMultishotDamage vs players100→94
Reduced damage against players for all bows to curb overperformance.
nerf
- ▲📊NumericSpeed Shotmove speed20%→30%
Speed Shot now provides a higher movement speed boost but for a shorter duration.
Shorter duration
- ▲📊NumericSpeed Shotcooldown15s→10s s
Reduced the cooldown of Speed Shot to make it more available.
Cooldown reduction
- ▲🔁ReworkSpeed Shotmechanic—→Resets Q
Casting Speed Shot now resets the cooldown of the Q ability.
Synergy
- ▼✂️RemovedSpeed Shotattack speedBuffed→Removed
Removed the attack speed buff from Speed Shot.
Removed buff
- ▲🎯BehaviorEnchanted QuiverdamageDecreased→Normal
Enchanted Quiver no longer deals decreased damage when the only targets within 6m are invisible.
Invisible enemy fix
- ▼📊NumericMultishotplayer damage116→100
Reduced damage against players to balance PvP, while keeping PvE damage unchanged.
numeric
- ▲🎯BehaviorSlow Poisondiminishing returnsapplies DR→no DR
Slow Poison no longer applies diminishing returns to its own subsequent slow effects.
behavior
- ▲📊NumericUndead Arrowsattack speed buff20%→30%
Increased attack speed bonus to make the skill more viable outside of ganking.
numeric
- ▼✂️RemovedRaging Stormexplosive arrowsAdded→Removed
Removed the explosive bolt interaction to reduce the Bow of Badon's solo effectiveness.
behavior
- ▲📊NumericDemon Arrowdamage to 2nd target236→256
Damage to the second target increased from 236 to 256.
Increased damage escalation per target hit to improve ZvZ performance.
- ▲📊NumericDemon Arrowdamage to 3rd target283→323
Damage to the third target increased from 283 to 323.
Increased damage escalation per target hit to improve ZvZ performance.
- ▲📊NumericDemon Arrowdamage to 4th+ target331→391
Damage to the fourth or more targets increased from 331 to 391.
Increased damage escalation per target hit to improve ZvZ performance.
- ▲📊NumericRay of Lightdamage158.55→164
Ray of Light deals more damage across all bow types.
Increased damage
- ▲📊NumericDeadly Shotcooldown3s→2s s
Deadly Shot cooldown reduced to 2s, allowing for more frequent use.
Faster ability rotation.
- ▲📊NumericDeadly Shotenergy cost4→3
Energy cost for Deadly Shot reduced from 4 to 3.
Lower resource cost.
- ▼📊NumericDeadly Shotdebuff duration6s→5s s
Debuff duration of Deadly Shot reduced from 6s to 5s.
Shorter debuff window.
- ▲📊NumericDeadly Shotstandtime0.4s→0.3s s
Standtime for Deadly Shot reduced to 0.3s, making the attack more responsive.
Faster cast start.
- ▲📊NumericExplosive Arrowsdamage21.45→23
Explosive Arrows now deal more damage across all bow types.
Damage increase for all bows.
- ▲📊NumericLucent Hawkdamage per arrow170→178
Lucent Hawk damage per arrow increased for the Mistpiercer bow.
Specific buff for Mistpiercer.
- ▲📊NumericDeadly Shotrange18m→20m m
Deadly Shot range increased from 18m to 20m, allowing bow users to engage from a safer distance.
Increased range for Deadly Shot.