
A balance patch focusing on weapon cooldown adjustments, damage tweaks for Frost and Spear builds, and a rework of Command Mammoth mount abilities.
▲Buffs12
- EvensongDark Sphere:Dark Sphere cooldown reduced from 42s to 38s, allowing for more frequent use.42s→38s s
- Malevolent LocusThe Void:The Void cooldown reduced from 68s to 62s, improving its availability in combat.68s→62s s
- Frost StaffsIce Shard:Ice Shard damage against players increased from 125 to 130.125→130
- SpearsCripple:Cripple damage increased from 106.03 to 120.106.03→120
- Swords
- Hamstring:Hamstring's first cast cooldown reduced from 10s to 8s.10s→8s s
- Hamstring:The time window to cast Heroic Leap after Hamstring increased from 3s to 4s.3s→4s s
- Hamstring:Hamstring's slow duration increased from 3s to 4s.3s→4s s
- War Gloves
- Create Opening:Create Opening damage increased from 72 to 80.72→80
- Create Opening:Create Opening pierce increased from 0.1 to 0.12.0.1→0.12
- Hellfire PotionHealing received reduction increased from 35% to 50%.35%→50% %
- Command Mammoth
- Take Cover! / Charge!:Buffs from Take Cover! and Charge! can no longer be purged.Yes→No
- High Command:High Command now correctly increases effects for the full duration.→Full Duration
▼Nerfs9
- Great Arcane StaffTime Freeze:Time Freeze cooldown increased from 45s to 50s to reduce its overall dominance.45s→50s s
- Hellfire Potion
- Damage at 700 IP reduced from 42.4 to 36.42.4→36
- Damage at 800 IP reduced from 64.5 to 54.8.64.5→54.8
- Damage at 900 IP reduced from 82.5 to 70.1.82.5→70.1
- Damage at 1000 IP reduced from 98.2 to 83.5.98.2→83.5
- Damage at 1100 IP reduced from 112 to 95.2.112→95.2
- Damage at 1200 IP reduced from 126 to 107.126→107
- Damage at 1300 IP reduced from 138 to 117.138→117
- Damage at 1400 IP reduced from 149 to 126.149→126
◆Other changes1
- Command MammothTake Cover! / Charge!:Buffs are now applied via an aura and removed when leaving the area.→Aura
subjects affected (9)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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