
A polishing patch focusing on weapon balance, including nerfs to Cursed Tar and Frost Lance, and quality-of-life improvements to line-of-sight requirements for several abilities.
▲Buffs10
- Cursed StaffsCursed Tar:Cursed Tar no longer requires line of sight to be cast.Required→Not Required
- Shadowcaller
- Inner Shadow:The plate effect area now follows the target, making the spell feel more responsive.→Follows target
- Inner Shadow:Increased leather effect damage against players to bring it closer to other alternatives.33→40
- Inner Shadow:Reduced initial tick time for cloth effects to improve responsiveness.0.2s→0.1s s
- Great Frost StaffHail:Added a 10% slow for 2s to provide utility and help land follow-up casts.→10% %
- Shapeshifter StaffsUnstable Projectile:Increased splash damage and widened the front of the cone to hit adjacent enemies more often.40→44
- CrossbowsExplosive Bolt:Explosive Bolt no longer requires line of sight.Required→Not Required
- Weeping RepeaterExplosive Mine:Explosive Mine no longer requires line of sight.Required→Not Required
- Black Monk StaveFatal Blade:Fatal Blade no longer requires line of sight.Required→Not Required
- Rootbound StaffSeedling’s Bloom:Seedling’s Bloom no longer requires line of sight.Required→Not Required
▼Nerfs4
- Cursed StaffsCursed Tar:Cooldown increased to reduce the power of Vile Curse application in group fights.3s→4s s
- DaggersThrowing Blades:Reduced movement speed bonus per stack to prevent it from outperforming other mobility options.25%→15% %
- Frost StaffsFrost Lance:Damage reduced due to the high range and low cooldown following previous cast time removal.160→148
- Armor of ValorRequite:Reduced damage to lower its power in high hit-count scenarios while maintaining defenses and CC.31→27
subjects affected (11)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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