Update 13 focuses on quality-of-life improvements for infantry, significant netcode synchronization fixes for multiplayer, and various balance adjustments to vehicle costs and artillery accuracy.
▲Buffs18
- Infantry
- Healing:Soldiers can now heal while in prone stance, reducing exposure to enemy fire during recovery.standing/crouching→prone
- Revive:Medics can now revive fallen soldiers while prone, increasing survivability during the process.standing/crouching→prone
- Sapper MG:Assault sapper MG inventory now always includes a helmet.→Helmet
- Late War German Infantry
- Tier 3 Fusiliers:Tier 3 Fusiliers upgraded from 50-round drums to 250-round belts for the MG42.50 round drum→250 round belt rounds
- Tier 4 Gebirgsjager:Tier 4 Gebirgsjager upgraded from 75-round drums to 250-round belts for the MG42.75 double drum→250 round belt rounds
- Tier 3 Squads:Fixed CP values for Tier 3 squads to be consistent with Soviet counterparts.Lower→Higher CP
- Late War Soviet InfantryGuards Rifle Squad:Added an additional Mosin rifleman to the Late War Soviet Guards Rifle Squad.→Added 1 Mosin rifleman soldier
- Soviet Armor (Conquest)
- KV-1 S:Reduced the price of the KV-1 S.→Reduced currency
- Su-152:Reduced the price of the Su-152.→Reduced currency
- KV-85:Reduced the price of the KV-85.→Reduced currency
- IS-1:Reduced the price of the IS-1.→Reduced currency
- Artillery & Anti-Tank
- Bazooka:Increased bazooka class weapon penetration distance from 0.7m to 1m.0.7m→1m m
- 120mm Mortars:Increased accuracy of 120mm mortars at longer ranges.→Increased
- Rocket Artillery:Increased accuracy of rocket artillery at longer ranges.→Increased
- HE Shells (200mm+):Increased blast energy for 200mm+ caliber HE shells and the Sturmtiger Rocket.→Increased
- Multiplayer & SystemDirect Control:Added the ability to switch Direct Control modes while not in control and a UI button to show the pre-selected mode.→Added
- Maps
- MP Shirayevo:Fixed the bridge in MP Shirayevo so vehicles can cross without jumping around.Jumping→Smooth
- MP Hills:Gathered rocks on MP Hills to improve unit pathfinding.→Improved
▼Nerfs3
- Tanks & Armored VehiclesTank Crew Squads:Increased the cooldown timer for Tank Crew squads to 90 seconds.→90s s
- Artillery & Anti-TankAT Rifle:Reduced Anti-Tank Rifle penetration beyond the intended maximum range.→Reduced
- Conquest ModePionier Squad:Reduced the size of the Conquest Pionier squad from 14 to 12 soldiers.14→12 soldiers
✚Bug fixes3
- Tanks & Armored VehiclesPanzer 4G:Fixed armor durability issues for the Panzer 4G.
- Multiplayer & System
- Netcode:Fixed synchronization of burn and fire actions for humans and vehicles in multiplayer.→Fixed
- Netcode:Fixed desync where broken vehicle components were not synced between players and the server.→Fixed
◆Other changes4
- Tanks & Armored Vehicles
- Tanks, armored cars, and trucks now have empty fuel cans in their inventory.→Empty fuel cans
- Hull Destruction:Replaced large explosions with smaller effects when hull durability reaches 0; large explosions are now reserved for ammo detonations.Big explosion→Smaller FX
- Conquest ModeHeroic Difficulty:AI now reaches the peak of the research tree faster on Heroic difficulty (17 matches instead of 24).24 matches→17 matches matches
- MapsMP Fall:Added another road to the MP Fall map.→Added road
subjects affected (9)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 3mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 9mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→ - Update 58: V 1.053.0Jul 15, 2025 · 12mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
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