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Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront
ActionSimulationStrategy
Barbedwire Studios, Digitalmindsoft · Digitalmindsoft·$34.99
Sep 9, 2021 · 59mo ago

Update 13

AI summary1mo

Update 13 focuses on quality-of-life improvements for infantry, significant netcode synchronization fixes for multiplayer, and various balance adjustments to vehicle costs and artillery accuracy.

Buffs18

  • Infantry
    • Healing:Soldiers can now heal while in prone stance, reducing exposure to enemy fire during recovery.standing/crouchingprone
    • Revive:Medics can now revive fallen soldiers while prone, increasing survivability during the process.standing/crouchingprone
    • Sapper MG:Assault sapper MG inventory now always includes a helmet.Helmet
  • Late War German Infantry
    • Tier 3 Fusiliers:Tier 3 Fusiliers upgraded from 50-round drums to 250-round belts for the MG42.50 round drum250 round belt rounds
    • Tier 4 Gebirgsjager:Tier 4 Gebirgsjager upgraded from 75-round drums to 250-round belts for the MG42.75 double drum250 round belt rounds
    • Tier 3 Squads:Fixed CP values for Tier 3 squads to be consistent with Soviet counterparts.LowerHigher CP
  • Late War Soviet InfantryGuards Rifle Squad:Added an additional Mosin rifleman to the Late War Soviet Guards Rifle Squad.Added 1 Mosin rifleman soldier
  • Soviet Armor (Conquest)
    • KV-1 S:Reduced the price of the KV-1 S.Reduced currency
    • Su-152:Reduced the price of the Su-152.Reduced currency
    • KV-85:Reduced the price of the KV-85.Reduced currency
    • IS-1:Reduced the price of the IS-1.Reduced currency
  • Artillery & Anti-Tank
    • Bazooka:Increased bazooka class weapon penetration distance from 0.7m to 1m.0.7m1m m
    • 120mm Mortars:Increased accuracy of 120mm mortars at longer ranges.Increased
    • Rocket Artillery:Increased accuracy of rocket artillery at longer ranges.Increased
    • HE Shells (200mm+):Increased blast energy for 200mm+ caliber HE shells and the Sturmtiger Rocket.Increased
  • Multiplayer & SystemDirect Control:Added the ability to switch Direct Control modes while not in control and a UI button to show the pre-selected mode.Added
  • Maps
    • MP Shirayevo:Fixed the bridge in MP Shirayevo so vehicles can cross without jumping around.JumpingSmooth
    • MP Hills:Gathered rocks on MP Hills to improve unit pathfinding.Improved

Nerfs3

  • Tanks & Armored VehiclesTank Crew Squads:Increased the cooldown timer for Tank Crew squads to 90 seconds.90s s
  • Artillery & Anti-TankAT Rifle:Reduced Anti-Tank Rifle penetration beyond the intended maximum range.Reduced
  • Conquest ModePionier Squad:Reduced the size of the Conquest Pionier squad from 14 to 12 soldiers.1412 soldiers

Bug fixes3

  • Tanks & Armored VehiclesPanzer 4G:Fixed armor durability issues for the Panzer 4G.
  • Multiplayer & System
    • Netcode:Fixed synchronization of burn and fire actions for humans and vehicles in multiplayer.Fixed
    • Netcode:Fixed desync where broken vehicle components were not synced between players and the server.Fixed

Other changes4

  • Tanks & Armored Vehicles
    • Tanks, armored cars, and trucks now have empty fuel cans in their inventory.Empty fuel cans
    • Hull Destruction:Replaced large explosions with smaller effects when hull durability reaches 0; large explosions are now reserved for ammo detonations.Big explosionSmaller FX
  • Conquest ModeHeroic Difficulty:AI now reaches the peak of the research tree faster on Heroic difficulty (17 matches instead of 24).24 matches17 matches matches
  • MapsMP Fall:Added another road to the MP Fall map.Added road

subjects affected (9)

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official notes
Call to Arms - Gates of Hell: Ostfront · Sep 9, 2021
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Patch history

see all 61

  1. Update 68: V 1.063May 7, 2026 · 2mo

    Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.

    +71
  2. Update 67: V 1.062.0Apr 8, 2026 · 3mo

    Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.

    +63
  3. Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo

    Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.

    +48
  4. Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo

    Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.

    +51
  5. Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo

    Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.

    +24
  6. Update 60: V 1.055.0Sep 30, 2025 · 9mo

    Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.

    +83
  7. Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo

    Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.

    +123
  8. Update 58: V 1.053.0Jul 15, 2025 · 12mo

    Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.

    +6

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