General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixQuick Fillselection
Fixed a bug where the quick fill system failed to select black Ghost cards.
Fixed card selection
- ≈🐛Bug fixPlay Tablecollider
Fixed empty spaces between play table colliders.
Physics fix
- ≈🐛Bug fixtooltips
Fixed a bug where tooltip settings didn't update until the player interacted with something.
bugfix
- ▲🐛Bug fixQuick Fillcard retention
Fixed a bug that caused cards to be lost when they failed to be placed during a quick fill operation.
bugfix
- ≈🎯BehaviorCustomer AIshopping behavior
Fixed a bug where customers intending to buy cards would instead buy large quantities of other items.
bugfix
- ≈🐛Bug fixBGM
Fixed a bug where evening background music was not playing.
bugfix
- ≈🐛Bug fixPrice Taginteraction
Fixed a bug where players were unable to adjust the bottom-most price tag if they were standing too close to it.
Fixed proximity bug
- ≈🐛Bug fixPhoneUI state
Fixed an issue where closing the phone quickly after purchasing a scanner would cause the game to get stuck on the lock screen.
Fixed lock screen soft-lock
- ≈•OtherCharity—→Donated USD
Developer donated $10k in profit sharing from Makeship plushies to the Malaysian SLE Association.
Plushie profit sharing
- ▲🐛Bug fixPack Openingmemory usage
Implemented a potential fix for a memory leak occurring during the pack opening process.
Performance
- ≈🎯BehaviorAuto Cleansercollider
Updated the collider for the auto cleanser for better interaction.
Adjustment
- ≈🐛Bug fixCard Displayprice tagshared→unique
Fixed an issue where black and white Ghost cards shared the same price tag on display.
Bugfix
- ≈📝Texttextwrong spelling→correct
Corrected spelling for Decimite Figurine and Katengu card effects.
Typo fix
- ≈✨NewSteam Trading Cards—→Added
Added Steam Trading Cards support.
new
- ≈🐛Bug fixbox respawning
Fixed an issue where boxes would not respawn when they went out of bounds in certain areas.
bugfix
- ≈🐛Bug fixpackage highlight
Fixed a bug where the package box outline was missing when highlighted.
bugfix
- ▲🛠QoLsave/load
Added safety checks for loading and saving game data to prevent corruption.
quality
- ▲✨Newsave files—→Added
Added more auto-backup save files to prevent progress loss.
quality
- ≈📝Textcurrency nameRMB→CNY
Currency name updated from RMB to CNY for better accuracy.
text
- ▲🐛Bug fixhand loading
Fixed an error that occurred when loading items held in the player's hand.
bugfix
- ▲🐛Bug fixcash register display
Fixed the cash register showing the incorrect item amount on screen.
bugfix
- ▲🐛Bug fixachievements
Fixed a bug where achievements were not registering as completed.
bugfix
- ≈🐛Bug fixWide Shelf description
Corrected the description for the Wide Shelf.
bugfix
- ≈✨NewLot B signage—→Added
Added a close entrance sign to Shop Lot B.
visual
- ≈🐛Bug fixcustomer counter
Fixed a bug where the total number of customers who visited the shop was not resetting when starting a new game.
Fixed customer count reset on new game.
- ≈🐛Bug fixpackage box spawning
Fixed an issue where package boxes that fell out of bounds in certain areas would fail to respawn.
Fixed out-of-bounds box respawning.
- ≈📝TextWide Shelf descriptionWrong→Correct
Corrected the description for the Wide Shelf to accurately reflect its properties.
Fixed tooltip/description text.
- ≈🐛Bug fixCard Packtotal value displayWrong→Correct
Fixed a bug that caused the wrong total value to be shown when opening a card pack.
Fixed value calculation display when opening packs.
- ≈🎯Behaviorfurniture loading
The game will now automatically return to the main menu without saving if an error occurs while loading furniture data.
- ≈🐛Bug fixBasic Card Boxtutorial visibility
Fixed a bug where the Basic Card Box tutorial remained visible after being unlocked.
- ≈🐛Bug fixcheckout rounding
Fixed a rounding error involving RMB during the checkout process.
- ≈✨NewDebug Log—→Added
A new DebugLog.txt file is now generated in the AppData folder to help track down loading and restocking bugs.
Added log file in save folder to help developer debug item disappearance and customer spawning issues.
- ≈✨NewVSync—→Toggle Added
Players can now manually disable VSync in the settings menu for better performance control.
Added toggle to disable VSync in setting screen
- ≈🛠QoLUI Scaling
Adjusted the settings screen scaling to ensure side buttons are accessible on various screen resolutions.
Adjusted setting screen UI scaling
- ≈🐛Bug fixAverage Cost PriceNaN→—
Fixed a bug where the average cost price would display as infinite or NaN.
Fix bug - infinite/NaN showing on average cost price
- ≈🐛Bug fixGame Event Fee
Fixed an issue where game event fees were not being saved correctly.
Fix bug - game event fee is not saved
- ▲✨Newcontroller support—→Added
Added native support for PS4 and PS5 controllers.
Added PS4/PS5 controller support
- ≈📊NumericRMB conversion rate3→2.5
Lowered RMB conversion rate to 2.5 to prevent decimal rounding issues.
Lowered RMB conversion rate
- ≈🎯Behaviorrespawn
Players will now respawn if they fall out of bounds or get stuck in locked shop lot B.
Out of bounds fix
- ≈🐛Bug fixWarehouse Shelflabel
Fixed a bug where warehouse shelf labels were not being saved correctly.
Label save fix
- ≈🐛Bug fixRestock Screenitem amount
Corrected the item amount displayed on the restock screen.
Display fix
- ≈🐛Bug fixfootstep SFX
Fixed an issue where footstep sounds could still be heard even when SFX volume was turned off.
Audio fix
- ≈🐛Bug fixAuto Cleanserdetection
Auto cleanser now correctly detects smelly customers entering from shop lot B.
Detection fix
- ≈🐛Bug fixManual Saveoverwrite
Fixed manual saving when overwriting an existing save with a different shop.
Save fix
- ≈🐛Bug fixCustomer AIitem request
Customers will no longer look for items that cannot be unlocked at the current shop level.
AI fix
- ≈🐛Bug fixControllerbutton mapping
Fixed a controller mapping conflict where 'sell' and 'unbox' were assigned to the same button.
Input fix
- ▲✨Newbox management—→Added
Added the ability to move and place boxes, improving shop organization and inventory management.
New functionality
- ▲📊Numericstarting money500→1000 gold
Starting capital doubled to 1000, allowing for a faster initial shop setup.
Economy buff
- ▲📊Numericexpansion rent100%→50%
Shop expansion rent costs have been halved, making it cheaper to grow the store.
Cost reduction
- ▲📊Numericlicense unlock price—→Decreased
The cost to unlock item licenses has been reduced, speeding up product variety.
Cost reduction
- ▲✨NewMovementinput—→Arrow Keys
Added arrow keys as an alternative for movement, improving accessibility.
Added arrow key support
- ≈🐛Bug fixTutorialtask tracking
Fixed a bug where placing an item on a shelf directly from the hand did not count toward the tutorial task.
Fixed hand-placement counting
- ≈🐛Bug fixtranslation
Fixed a translation error for the 'Setting' menu in German.
German localization
- ≈🐛Bug fixOpen/Close Signdisplay
Fixed a bug where the open/close sign would display incorrectly after loading a save game.
Loading bug
- ≈🐛Bug fixnew game initialization
Fixed a bug that prevented players from starting a new game properly.
- ≈🐛Bug fixrestock display
Fixed an issue where the restock amount was displayed incorrectly.
- ≈🔁Reworksave system—→Reworked
Save files are cleared due to a new, more stable save load method.
Major change in save load method for stability; wipes previous saves.
- ▲✨NewSettingsFOV slider—→Added
Added a camera FOV slider in the settings menu.
Allows players to customize field of view.
- ▲📊NumericSettingsdefault FOV—→Higher
The default camera FOV has been increased.
Increases default visibility.
- ≈🎯BehaviorPhoneopen buttonF→Tab
The button to open the phone has been changed from F to Tab.
Keybind change for accessibility.
- ▲✨NewPhoneexit button—→Esc
Players can now press Esc to exit the phone screen.
Easier way to close the phone interface.
- ▲🎯BehaviorCredit Card Screeninput method—→Keypad
Keypad numbers can now be used on the credit card screen.
Faster input for credit card transactions.