Build 0.32 reduces daily rent costs, increases play table event fees, and implements several critical bug fixes for shop management and controllers.
▲Buffs3
- EconomyDaily base rent is reduced by half, making it easier for players to maintain profitability in the early game.100→50 gold
- Play Tables
- Standard:Standard play table event fees increased, providing more passive income per hour.5→7 gold
- Pauper:Pauper play table event fees increased, improving the profitability of these tables.5→8 gold
✚Bug fixes7
- General
- Warehouse Shelf:Fixed a bug where warehouse shelf labels were not being saved correctly.
- Restock Screen:Corrected the item amount displayed on the restock screen.
- Fixed an issue where footstep sounds could still be heard even when SFX volume was turned off.
- Auto Cleanser:Auto cleanser now correctly detects smelly customers entering from shop lot B.
- Manual Save:Fixed manual saving when overwriting an existing save with a different shop.
- Customer AI:Customers will no longer look for items that cannot be unlocked at the current shop level.
- Controller:Fixed a controller mapping conflict where 'sell' and 'unbox' were assigned to the same button.
◆Other changes1
- GeneralPlayers will now respawn if they fall out of bounds or get stuck in locked shop lot B.
subjects affected (3)
tap to see balance history
Patch history
- Early access build 0.66.6Jan 11, 2026 · 5mo+7→
- Early access build 0.66.5Jan 8, 2026 · 5mo+4−1→
- Early access build 0.65.4Nov 30, 2025 · 6mo+4−1→
- Early access build 0.62.3Oct 23, 2025 · 8mo+4→
- Early access build 0.50.1Nov 22, 2024 · 19mo+2−1→
- Early access build 0.49Oct 26, 2024 · 20mo+5→
- Early access build 0.46Oct 9, 2024 · 20mo+4→
- Early access build 0.44Oct 4, 2024 · 20mo+8→
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