Build 0.32 reduces daily rent costs, increases play table event fees, and implements several critical bug fixes for shop management and controllers.
▲Buffs3
- EconomyDaily base rent is reduced by half, making it easier for players to maintain profitability in the early game.100→50 gold
- Play Tables
- Standard:Standard play table event fees increased, providing more passive income per hour.5→7 gold
- Pauper:Pauper play table event fees increased, improving the profitability of these tables.5→8 gold
✚Bug fixes7
- General
- Warehouse Shelf:Fixed a bug where warehouse shelf labels were not being saved correctly.
- Restock Screen:Corrected the item amount displayed on the restock screen.
- Fixed an issue where footstep sounds could still be heard even when SFX volume was turned off.
- Auto Cleanser:Auto cleanser now correctly detects smelly customers entering from shop lot B.
- Manual Save:Fixed manual saving when overwriting an existing save with a different shop.
- Customer AI:Customers will no longer look for items that cannot be unlocked at the current shop level.
- Controller:Fixed a controller mapping conflict where 'sell' and 'unbox' were assigned to the same button.
◆Other changes1
- GeneralPlayers will now respawn if they fall out of bounds or get stuck in locked shop lot B.
subjects affected (3)
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Patch history
- Early access build 0.66.6Jan 11, 2026 · 7mo
Builds 0.66.6 through 0.66.8 focus on expanding card storage capacity, improving the quick-fill system, and fixing critical bugs related to customer behavior and game stability.
+7→ - Early access build 0.66.5Jan 8, 2026 · 7mo
Build 0.66.5 focuses on worker task refinements, bug fixes for the Tetramon Shelf and checkout system, and a slight nerf to worker skill scaling.
+4−1→ - Early access build 0.65.4Nov 30, 2025 · 8mo
A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.
+4−1→ - Early access build 0.62.3Oct 23, 2025 · 9mo
Build 0.62.3 focuses on UI readability improvements, customer behavior adjustments to prevent item theft during pricing, and several bug fixes.
+4→ - Early access build 0.50.1Nov 22, 2024 · 21mo
Build 0.50.1 focuses on balancing customer card trading and selling behaviors and fixing related bugs.
+2−1→ - Early access build 0.49Oct 26, 2024 · 22mo
Build 0.49 introduces Play Table enhancements, improved customer checkout logic, and critical save file protections.
+5→ - Early access build 0.46Oct 9, 2024 · 22mo
Build 0.46 focuses on quality-of-life improvements for card sorting, AI pathfinding fixes for customers and workers, and various bug fixes for shop furniture and card displays.
+4→ - Early access build 0.44Oct 4, 2024 · 22mo
Build 0.44 focuses on worker AI stability, customer pathing fixes, and general quality-of-life improvements for shop management.
+8→
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