Arcane Staffs
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericMagic Shockstand time0.2s→0s s
Magic Shock now has no stand time, making the ability feel more fluid to cast.
Smoother gameplay
- ▼📊NumericTime Freezestun duration vs mobs3.5s→2.5s s
Stun duration against mobs reduced to match PvP values, preventing the ability from trivializing PvE encounters.
Prevent PvE trivialization
- ▲📊NumericChain MissileArcane charges damage55→60
Chain Missile now deals more damage per Arcane charge consumed.
Increased payoff for consuming charges to help DPS in solo and group scenarios.
- ▼📊NumericStarfallResilience PenetrationHigh→Reduced
Resilience Penetration reduced to align with most melee weapons.
Alignment with melee
- ▲📊NumericMagic Shockcast time0.5s→0.35s s
Magic Shock cast time reduced from 0.5s to 0.35s, improving its reliability as an interrupt tool.
Reduced cast time to make the spell more reliable for damage and interrupts.
- ▲📊NumericFrazzledamage103.11→125
Frazzle damage increased from 103.11 to 125.
Increased burst damage to compete with Enigma Blade.
- ▲🔁ReworkFrazzlemechanic—→Added
Frazzle now reduces enemy defenses before dealing damage, increasing its effectiveness.
Now reduces defenses before dealing damage.
- ≈🎯BehaviorMimicbehavior
Mimic no longer queues auto-attacks after casting.
Prevents unwanted auto-attack queuing.
- ▲📊NumericEnigma Bladedamage180→190
Increased damage of Enigma Blade for all Arcane Staffs.
- ▲📊NumericFrazzlecast time0.6s→0.5s s
Reduced cast time of Frazzle, improving responsiveness.
- ▲📊NumericFrazzlerange13m→15m m
Increased range of Frazzle.
- ▲📊NumericTime Freezeduration3s→4s s
Time Freeze now lasts longer, increasing crowd control capability.
Increased freeze time
- ▲📊NumericTime Freezecooldown34s→30s s
Reduced cooldown for Time Freeze at 1200 IP.
Cooldown at 1200 IP
- ▲📊NumericTime Freezecooldown30s→26s s
Reduced cooldown for Time Freeze at 1700 IP.
Cooldown at 1700 IP