Fire Staffs
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericFire Waveknockback distance2.05m→4m m
Increased knockback distance to improve its effectiveness as a self-peel tool.
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- ▼📊NumericSearing Flamerange19.5m→18m m
Searing Flame range reduced from 19.5m to 18m to balance extreme long-range pressure.
Reduced range to allow other ranged weapons a chance to fight back.
- ≈🛠QoLSearing Flameindicator
Searing Flame skillshot indicators have been adjusted for better accuracy.
Skillshot indicators adjusted for clarity.
- ≈🛠QoLFire Waveindicator
Fire Wave skillshot indicators have been adjusted for better accuracy.
Skillshot indicators adjusted for clarity.
- ▲📊NumericRaging Flarecast time0.6s→0.4s s
Reduced cast time to provide a quicker long-range damage option.
Faster cast
- ▲📊NumericRaging Flareimpact damage186→205
Increased the immediate damage upon impact.
Higher initial hit
- ▲📊NumericRaging Flaretotal DoT damage43.2→64.2
Increased total damage over time while reducing the number of ticks from 6 to 3.
Condensed ticks
- ▼📊NumericFire Boltdamage per tick5→4
Fire Bolt damage per tick reduced from 5 to 4.
Reduced basic attack damage.
- ▼📊NumericRaging Flarecooldown10s→20s s
Raging Flare cooldown doubled from 10s to 20s.
Significantly longer cooldown.
- ▼📊NumericRaging Flareenergy cost9→16
Energy cost for Raging Flare increased from 9 to 16.
Higher resource cost.
- ▲📊NumericRaging Flareinitial damage135→187
Initial damage of Raging Flare increased from 135 to 187.
Higher burst damage.
- ▲📊NumericRaging Flaredamage per tick5.97→7.2
Damage per tick for Raging Flare increased from 5.97 to 7.2.
Increased DoT damage.
- ▲🎯BehaviorBurning FieldreflectableYes→No
Burning Field's area damage-over-time is no longer reflectable.
AoE DoT can no longer be reflected.
- ▲🎯BehaviorFire ArtilleryreflectableYes→No
Fire Artillery's area damage-over-time is no longer reflectable.
AoE DoT can no longer be reflected.
- ▲🎯BehaviorWall of FlamesreflectableYes→No
Wall of Flames is no longer reflectable.
Spell can no longer be reflected.
- ▼📊NumericPyroblast0s Channel Damage200→190
Reduced initial damage of Pyroblast.
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- ▼📊NumericPyroblast0.6s Channel Damage280→266
Reduced damage at 0.6s channel for Pyroblast.
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- ▼📊NumericPyroblast1.2s Channel Damage360→342
Reduced damage at 1.2s channel for Pyroblast.
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