Cursed Staffs
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericBanedamage23.71→25
Increased damage to incentivize builds focusing on raw power over energy efficiency.
All Cursed Staffs
- ▼📊NumericGrudgedamage18-135→16-121
Reduced damage across all time intervals to lower dominance in 2v2 Hellgates.
All Cursed Staffs
- ≈📊NumericDark Matterbounces8→7
Reduced the number of bounces for Dark Matter to make damage more reliable.
Redistribution
- ▲📊NumericDark Matterdamage vs players98→112
Increased damage against players for Dark Matter.
Damage increase
- ▲📊NumericDark Matterdamage vs mobs49→56
Increased damage against mobs for Dark Matter.
Damage increase
- ▲📊NumericCursed Sicklestand time0.4s→0.3s s
Reduced stand time to make the ability more responsive.
numeric
- ▼📊NumericCursed Tarcooldown3s→4s s
Cooldown increased to reduce the power of Vile Curse application in group fights.
Cursed Tar
- ▲🎯BehaviorCursed Tarline of sightRequired→Not Required
Cursed Tar no longer requires line of sight to be cast.
Cursed Tar
- ▲📊NumericDark Mattercooldown20s→15s s
Cooldown reduced from 20s to 15s.
Reduced cooldown to improve reliability.
- ▼📊NumericDark Matterenergy cost10→16
Energy cost increased from 10 to 16.
Increased cost to prevent ability spamming.
- ▼📊NumericCursed BeamAoE damage vs mobs68→58
Cursed Beam's effectiveness against mobs has been reduced.
Reduced PvE damage
- ▼📊NumericDark Matternumber of ticks10→8
Reduced the number of damage ticks for Dark Matter.
numeric
- ▲📊NumericDark Matterdamage per tick vs players78→98
Increased damage per tick against players.
numeric
- ▲📊NumericDark Matterdamage per tick vs mobs39→49
Increased damage per tick against mobs.
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