PatchDiff
gamesnewsabout
C

Crossbows

WeaponRanged · Burst · DPS · Crossbow
8 patcheslast touched 3mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
-20+5May 9, 2019Feb 23, 2026May 9, 2019 — Oberon Patch 5 (Midseason Patch) +0 / -2 (cum -2)Jun 17, 2024 — Changelog: Foundations Patch #4 +3 / -1 (cum 0)Sep 4, 2024 — Changelog: Paths to Glory Patch 3 +1 / -0 (cum +1)Sep 18, 2024 — Changelog: Paths to Glory Patch 4 +1 / -1 (cum +1)Nov 6, 2024 — Changelog: Horizons Patch 1 +0 / -0 (cum +1)May 12, 2025 — Changelog: Rogue Frontier Patch 7 +1 / -0 (cum +2)May 26, 2025 — Changelog: Rogue Frontier Patch 8 +3 / -1 (cum +4)Feb 23, 2026 — Changelog: Realm Divided Part II +2 / -1 (cum +5)
Zoom into one ability:8 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 📊NumericSnipe Shotcast time2.5s2s s

      Reduced cast time of Snipe Shot to improve practicality in solo PvE.

      Faster cast

    • 📊NumericSnipe Shotdamage418386

      Slightly reduced the raw damage of Snipe Shot.

      Damage reduction

    • NewSnipe Shotresistance reduction0.15

      Added a resistance reduction effect for 4 seconds, shifting the skill toward a burst support role.

      Added debuff

    • 📊NumericDivine Enginedamage per tick117106

      Divine Engine damage per tick reduced from 117 to 106 to balance its high damage output.

      Reduced damage to prevent excessive burst following previous buffs.

    • 📊NumericFlickershotsdash range7m8m m

      Flickershots dash range increased from 7m to 8m.

      Increased range to improve mobility.

    • 📊NumericFlickershotsdash speed9.33m/s10.66m/s m/s

      Flickershots dash speed increased from 9.33m/s to 10.66m/s.

      Increased speed so dashes are not slower than sprinting.

    • 🔁ReworkCaltropsslow durationAdded

      Caltrops slow duration now scales with AoE escalation, potentially increasing crowd control effectiveness.

      Slow duration now scales with AoE escalation.

    • 🎯BehaviorExplosive Boltline of sightRequiredNot Required

      Explosive Bolt no longer requires line of sight.

      Explosive Bolt

    • 🔁ReworkForceful Boltscharge requirement3 normal attacks5 spells

      Forceful Bolts now charges with spells instead of normal attacks, altering the rotation for all crossbows.

      Changed charge mechanic

    • 📊NumericDeathward Climaxfirst tick damage9.230.1

      Boltcasters' Deathward Climax now deals significantly more damage on the first tick.

      Front-loaded damage increase.

    • 📊NumericDeathward Climaxdamage increase per hit9.25.4

      Damage increase per hit for Deathward Climax reduced to balance the higher initial hit.

      Slower scaling to keep total damage equal.

    • 📊NumericAuto Firedamage per tick3032

      Auto Fire damage per tick increased for all crossbow types.

      Damage increase for all crossbows.

    • 📊NumericDivine Enginechannel time4s3.3s s

      Reduced channel time for Divine Engine, allowing the ability to complete faster.

      numeric

    • 📊NumericDivine Enginenumber of ticks1311

      Reduced the number of damage ticks for Divine Engine.

      numeric

    • 📊NumericDivine Enginedamage per tick vs players8096

      Increased damage per tick against players to compensate for fewer ticks.

      numeric

    • 📊NumericDivine Enginedamage per tick vs mobs2657

      Significantly increased damage per tick against mobs.

      numeric

    • 📊NumericAuto Firedamage per tick37.0030.00

      Reduced the damage dealt per tick of Auto Fire.

      Reduced tick damage

    • 📊NumericAuto Fireexplosion damage89.0082.00

      Reduced the explosion damage of Auto Fire.

      Reduced explosion damage

Related heroes