Crossbows
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericSnipe Shotcast time2.5s→2s s
Reduced cast time of Snipe Shot to improve practicality in solo PvE.
Faster cast
- ▼📊NumericSnipe Shotdamage418→386
Slightly reduced the raw damage of Snipe Shot.
Damage reduction
- ▲✨NewSnipe Shotresistance reduction—→0.15
Added a resistance reduction effect for 4 seconds, shifting the skill toward a burst support role.
Added debuff
- ▼📊NumericDivine Enginedamage per tick117→106
Divine Engine damage per tick reduced from 117 to 106 to balance its high damage output.
Reduced damage to prevent excessive burst following previous buffs.
- ▲📊NumericFlickershotsdash range7m→8m m
Flickershots dash range increased from 7m to 8m.
Increased range to improve mobility.
- ▲📊NumericFlickershotsdash speed9.33m/s→10.66m/s m/s
Flickershots dash speed increased from 9.33m/s to 10.66m/s.
Increased speed so dashes are not slower than sprinting.
- ▲🔁ReworkCaltropsslow duration—→Added
Caltrops slow duration now scales with AoE escalation, potentially increasing crowd control effectiveness.
Slow duration now scales with AoE escalation.
- ▲🎯BehaviorExplosive Boltline of sightRequired→Not Required
Explosive Bolt no longer requires line of sight.
Explosive Bolt
- ≈🔁ReworkForceful Boltscharge requirement3 normal attacks→5 spells
Forceful Bolts now charges with spells instead of normal attacks, altering the rotation for all crossbows.
Changed charge mechanic
- ▲📊NumericDeathward Climaxfirst tick damage9.2→30.1
Boltcasters' Deathward Climax now deals significantly more damage on the first tick.
Front-loaded damage increase.
- ▼📊NumericDeathward Climaxdamage increase per hit9.2→5.4
Damage increase per hit for Deathward Climax reduced to balance the higher initial hit.
Slower scaling to keep total damage equal.
- ▲📊NumericAuto Firedamage per tick30→32
Auto Fire damage per tick increased for all crossbow types.
Damage increase for all crossbows.
- ▲📊NumericDivine Enginechannel time4s→3.3s s
Reduced channel time for Divine Engine, allowing the ability to complete faster.
numeric
- ▼📊NumericDivine Enginenumber of ticks13→11
Reduced the number of damage ticks for Divine Engine.
numeric
- ▲📊NumericDivine Enginedamage per tick vs players80→96
Increased damage per tick against players to compensate for fewer ticks.
numeric
- ▲📊NumericDivine Enginedamage per tick vs mobs26→57
Significantly increased damage per tick against mobs.
numeric
- ▼📊NumericAuto Firedamage per tick37.00→30.00
Reduced the damage dealt per tick of Auto Fire.
Reduced tick damage
- ▼📊NumericAuto Fireexplosion damage89.00→82.00
Reduced the explosion damage of Auto Fire.
Reduced explosion damage