Shapeshifter Staffs
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericAdapting Mattercooldown6s→7s s
Increased cooldown to slow down prestacking and encourage longer form maintenance.
All Shapeshifter Staffs
- ▼📊NumericAdapting Matterenergy cost10→12
Increased energy cost to make form swapping more deliberate.
All Shapeshifter Staffs
- ▲📊NumericSinister Swipesdamage76→90
Increased damage of Sinister Swipes.
Damage increase
- ▼📊NumericSinister Swipesmulticast cooldown0.5s→0.8s s
Increased the multicast cooldown, forcing players to weave auto-attacks.
Slower casting
- ▲📊NumericSinister Swipestime window2s→3s s
Increased the time window for Sinister Swipes.
Window increase
- ▼📊NumericTethershiftenemy-targeted self-shield200→100
Reduced the shield amount when targeting enemies.
Self-shield reduction
- ▲📊NumericTethershiftally shield200→300
Increased the shield amount applied to allies.
Ally shield increase
- ▲📊NumericReality Fissurecast time0.4s→0.3s s
Reduced cast time to improve reliability, especially in 1v1 combat against ranged shapes.
Faster cast
- ▲📊NumericUnstable Projectilecone splash damage40→44
Increased splash damage and widened the front of the cone to hit adjacent enemies more often.
Unstable Projectile
- ▼📊NumericPulse Shockdamage109→97
Pulse Shock damage reduced from 109 to 97 across all Shapeshifter Staffs.
Reduced damage to prevent it from being the default choice over other Q abilities.
- ▲📊NumericBloody Roarlifesteal6%→8%
Increased Bloody Roar lifesteal from 6% to 8% when below 40% health, now only triggered by Werewolf abilities.
Increased sustain below 40% HP
- ▼📊NumericDistortiondamage per tick54→48
Reduced Distortion damage per tick from 54 to 48.
Lower tick damage
- ▲🎯BehaviorDistortionreflectableYes→No
Distortion is no longer reflectable.
Cannot be reflected
- ▲✨NewTether Shiftshield—→200 damage
Tether Shift dash now applies a shield that absorbs 200 damage for 1.5s.
Added defensive shield on dash
- ▲📊NumericReality Fissurefirst hit damage87→101
First hit damage of Reality Fissure increased from 87 to 101.
Increased initial burst.
- ▼📊NumericReality Fissuresecond hit damage137→123
Second hit damage of Reality Fissure reduced from 137 to 123.
Reduced follow-up damage.
- ▼📊NumericWild Onslaughtfear duration1.2s→1s s
Primal Staff's Wild Onslaught fear duration reduced to 1s.
Shorter CC duration.
- ▼📊NumericWild Onslaughtcast time0.3s→0.6s s
Primal Staff's Wild Onslaught cast time increased to 0.6s.
Slower cast time.
- ▲📊NumericUnstable Projectileenergy cost7→4
Energy cost for Unstable Projectile reduced, improving resource sustain.
Reduced cost for all shapeshifter staffs.
- ▼📊NumericFireflash Orbinitial damage150→120
Reduced initial damage of Fireflash Orb, but added scaling based on travel distance.
Hellspawn Staff
- ▼📊NumericFireflash Orbrecast damage220→150
Reduced damage of the recast.
Hellspawn Staff
- ▼📊NumericSeedling's Bloomempowered bloom healing received20%→10%
Reduced the amount of healing received from Empowered Bloom.
Rootbound Staff
- ▲📊NumericBarbed Rootsshield150→175
Increased shield strength of Barbed Roots.
Rootbound Staff
- ▼📊NumericPulse Shockdamage124→109
Reduced damage of Pulse Shock.
numeric
- ▼📊NumericTectonic Shifthitpoint reduction15%→10%
Reduced hitpoint reduction of Tectonic Shift.
numeric
- ≈🐛Bug fixTectonic Slamdebuff icon—→Added
Fixed issue where Tectonic Slam did not display the health reduction debuff icon.
bugfix