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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jun 19, 2017 · 112mo ago

Update 14 is live!

AI summary1mo

Update 14 introduces a complete UI overhaul, a new dynamic soundtrack, armor/vehicle camouflage customization, new Lukather Seaside Spaceport maps, and significant changes to spotting and Territories mode rules.

Images © Angels Fall First via Steam

Buffs2

  • System
    • User settings and loadout configurations are no longer wiped between updates.OverwrittenMerged
    • Improved stability for dropships attaching to hulls and fighters docking for rearming.UnstableStable

Nerfs1

  • Territories ModeDestroying enemy vehicles now subtracts a percentage of the opposing team's score based on the vehicle's importance.NoneScore Reduction %

Other changes7

  • User InterfaceCompletely redone HUD and menus for better readability, clearer objectives, and more user-friendly flow.Redone
  • AudioAdded a new dynamic soundtrack by Edward Patrick White that changes based on combat state and faction.Added
  • CustomizationNew system allowing players to pick patterns and colors for infantry armor and vehicles.Added
  • Lukather Seaside SpaceportAdded two new maps for Incursion and Territories modes featuring landing pads, cargo areas, and passenger terminals.2
  • Spotting Mechanics
    • Spotted infantry now only remain visible while in line of sight; noise or tags create a stationary '?' icon.PersistentLine of Sight
    • Capital ships and tanks remain spotted at all times to keep battles centered on key assets.Persistent
  • SystemThe main menu tutorial has been disabled as it is outdated due to UI and mechanic changes.ActiveRemoved

subjects affected (7)

tap to see balance history

How did this patch land?
🔗
official notes
Angels Fall First · Jun 19, 2017

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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