
Update 14 introduces a complete UI overhaul, a new dynamic soundtrack, armor/vehicle camouflage customization, new Lukather Seaside Spaceport maps, and significant changes to spotting and Territories mode rules.
Images © Angels Fall First via Steam
▲Buffs2
- System
- User settings and loadout configurations are no longer wiped between updates.Overwritten→Merged
- Improved stability for dropships attaching to hulls and fighters docking for rearming.Unstable→Stable
▼Nerfs1
- Territories ModeDestroying enemy vehicles now subtracts a percentage of the opposing team's score based on the vehicle's importance.None→Score Reduction %
◆Other changes7
- User InterfaceCompletely redone HUD and menus for better readability, clearer objectives, and more user-friendly flow.→Redone
- AudioAdded a new dynamic soundtrack by Edward Patrick White that changes based on combat state and faction.→Added
- CustomizationNew system allowing players to pick patterns and colors for infantry armor and vehicles.→Added
- Lukather Seaside SpaceportAdded two new maps for Incursion and Territories modes featuring landing pads, cargo areas, and passenger terminals.→2
- Spotting Mechanics
- Spotted infantry now only remain visible while in line of sight; noise or tags create a stationary '?' icon.Persistent→Line of Sight
- Capital ships and tanks remain spotted at all times to keep battles centered on key assets.→Persistent
- SystemThe main menu tutorial has been disabled as it is outdated due to UI and mechanic changes.Active→Removed
subjects affected (7)
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Patch history
- Apollo event ends, small patch dropsAug 5, 2019 · 84mo+4−1→
- Apollo duct tapeJul 22, 2019 · 84mo−1→
- Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 85mo+15−6→
- Update 23 is live!Jun 26, 2019 · 85mo+11→
- Update 22 hotfix #3Apr 27, 2019 · 87mo+1−2→
- Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 88mo+5→
- Update 22 hotfixApr 10, 2019 · 88mo+7→
- Update 22 is live!Apr 7, 2019 · 88mo+7−1→
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