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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·-10%$16.19
Jun 3, 2017 · 110mo ago

Another test build ready to go!

AI summary1h

A test build focusing on weapon balancing, map exploit fixes, AI improvements, and various quality-of-life updates to the UI and TacMap.

Buffs7

  • Knifecharge:Knife charging time is now 50% faster, allowing for quicker melee attacks.100%50% %
  • TacMap
    • redeploy:Removed the 10-second penalty for redeploying, allowing players to return to action faster.10s0s s
    • Commanders can now see and issue orders for boardable ships before they are actually boarded.Boarded onlyAll boardable
  • Objectivescapture:Capturing objectives is no longer blocked by enemies and is faster with more teammates.Base+10% per person %
  • BotsImproved bot AI to utilize cover more frequently, making them more challenging.Increased
  • General
    • Space Movement:Added space dust effects to make ship movement more readable for the player.Added
    • Countermeasures:Players can now track their Countermeasures cooldown directly on the HUD.HiddenVisible

Nerfs4

  • EVRheavy firemode:Heavy firemode damage reduced by 20%, lowering the burst potential of the EVR.100%80% %
  • MGA, SAR, TT4
    • Crouching now provides less recoil suppression, making these weapons harder to control at range.100%80% %
    • ADS:Increased recoil while aiming down sights to reduce effectiveness at long ranges.Increased
  • FlaresFlares are now less effective at diverting missiles from a distance.100%70% %

Bug fixes3

Other changes4

  • Objectiveshacking:Standardized XP rewards for hacking objectives to match other objective types.VariableStandardized
  • BotsSilverback:Reduced the frequency of Silverback's barrel rolls for more natural movement.HighReduced
  • Fortress, Irega, Lacroix, Meudeverre, Ixion, Errah, MazikeenVarious map geometry and door placements adjusted to prevent players from exploiting the environment.Reduced
  • GeneralWarp-in:Prevents idle players from blocking ships by automatically jumping them in after 30 seconds.None30s s

subjects affected (9)

tap to see balance history

How did this patch land?
🔗
official notes
Angels Fall First · Jun 3, 2017

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Patch history

see all 31

  1. Apollo event ends, small patch drops
    Aug 5, 2019 · 84mo
    +41
  2. Apollo duct tape
    Jul 22, 2019 · 84mo
    1
  3. Update 24 - Apollo 11 Anniversary
    Jul 19, 2019 · 85mo
    +156
  4. Update 23 is live!
    Jun 26, 2019 · 85mo
    +11
  5. Update 22 hotfix #3
    Apr 27, 2019 · 87mo
    +12
  6. Update 22 hotfix #2 AKA we should really number those things more sensibly
    Apr 17, 2019 · 88mo
    +5
  7. Update 22 hotfix
    Apr 10, 2019 · 88mo
    +7
  8. Update 22 is live!
    Apr 7, 2019 · 88mo
    +71

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