A test build focusing on weapon balancing, map exploit fixes, AI improvements, and various quality-of-life updates to the UI and TacMap.
▲Buffs7
- Knifecharge:Knife charging time is now 50% faster, allowing for quicker melee attacks.100%→50% %
- TacMap
- redeploy:Removed the 10-second penalty for redeploying, allowing players to return to action faster.10s→0s s
- Commanders can now see and issue orders for boardable ships before they are actually boarded.Boarded only→All boardable
- Objectivescapture:Capturing objectives is no longer blocked by enemies and is faster with more teammates.Base→+10% per person %
- BotsImproved bot AI to utilize cover more frequently, making them more challenging.→Increased
- General
- Space Movement:Added space dust effects to make ship movement more readable for the player.→Added
- Countermeasures:Players can now track their Countermeasures cooldown directly on the HUD.Hidden→Visible
▼Nerfs4
- EVRheavy firemode:Heavy firemode damage reduced by 20%, lowering the burst potential of the EVR.100%→80% %
- MGA, SAR, TT4
- Crouching now provides less recoil suppression, making these weapons harder to control at range.100%→80% %
- ADS:Increased recoil while aiming down sights to reduce effectiveness at long ranges.→Increased
- FlaresFlares are now less effective at diverting missiles from a distance.100%→70% %
✚Bug fixes3
- Knifecharge:Fixed a bug where charged knife attacks dealt incorrect damage.
- TacMapFixed an issue where the TacMap would open in the wrong location.
- Fortress, Irega, Lacroix, Meudeverre, Ixion, Errah, MazikeenGeneral technical fixes to collisions and lighting across several maps for better stability.→Fixed
◆Other changes4
- Objectiveshacking:Standardized XP rewards for hacking objectives to match other objective types.Variable→Standardized
- BotsSilverback:Reduced the frequency of Silverback's barrel rolls for more natural movement.High→Reduced
- Fortress, Irega, Lacroix, Meudeverre, Ixion, Errah, MazikeenVarious map geometry and door placements adjusted to prevent players from exploiting the environment.→Reduced
- GeneralWarp-in:Prevents idle players from blocking ships by automatically jumping them in after 30 seconds.None→30s s
subjects affected (9)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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